The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT.test02GL3
Standard Error
SLOCK [T main @ 1406666316487 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-1 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1406666320501 ms +++ localhost/127.0.0.1:59999 - Locked within 4024 ms, 5 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], on-scr[.]] window resized: 0/0 500x268 Thread[main-Animator,5,main] LandscapeES2.init ... LandscapeES2 init on Thread[main-Animator,5,main] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: Apple Computer, Inc. GL_RENDERER: Apple Software Renderer GL_VERSION: 4.1 APPLE-9.6.1 GL GLSL: true, has-compiler-func: true, version 4.10, 4.10.0 GL FBO: basic true, full true GL Profile: GLProfile[GL4/GL4.sw] GL Renderer Quirks:[NoOffscreenBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@5156b82b, 4.1 (Core profile, arb, ES2 compat, FBO, software) - 4.1 APPLE-9.6.1 Thread[main-Animator,5,main] LandscapeES2.init FIN Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fcd73133c50 window resized: 0/0 500x268 Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fcd73133c50 ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test01GL2ES2 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 requested: vsync 1, GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], on-scr[.]] window resized: 0/0 500x268 window resized: 0/0 500x268 Thread[main-Animator,5,main] LandscapeES2.init ... LandscapeES2 init on Thread[main-Animator,5,main] Chosen GLCapabilities: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine GL_VERSION: 3.3 NVIDIA-8.24.15 310.90.9.05f01 GL GLSL: true, has-compiler-func: true, version 3.30, 3.30.0 GL FBO: basic true, full true GL Profile: GLProfile[GL3/GL3.hw] GL Renderer Quirks:[NoOffscreenBitmap] GL:jogamp.opengl.gl4.GL4bcImpl@4163c61, 3.3 (Core profile, arb, ES2 compat, FBO, hardware) - 3.3 NVIDIA-8.24.15 310.90.9.05f01 Thread[main-Animator,5,main] LandscapeES2.init FIN Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fcd73144420 window resized: 0/0 500x268 Thread[main-Animator,5,main] LandscapeES2.reshape 0/0 500x268, swapInterval 1, drawable 0x7fcd73144420 NW chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] GL chosen: GLCaps[rgba 8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL3/GL3.hw], offscr[fbo]] window pos/siz: 0/0 500x268, [ l 0, r 0 - t 0, b 0 - 0x0] QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main] Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose ... Thread[main-Display-.macosx_nil-1-EDT-1,5,main] LandscapeES2.dispose FIN QUIT Window Thread[main-Display-.macosx_nil-1-EDT-1,5,main] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestLandscapeES2NewtCanvasAWT - test02GL3 SLOCK [T main @ 1406666332822 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms