Started by upstream project "jogl" build number 709
Building remotely on macosx64-NV320M-10_6-jogamp-x64-sgothel-012 in workspace /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia
Checkout:macosx-10_6-x86_64-nvidia / /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia - hudson.remoting.Channel@32f935a9:macosx64-NV320M-10_6-jogamp-x64-sgothel-012
Using strategy: Default
Last Built Revision: Revision 45a42f7c7f7fce4e6c7eb495591c438bdf0170a2 (origin/master)
Checkout:macosx-10_6-x86_64-nvidia / /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia - hudson.remoting.LocalChannel@72696ece
Fetching changes from 1 remote Git repository
Fetching upstream changes from git://jogamp.org/srv/scm/jogl.git
Commencing build of Revision 2357728a8b1ed2edd961b94e75ebddfe12e4516f (origin/master)
Checking out Revision 2357728a8b1ed2edd961b94e75ebddfe12e4516f (origin/master)
No emails were triggered.
[make] $ ant -file build.xml -Dlabel=macosx-10_6-x86_64-nvidia -Djogl.build.branch=master -Djogl.build.number=709 -Dgluegen.root=../../../../gluegen/label/macosx-10_6-x86_64-nvidia -Djogl.basename=jogl -Djogl.build.commit=2357728a8b1ed2edd961b94e75ebddfe12e4516f -Djogl.build.id=2012-03-25_03-51-39 -Dgluegen.basename=gluegen clean all junit.run
Buildfile: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/build.xml
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set ${target.user.set}
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded /Users/jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/junit.jar
[echo] win32.c.compiler=${win32.c.compiler}
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
[echo] is64Bit=true
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv7=${isAndroidARMv7}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv7=${isLinuxARMv7}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=true
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=true
[echo] OS X x64=true
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=${isWindows}
[echo] X11=${isX11}
[echo] os=Mac OS X
[echo] os=10.7.3
[echo] arch=x86_64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: macosx-universal
gluegen.cpptasks.detect.os:
common.init:
[echo] setup.noAWT: ${setup.noAWT}
[echo] setup.noNativeAWT: ${setup.noNativeAWT}
[echo] setup.noNativeDesktop: ${setup.noNativeDesktop}
[echo] Loaded /Users/jogamp/jogl.properties.
[echo] Loaded /Users/jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/junit.jar
[echo] android.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/android-sdk/9/android.jar
[echo] swt.jar=../make/lib/swt/cocoa-macosx-x86_64/swt-debug.jar
[echo] isSWTRuntimeAvailable=true
init:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] java.excludes.all: ${java.excludes.awt}
declare.common:
clean:
java.generate.cleantemp:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
partitioning.setup:
[echo] isX11 : ${isX11}
[echo] setup.noNativeDesktop : ${setup.noNativeDesktop}
[echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX}
[echo] setup.addNativeNVidiaCG: true
[echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt}
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: ${isWindows}
[echo] isOSX: true
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcomEGL: ${setup.addNativeBroadcomEGL}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl}
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: ${isWindows}
[echo] isOSX: true
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcomEGL: ${setup.addNativeBroadcomEGL}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl}
declare.common:
clean:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
clean:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
init:
build.nativewindow:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] java.excludes.all: ${java.excludes.awt}
declare.common:
init:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/gensrc/classes
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/gensrc/native
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/gensrc/native/MacOSX
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/gensrc/native/Windows
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/gensrc/native/X11
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/classes
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/obj
common.gluegen.build:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set ${target.user.set}
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded /Users/jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/junit.jar
[echo] win32.c.compiler=${win32.c.compiler}
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
[echo] is64Bit=true
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv7=${isAndroidARMv7}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv7=${isLinuxARMv7}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=true
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=true
[echo] OS X x64=true
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=${isWindows}
[echo] X11=${isX11}
[echo] os=Mac OS X
[echo] os=10.7.3
[echo] arch=x86_64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: macosx-universal
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init:
java.class.path.validate:
validate:
gluegen.build.check.android-launcher:
android-launcher.build:
gluegen.build.check.java:
