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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.testShaderState00PerformanceSingleKeepEnabled
Standard Error
Thread-3 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1342738215336 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation X11OnscreenGLXContext [OpenGL 4.2, options 0x323, 4.2 (Compatibility profile, arb, debug, ES2 compatible, FBO, hardware) - 4.2.11733 Compatibility Profile/Debug Context, this 0x3c3c9217, handle 0x7f618c36c990, jogamp.opengl.gl4.GL4bcImpl@54520e...[truncated 9494 chars]... num 0 [], surfaceLock <d0721b0, 4f34b07e>[count 1, qsz 0, owner <Thread-8>], windowLock <c2f48d2, 7455d93d>[count 1, qsz 0, owner <Thread-8>]]], lock <30296f76, 7054c4ad>[count 1, qsz 0, owner <Thread-8>], direct true] screen #1 screen #2 testShaderState01PerformanceDouble: 0.115s: 600f, 5217.3 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble SLOCK 1342738217504 --- localhost/127.0.0.1:59999 - Unlock ok