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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled

Took 0.32 sec.

Standard Error

Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
SLOCK 1340067357709 +++ localhost/127.0.0.1:59999 - Locked 
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11631 Compatibility Profile/Debug Context, handle 0x7f1530109a80, jogamp.opengl.gl4.GL4bcImpl@313a53d,
	Drawable: X11Onscr...[truncated 9409 chars]...um 0 [], surfaceLock <679bfb30, 31884174>[count 1, qsz 0, owner <Thread-8>], windowLock <68814013, 7d95d4fe>[count 1, qsz 0, owner <Thread-8>]]], lock <77d2b01b, 2927fa12>[count 1, qsz 0, owner <Thread-8>], direct true] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.086s: 600f, 6976.7 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
SLOCK 1340067360423 --- localhost/127.0.0.1:59999 - Unlock ok