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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.test02WithCheckGraphicsEnvironment
Standard Output
cleaning up...
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443245083967 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443245134092 ms III - Start SLOCK [T main @ 1443245134093 ms +++ localhost/127.0.0.1:59999 - Locked within 50132 ms, 100 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment number of graphics devices 1 CGraphicsDevice[screen=0] graphics co ...[truncated 2100 chars]... EventQueue-0,6,main] GearsES2.dispose 0xc569c60: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0xc569c60 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443245136946 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443245136946 ms --- localhost/127.0.0.1:59999 - Unlock ok within 4 ms