The Jenkins Controller is preparing for shutdown. No new builds can be started.
Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1442456233519 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442456234523 ms III - Start SLOCK [T main @ 1442456234524 ms +++ localhost/127.0.0.1:59999 - Locked within 1013 ms, 3 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-cu ...[truncated 111013 chars]... earsES2.dispose 0x41584807: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x41584807 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442456239710 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1442456239710 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms