The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.testAddRemove3Times
Standard Output
GLProfile Native[GL4bc false, GL4 false, GLES3 false, GL3bc false, GL3 true [3.2 (Core profile, arb, FBO, hardware)], GL2 true [2.1 (Compat profile, arb, FBO, hardware)], GLES2 false, GLES1 false, GL4ES3 false, GL2ES2 true, GL2ES1 true], Profiles[GLProfile[GL2ES2/GL3.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL3.hw], , default GLProfile[GL2/GL2.hw]]
Standard Error
SLOCK [T main @ 1380285488642 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1380285494660 ms +++ localhost/127.0.0.1:59999 - Locked within 6039 ms, 7 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times Thread[AWT-EventQueue-0,6,main] GearsES2.init: tileRendererInUse null GearsES2 init on Thread[AWT-EventQueue-0,6,main] Chosen GLCapabilities: GLCaps[rgba 8/ ...[truncated 6289 chars]... 2.0897958x2.0 -> [l -1.0448979, r 1.0448979, b -1.0, t 1.0] 2.0897958x2.0 Thread[AWT-EventQueue-0,6,main] GearsES2.display 512x490, swapInterval 1, drawable 0x7fd9234c9100 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times SLOCK [T main @ 1380285499060 ms --- localhost/127.0.0.1:59999 - Unlock ok within 7 ms