Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleToggleEnable
Standard Error
SLOCK 1341027302193 ??? localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1341027303197 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x123, 4.2 (Compatibility profile, arb, debug, ES2 compatible, hardware) - 4.2.11631 Compatibility Profile/Debug Context, this 0x26914f...[truncated 9544 chars]...num 0 [], surfaceLock <15e232b5, 356f144c>[count 1, qsz 0, owner <Thread-8>], windowLock <f9da4fc, 36baa466>[count 1, qsz 0, owner <Thread-8>]]], lock <177f409c, 236acdd1>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.124s: 600f, 4838.7 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1341027305981 --- localhost/127.0.0.1:59999 - Unlock ok