Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01PerformanceDouble
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1340937435201 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11631 Compatibility Profile/Debug Context, this 0x313a53d, handle 0x7f1f680ebe50, jogamp.opengl.gl4.GL4bcImpl@4a5...[truncated 9066 chars]... <33aae94f, 19bb5c09>[count 1, qsz 0, owner <Thread-6>], windowLock <5b976011, 2f242b11>[count 1, qsz 0, owner <Thread-6>]]], lock <6f878144, 2937d090>[count 1, qsz 0, owner <Thread-6>], direct true] screen #1 screen #2 screen #1 screen #2 testShaderState01PerformanceDouble: 0.098s: 600f, 6122.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble SLOCK 1340937437732 --- localhost/127.0.0.1:59999 - Unlock ok