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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState01PerformanceDouble

Took 0.41 sec.

Standard Error

Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1329311240530 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
Detected screen origin 0 / 0, size 1920 x 1200
X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11399 Compatibility Profile/Debug Context, handle 0x410a0440, jogamp.opengl...[truncated 9375 chars]... num 0 [], surfaceLock <2bb5340c, 56c163f>[count 1, qsz 0, owner <Thread-8>], windowLock <7b2884e0, 212bcd4b>[count 1, qsz 0, owner <Thread-8>]]], lock <42b307f0, 77ce3fc5>[count 1, qsz 0, owner <Thread-8>], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.08s: 600f, 7500.0 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1329311243801 --- localhost/127.0.0.1:59999 - Unlock ok