The Jenkins Controller is preparing for shutdown. No new builds can be started.
Regression
com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0
Failing for the past 1 build
(Since Unstable )
Error Message
test timed out after 3000 milliseconds
Stacktrace
java.lang.Exception: test timed out after 3000 milliseconds at java.lang.Object.wait(Native Method) at java.lang.Object.wait(Object.java:485) at jogamp.newt.DefaultEDTUtil.invokeImpl(DefaultEDTUtil.java:220) at jogamp.newt.DefaultEDTUtil.invoke(DefaultEDTUtil.java:147) at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:236) at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:1771) at jogamp.newt.WindowImpl.destroy(WindowImpl.java:1084) at jogamp.newt.OffscreenWindow.destroy(OffscreenWindow.java:84) at com.jogamp.newt.opengl.GLWindow.destroy(GLWindow.java:413) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testMultiSampleAAImpl(TestMultisampleES2NEWT.java:138) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0(TestMultisampleES2NEWT.java:97)
Standard Error
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381316990395 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381316998408 ms +++ localhost/127.0.0.1:59999 - Locked within 8113 ms, 9 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] has msaa: false ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL3___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[pbuffer]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] has msaa: false ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-2: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL3___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] has msaa: true ShaderState: attachShaderProgram: -1 -> 3 (enable: true) null ShaderProgram[id=3, linked=false, inUse=false, program: 1, ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-3: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL3___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[pbuffer]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] has msaa: true ShaderState: attachShaderProgram: -1 -> 4 (enable: true) null ShaderProgram[id=4, linked=false, inUse=false, program: 1, ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL3___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] has msaa: false ShaderState: attachShaderProgram: -1 -> 5 (enable: true) null ShaderProgram[id=5, linked=false, inUse=false, program: 1, ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-5: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL3___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] has msaa: true ShaderState: attachShaderProgram: -1 -> 6 (enable: true) null ShaderProgram[id=6, linked=false, inUse=false, program: 1, ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-8-Display-.macosx_nil-1-EDT-6: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL3___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa08_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1381317007996 ms --- localhost/127.0.0.1:59999 - Unlock ok within 6 ms