gluegen.build.java:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv7:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
[echo] MacOSX
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init:
java.class.path.validate:
validate:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv7:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
[echo] MacOSX
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c.impl:
base.compile:
java.generate.check:
java.generate:
java.generate.cleantemp:
[echo] Generating platform-specifics: X11
java.generate.platforms:
[echo] Generating platform-specifics: os: x11, cfgs: ./config/nativewindow/x11-lib.cfg, ./config/nativewindow/jawt-x11.cfg
java.generate.windowlib:
[echo] Generating Windowing Lib implementation class
java.generate.copy2temp:
[copy] Copied 1 empty directory to 1 empty directory under /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 4 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo] Generating platform-specifics: Win32
java.generate.platforms:
[echo] Generating platform-specifics: os: win32, cfgs: ./config/nativewindow/win32-lib.cfg, ./config/nativewindow/jawt-win32.cfg
java.generate.windowlib:
[echo] Generating Windowing Lib implementation class
java.generate.copy2temp:
[copy] Copying 6 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 8 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo] Generating platform-specifics: MacOSX
java.generate.platforms:
[echo] Generating platform-specifics: os: macosx, cfgs: ${windowlib.os.cfg}, ./config/nativewindow/jawt-macosx.cfg
java.generate.windowlib:
java.generate.jawt:
[echo] Generating JAWT interface class
[echo] java.home.dir=${java.home.dir}
java.generate.copy2temp:
[copy] Copying 6 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JNIEnv * env;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "jobject target;" of type "JAWT_DrawingSurface") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _jobject"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_DrawingSurface * ds;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: Complicated fields (field "JAWT_Rectangle * clip;" of type "JAWT_DrawingSurfaceInfo") not implemented yet
[echo]
[echo] GlueGen has successfully generated files.
java.compile.javase:
[javac] Compiling 94 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/classes
[javac] Note: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/nativewindow/classes/jogamp/nativewindow/jawt/windows/Win32SunJDKReflection.java uses unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
java.compile:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
c.configure.win32:
c.configure.linux.armv7:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.ia64:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.nativewindow.windowlib.x11:
c.build.nativewindow.windowlib.windows:
c.build.nativewindow.windowlib.macosx:
[echo] Output lib name = nativewindow_macosx
[echo] c.compiler.use-jawt false
[echo] nativewindow_macosx.useLibJAWT ${nativewindow_macosx.useLibJAWT}
[echo] Compiling nativewindow_macosx
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
[cc] 2 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/nativewindow/obj
c.build.nativewindow.windowlib:
c.build.nativewindow.awt:
[echo] Output lib name = nativewindow_awt
[echo] c.compiler.use-jawt true
[echo] nativewindow_awt.useLibJAWT true
[echo] Compiling nativewindow_awt
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
[cc] 4 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/nativewindow/obj
c.build.nativewindow:
c.fixup.jawt.version.macosx:
c.manifest:
setup-manifestfile:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow
build-jars-awt:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow.awt.jar
build-jars-x11:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow.os.x11.jar
build-jars-windows:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow.os.win.jar
build-jars-macosx:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow.os.macosx.jar
build-jars-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow.core.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/nativewindow/nativewindow-natives-macosx-universal.jar
build-jars:
generate.version.txt:
all:
build.jogl:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
partitioning.setup:
[echo] isX11 : ${isX11}
[echo] setup.noNativeDesktop : ${setup.noNativeDesktop}
[echo] setup.addNativeOpenMAX : ${setup.addNativeOpenMAX}
[echo] setup.addNativeNVidiaCG: true
[echo] java.excludes.all: jogamp/opengl/gl2/fixme/** com/jogamp/audio/windows/waveout/TestSpatialization.java ${java.excludes.awt} ${java.excludes.swt}
declare.common:
declare.gl.gles1:
declare.gl.gles2:
declare.gl.gles:
declare.gl.gl2:
init:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/classes
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/MacOSX
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/Windows
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/X11
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/openmax
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj/jogl
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj/cg
common.gluegen.build:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set ${target.user.set}
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
[echo] Loaded /Users/jogamp/gluegen.properties.
[echo] antlr.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/antlr.jar
[echo] junit.jar=../../../../gluegen/label/macosx-10_6-x86_64-nvidia/make/lib/junit.jar
[echo] win32.c.compiler=${win32.c.compiler}
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
[echo] is64Bit=true
[echo] jvmDataModel32Bit=${jvmDataModel32Bit}
[echo] jvmDataModel64Bit=${jvmDataModel64Bit}
[echo] jvmDataModel.arg=-Djnlp.no.jvm.data.model.set=true
[echo] FreeBSD=${isFreeBSD}
[echo] FreeBSDX86=${isFreeBSDX86}
[echo] FreeBSDAMD64=${isFreeBSDAMD64}
[echo] HPUX=${isHPUX}
[echo] IA64=${isIA64}
[echo] Android=${isAndroid}
[echo] AndroidARMv7=${isAndroidARMv7}
[echo] Linux=${isLinux}
[echo] LinuxAMD64=${isLinuxAMD64}
[echo] LinuxIA64=${isLinuxIA64}
[echo] LinuxX86=${isLinuxX86}
[echo] LinuxARMv7=${isLinuxARMv7}
[echo] LinuxAlpha=${isLinuxAlpha}
[echo] LinuxHppa=${isLinuxHppa}
[echo] LinuxMips=${isLinuxMips}
[echo] LinuxMipsel=${isLinuxMipsel}
[echo] LinuxPpc=${isLinuxPpc}
[echo] Linuxs390=${isLinuxs390}
[echo] Linuxs390x=${isLinuxs390x}
[echo] LinuxSparc=${isLinuxSparc}
[echo] OS X=true
[echo] OS X PPC=${use.macosppc}
[echo] OS X x32=true
[echo] OS X x64=true
[echo] Solaris=${isSolaris}
[echo] Solaris32Bit=${isSolaris32Bit}
[echo] Solaris64Bit=${isSolaris64Bit}
[echo] SolarisSparc=${isSolarisSparc}
[echo] SolarisSparcv9=${isSolarisSparcv9}
[echo] SolarisAMD64=${isSolarisAMD64}
[echo] SolarisX86=${isSolarisX86}
[echo] Unix=${isUnix}
[echo] Windows=${isWindows}
[echo] X11=${isX11}
[echo] os=Mac OS X
[echo] os=10.7.3
[echo] arch=x86_64
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
[echo] os and arch: macosx-universal
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init:
java.class.path.validate:
validate:
gluegen.build.check.android-launcher:
android-launcher.build:
gluegen.build.check.java:
gluegen.build.java:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv7:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
[echo] MacOSX
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
setup.excludes.nsig:
init:
java.class.path.validate:
validate:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
declare.win32.vc6:
declare.win32.vc7:
declare.win32.vc8:
declare.win32.vc8_x64:
declare.win32.vc9:
declare.win32.mingw:
declare.win64.mingw:
declare.win32:
declare.linux.x86:
declare.linux.amd64:
declare.linux.ia64:
declare.linux.hppa:
declare.linux.mips:
declare.linux.mipsel:
declare.linux.ppc:
declare.linux.s390:
declare.linux.s390x:
declare.linux.sparc:
declare.linux.armv7:
declare.linux:
declare.android:
declare.solaris32:
declare.solarisSparcv9:
declare.solarisAMD64:
declare.solaris:
declare.macosx:
[echo] MacOSX
declare.freebsd.x86:
declare.freebsd.amd64:
declare.freebsd:
declare.hpux:
c.configure:
gluegen.build.c.impl:
base.compile:
setup-manifestfile:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl
build.gluegen-gl.jar:
[javac] Compiling 2 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
[javac] Compiling 8 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
[javac] Note: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/classes/com/jogamp/gluegen/opengl/ant/StaticGLGenTask.java uses or overrides a deprecated API.
[javac] Note: Recompile with -Xlint:deprecation for details.
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gluegen-gl.jar
java.generate.check:
java.generate:
[echo] Generating GL interface and implementation
java.generate.gl_if:
[echo] Generating GL interface
java.generate.copy2temp:
java.generate.gl2_es1_if:
[echo] Generating GL2_ES1 interface
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.gl2_es2_if:
[echo] Generating GL2_ES2 interface
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.gl2_gl3_if:
[echo] Generating GL2_GL3 interface
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl2:
[echo] Generating GL2 interface and implementation
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl3:
[echo] Generating GL3 interface and implementation
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl3bc:
[echo] Generating GL3bc implementation
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl4:
[echo] Generating GL4 interface and implementation
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gl4bc:
[echo] Generating GL4bc implementation
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
java.generate.gles1:
[echo] Generating GLES1 interface and implementation
java.generate.copy2temp:
[copy] Copying 3 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.gles2:
[echo] Generating GLES2 interface and implementation
java.generate.copy2temp:
[copy] Copying 3 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.gl.all:
java.generate.window.system.es:
[echo] Generating EGL implementation class
java.generate.copy2temp:
[copy] Copying 3 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes/egl/EGL/eglplatform.h" line "98"
java.generate.window.system.es.ext:
[echo] Generating EGLExt implementation class
java.generate.copy2temp:
[copy] Copying 2 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType" at "stub_includes/egl/EGL/eglplatform.h" line "98"
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: x11
java.generate.copy2temp:
[copy] Copying 4 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: x11
java.generate.copy2temp:
[copy] Copying 2 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct { }"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXFBConfigRec"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLXcontextRec"
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_glXEnumerateVideoDevicesNV" assuming size of equivalent C return type (sizeof(int *)): java.nio.IntBuffer dispatch_glXEnumerateVideoDevicesNV(long dpy, int screen, java.nio.IntBuffer nelements)
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: win32
java.generate.copy2temp:
[copy] Copying 3 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _proc"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: win32
java.generate.copy2temp:
[copy] Copying 2 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] ANTLR Parsing Error: line 393:618197: unexpected token: RECT token name:ID
[gluegen] line 393:618197: unexpected token: RECT
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.specifierQualifierList(GnuCParser.java:3267)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclaration(GnuCParser.java:3167)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structDeclarationList(GnuCParser.java:3137)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.structOrUnionSpecifier(GnuCParser.java:2721)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.typeSpecifier(GnuCParser.java:2534)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declSpecifiers(GnuCParser.java:1908)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.declaration(GnuCParser.java:546)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalDef(GnuCParser.java:490)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.externalList(GnuCParser.java:258)
[gluegen] at com.jogamp.gluegen.cgram.GnuCParser.translationUnit(GnuCParser.java:219)
[gluegen] at com.jogamp.gluegen.GlueGen.run(GlueGen.java:131)
[gluegen] at com.jogamp.gluegen.GlueGen.main(GlueGen.java:363)
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct __GLsync"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _handle"
java.generate.gl.platforms:
java.generate.window.system.os0:
java.generate.window.system.os1:
[echo] Generating window system glue impl: macosx
java.generate.copy2temp:
[copy] Copying 4 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPBufferObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglPixelFormatObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglShareGroupObj"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _cglContextObj"
java.generate.platform.glext:
[echo] Generating platform-specific OpenGL extension class: macosx
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.glu.base:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 3 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.glu.GL2ES1:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
java.generate.glu.GL2:
[echo] Generating GLU class
java.generate.copy2temp:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build-temp
[echo]
[echo] GlueGen and BuildStaticGLInfo have successfully generated files.
