Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
SLOCK 1340748034122 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1340748040128 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11631 Compatibility Profile/Debug Context, handle 0x7fb4...[truncated 9478 chars]...um 0 [], surfaceLock <6a340101, 7c2e1f1f>[count 1, qsz 0, owner <Thread-8>], windowLock <37fd6bea, 5eb7ec5d>[count 1, qsz 0, owner <Thread-8>]]], lock <7cfefe3f, 7ac2b2f6>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.138s: 600f, 4347.8 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1340748042783 --- localhost/127.0.0.1:59999 - Unlock ok