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Fixed
com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT.test01CreateVisibleDestroy1
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1439257871287 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-3 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1439257879853 ms +++ localhost/127.0.0.1:59999 - Locked within 8575 ms, 18 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - test01CreateVisibleDestroy1 $ Demos: 1 - Visible Thread[main-AWTAnimator#00,5,main] RedSquareES2.init: tileRendererInUse ...[truncated 4138 chars]... ible Demos: 4 - X frame Demos: 5 - X frame Demos: 6 - X GLWindow Thread[main-Display-.macosx_nil-1-EDT-2,6,main] RedSquareES2.dispose: tileRendererInUse null Thread[main-Display-.macosx_nil-1-EDT-2,6,main] RedSquareES2.dispose FIN Demos: 7 - X DisturbanceThread ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - test02AWTWinHopFrame2Frame ++++ Test Singleton.unlock() SLOCK [T main @ 1439257887440 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms