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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Unlinked
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1443545646185 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443545661251 ms III - Start SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1443545661253 ms +++ localhost/127.0.0.1:59999 - Locked within 15073 ms, 31 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDoubl ...[truncated 11557 chars]... true] screen #1 screen #2 screen #3 screen #4 screen #10 screen #20 screen #30 screen #40 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443545664331 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-4-UserApp-JUnitTestRunner @ 1443545664331 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms