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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 61 ms.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
Thread-6 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1439959469243 ms +++ localhost/127.0.0.1:59999 - Locked within 6 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
MacOSXCGLContext [Version 4.1 (Core profile, arb, debug, compat[ES2], FBO, hardware) - 4.1 INTEL-10.6.31 [GL 4.1.0, vendor 10.6.31 (INTEL-10.6.31)],
...[truncated 16473 chars]...
custom 0 [], KeyListeners num 0 [], windowLock <663257b8, 731d2572>[count 1, qsz 0, owner <Thread-9>], surfaceLockCount 1]], mode NSOPENGL] 
screen #1
screen #2
testShaderState01PerformanceDouble: 1.165s: 600f, 515.0 fps, 1 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1439959474896 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms