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Fixed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT.test00
Standard Output
Intel Inc. Intel Iris OpenGL Engine 2.1 INTEL-12.8.38 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buf ...[truncated 8309 chars]... nection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x18cf11d7]], idx 0], chosen GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], offscr[fbo]], requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw], on-scr[.]]]]]], surfaceLock <241694c, 623a7d33>[count 1, qsz 1, owner <AWT-EventQueue-0>]]] Restarting surface... Done
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554508402845 ms III - Start SLOCK [T main @ 1554508402847 ms +++ localhost/127.0.0.1:59999 - Locked within 11 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 OSX CALayer AWT-Mod Bug false OSType MACOS Java Version 1.8.0 fps: 45.666668 ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock02AWT - test00 ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1554508406909 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1554508406910 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms