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Failed
com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0
Failing for the past 59 builds
(Since Unstable )
Error Message
test timed out after 3000 milliseconds
Stacktrace
java.lang.Exception: test timed out after 3000 milliseconds at java.lang.Object.wait(Native Method) at java.lang.Object.wait(Object.java:503) at jogamp.newt.DefaultEDTUtil.invokeImpl(DefaultEDTUtil.java:237) at jogamp.newt.DefaultEDTUtil.invoke(DefaultEDTUtil.java:162) at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:426) at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2125) at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1022) at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1027) at com.jogamp.newt.opengl.GLWindow.setVisible(GLWindow.java:494) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testMultiSampleAAImpl(TestMultisampleES2NEWT.java:133) at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0(TestMultisampleES2NEWT.java:97)
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409514054262 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409514057270 ms +++ localhost/127.0.0.1:59999 - Locked within 3015 ms, 4 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] has msaa: false ShaderState: attachShaderProgram: -1 -> 1 (enable: true) null ShaderProgram[id=1, linked=false, inUse=false, program: 1, ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[pbuffer]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] has msaa: false ShaderState: attachShaderProgram: -1 -> 2 (enable: true) null ShaderProgram[id=2, linked=false, inUse=false, program: 1, ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa00_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] has msaa: true ShaderState: attachShaderProgram: -1 -> 3 (enable: true) null ShaderProgram[id=3, linked=false, inUse=false, program: 1, ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[pbuffer]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.sw], offscr[fbo]] has msaa: true ShaderState: attachShaderProgram: -1 -> 4 (enable: true) null ShaderProgram[id=4, linked=false, inUse=false, program: 1, ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8_-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D24-St00-Sa08_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 req. msaa: false Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono , hw, GLProfile[GL4/GL4.sw], on-scr[.]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/0, dbl, mono , sw, GLProfile[GL4/GL4.sw], on-scr[.]] has msaa: false ShaderState: attachShaderProgram: -1 -> 5 (enable: true) null ShaderProgram[id=5, linked=false, inUse=false, program: 1, ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4___-sw-onscreen-Bdbl-Frgba_Irgba8888-D32-St00-Sa00_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0 ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 req. msaa: true Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono , hw, GLProfile[GL4/GL4.sw], on-scr[.]] Chosen : GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 32/0/9, sample-ext default, dbl, mono , sw, GLProfile[GL4/GL4.sw], on-scr[.]] has msaa: true ShaderState: attachShaderProgram: -1 -> 6 (enable: true) null ShaderProgram[id=6, linked=false, inUse=false, program: 1, ShaderCode[id=11, type=VERTEX_SHADER, valid=true, shader: 2, source] ShaderCode[id=12, type=FRAGMENT_SHADER, valid=true, shader: 3, source]] reshape .. Thread-5-Display-.macosx_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4___-sw-onscreen-Bdbl-Frgba_Irgba8888-D32-St00-Sa09_default-0512x0512.png ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8 SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1409514064892 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms