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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled

Took 0.32 sec.

Standard Error

SLOCK 1329197877668 ??? localhost/127.0.0.1:59999 - Wait for lock
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1329197879671 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
Detected screen origin 0 / 0, size 1920 x 1200
X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11399 Com...[truncated 9474 chars]...num 0 [], surfaceLock <5fe0f2f6, 296f25a7>[count 1, qsz 0, owner <Thread-8>], windowLock <40110c31, 1f3785d3>[count 1, qsz 0, owner <Thread-8>]]], lock <7632efa7, a13f991>[count 1, qsz 0, owner <Thread-8>], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.154s: 600f, 3896.1 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1329197882663 --- localhost/127.0.0.1:59999 - Unlock ok