java.generate.cg.check:
java.generate.cg:
[gluegen] [WARNING com.jogamp.gluegen.pcpp.PCPP]: FAILED TO UNDEFINE: 'CG_PROFILE_MACRO' (line 64 file stub_includes/cg/Cg/cgGL_profiles.h)
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGtechnique"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGprogram"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstateassignment"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGpass"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGannotation"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGcontext"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGeffect"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGparameter"
[gluegen] [WARNING com.jogamp.gluegen.JavaEmitter]: skipping emission of unnamed struct "struct _CGstate"
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCopyProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCopyProgram(CGprogram program)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArraySamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArraySamplerState(CGcontext arg0, java.lang.String name, int arg2, int nelems)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateArrayState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateArrayState(CGcontext arg0, java.lang.String name, int arg2, int nelems)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgCreateContext()
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffect(CGcontext arg0, java.lang.String code, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateEffectFromFile" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgCreateEffectFromFile(CGcontext arg0, java.lang.String filename, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameter(CGcontext ctx, int type)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterArray(CGcontext ctx, int type, int length)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateParameterMultiDimArray" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgCreateParameterMultiDimArray(CGcontext ctx, int type, int dim, java.nio.IntBuffer lengths)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgram(CGcontext ctx, int program_type, java.lang.String program, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromEffect" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromEffect(CGeffect effect, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateProgramFromFile" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgCreateProgramFromFile(CGcontext ctx, int program_type, java.lang.String program_file, int profile, java.lang.String entry, java.lang.String[] args)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateSamplerState(CGcontext arg0, java.lang.String name, int arg2)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgCreateState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgCreateState(CGcontext arg0, java.lang.String name, int arg2)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetArrayParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetArrayParameter(CGparameter aparam, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetConnectedToParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetConnectedToParameter(CGparameter param, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentAnnotationParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentAnnotationParameter(CGannotation arg0, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetDependentStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetDependentStateAssignmentParameter(CGstateassignment arg0, int index)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetEffectContext(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetEffectParameterBySemantic" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetEffectParameterBySemantic(CGeffect arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstDependentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstDependentParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetFirstEffect(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstEffectParameter(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafEffectParameter(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstLeafParameter(CGprogram prog, int name_space)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstParameter(CGprogram prog, int name_space)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstParameterAnnotation(CGparameter arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetFirstPass(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstPassAnnotation(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetFirstProgram(CGcontext ctx)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstProgramAnnotation(CGprogram arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstSamplerState(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstSamplerStateAssignment(CGparameter arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetFirstState(CGcontext arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetFirstStateAssignment(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetFirstStructParameter(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetFirstTechnique(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetFirstTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetFirstTechniqueAnnotation(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedEffectParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedEffectParameter(CGeffect arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedParameter(CGprogram prog, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedParameterAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedParameterAnnotation(CGparameter arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNamedPass(CGtechnique arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedPassAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedPassAnnotation(CGpass arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedProgramAnnotation(CGprogram arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedProgramParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedProgramParameter(CGprogram prog, int name_space, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedSamplerState(CGcontext arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedSamplerStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedSamplerStateAssignment(CGparameter arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNamedState(CGcontext arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNamedStateAssignment(CGpass arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedStructParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNamedStructParameter(CGparameter param, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNamedTechnique(CGeffect arg0, java.lang.String name)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNamedTechniqueAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNamedTechniqueAnnotation(CGtechnique arg0, java.lang.String arg1)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextAnnotation" assuming size of equivalent C return type (sizeof(CGannotation)): CGannotation dispatch_cgGetNextAnnotation(CGannotation arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetNextEffect(CGeffect arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextLeafParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextLeafParameter(CGparameter current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetNextParameter(CGparameter current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetNextPass(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetNextProgram(CGprogram current)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetNextState(CGstate arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextStateAssignment" assuming size of equivalent C return type (sizeof(CGstateassignment)): CGstateassignment