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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1440917424557 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-2 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T main @ 1440917428094 ms +++ localhost/127.0.0.1:59999 - Locked within 3549 ms, 8 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-current-thread false, currentThread ...[truncated 113596 chars]... [AWT-EventQueue-0,6,main] GearsES2.display 0x6bdc64a5 512x490, swapInterval 1, drawable 0x7ff612ce4840 Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6bdc64a5: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6bdc64a5 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT ++++ Test Singleton.unlock() SLOCK [T main @ 1440917433432 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms