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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1439959476698 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-7 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1439959491268 ms +++ localhost/127.0.0.1:59999 - Locked within 14575 ms, 30 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble MacOSXCGLContext [Version 4.1 (C ...[truncated 11389 chars]... x8892, vboOffset 0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true] screen #1 screen #2 screen #3 screen #4 screen #10 screen #20 screen #30 screen #40 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked ++++ Test Singleton.unlock() SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1439959494466 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms