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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1330372411594 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11399 Compatibility Profile/Debug Context, handle 0x4163dce0, jogamp.opengl.gl4.GL4bcImpl@4104c575, Drawable: X1...[truncated 8780 chars]... <5982bcde, 163dc0bb>[count 1, qsz 0, owner <Thread-6>], windowLock <30384065, 3d0bbf9e>[count 1, qsz 0, owner <Thread-6>]]], lock <4e513d61, 3794d372>[count 1, qsz 0, owner <Thread-6>], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.133s: 600f, 4511.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1330372414456 --- localhost/127.0.0.1:59999 - Unlock ok