dispatch_cgGetNextStateAssignment(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetNextTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetNextTechnique(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetParameterContext(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetParameterProgram" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetParameterProgram(CGparameter param)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetPassTechnique" assuming size of equivalent C return type (sizeof(CGtechnique)): CGtechnique dispatch_cgGetPassTechnique(CGpass arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramContext" assuming size of equivalent C return type (sizeof(CGcontext)): CGcontext dispatch_cgGetProgramContext(CGprogram prog)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetProgramStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGprogram)): CGprogram dispatch_cgGetProgramStateAssignmentValue(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentParameter" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentParameter(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetSamplerStateAssignmentState(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetSamplerStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetSamplerStateAssignmentValue(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentPass" assuming size of equivalent C return type (sizeof(CGpass)): CGpass dispatch_cgGetStateAssignmentPass(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetStateAssignmentState" assuming size of equivalent C return type (sizeof(CGstate)): CGstate dispatch_cgGetStateAssignmentState(CGstateassignment arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTechniqueEffect" assuming size of equivalent C return type (sizeof(CGeffect)): CGeffect dispatch_cgGetTechniqueEffect(CGtechnique arg0)
[gluegen] [WARNING com.jogamp.gluegen.CMethodBindingEmitter]: No capacity specified for java.nio.Buffer return value for function "dispatch_cgGetTextureStateAssignmentValue" assuming size of equivalent C return type (sizeof(CGparameter)): CGparameter dispatch_cgGetTextureStateAssignmentValue(CGstateassignment arg0)
java.compile.firstpass:
[javac] Compiling 18 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
java.generate.composable.pipeline.check.es1:
java.generate.composable.pipeline.es1:
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGLES1.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGLES1.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL2ES1.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL2ES1.java
java.generate.composable.pipeline.check.es2:
java.generate.composable.pipeline.es2:
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGLES2.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGLES2.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL2ES2.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL2ES2.java
java.generate.composable.pipeline.check.gl2:
java.generate.composable.pipeline.gl2:
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL2.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL2.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL2GL3.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL2GL3.java
java.generate.composable.pipeline.check.gl3:
java.generate.composable.pipeline.gl3:
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL3.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL3.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL3bc.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL3bc.java
java.generate.composable.pipeline.check.gl4:
java.generate.composable.pipeline.gl4:
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL4.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL4.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/DebugGL4bc.java
[java] wrote to file: ../build/jogl/gensrc/classes/javax/media/opengl/TraceGL4bc.java
java.generate.composable.pipeline:
java.compile.secondpass.javase:
[javac] Compiling 488 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
java.compile.secondpass:
java.generate.composable.pipeline.custom.check.glfixfunc:
java.generate.composable.pipeline.custom.glfixfunc:
[java] wrote to file: ../build/jogl/gensrc/classes/jogamp/opengl/util/glsl/fixedfunc/FixedFuncImpl.java
java.generate.composable.pipeline.custom:
java.compile.thirdpass.javase:
[javac] Compiling 2 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
java.compile.thirdpass:
java.compile:
[copy] Copying 51 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
[copy] Copied 5 empty directories to 1 empty directory under /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/classes
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
c.configure.win32:
c.configure.linux.armv7:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.ia64:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.jogl.prepare.openMAX:
c.build.jogl.prepare:
c.build.jogl.desktop:
[echo] Output lib name = jogl_desktop
[echo] Compiling jogl_desktop
[cc] 11 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m: In function ‘getProcAddress’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:709: warning: ‘NSAddImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:229)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:710: warning: ‘NSAddImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:229)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:717: warning: ‘NSIsSymbolNameDefinedInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:177)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:718: warning: ‘NSLookupSymbolInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:181)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:719: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:722: warning: ‘NSIsSymbolNameDefinedInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:177)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:723: warning: ‘NSLookupSymbolInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:181)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:724: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:727: warning: ‘NSIsSymbolNameDefinedWithHint’ is deprecated (declared at /usr/include/mach-o/dyld.h:176)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:728: warning: ‘NSLookupAndBindSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:178)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:729: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m: In function ‘getProcAddress’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:709: warning: ‘NSAddImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:229)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:710: warning: ‘NSAddImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:229)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:717: warning: ‘NSIsSymbolNameDefinedInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:177)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:718: warning: ‘NSLookupSymbolInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:181)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:719: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:722: warning: ‘NSIsSymbolNameDefinedInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:177)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:723: warning: ‘NSLookupSymbolInImage’ is deprecated (declared at /usr/include/mach-o/dyld.h:181)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:724: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:727: warning: ‘NSIsSymbolNameDefinedWithHint’ is deprecated (declared at /usr/include/mach-o/dyld.h:176)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:728: warning: ‘NSLookupAndBindSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:178)
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface.m:729: warning: ‘NSAddressOfSymbol’ is deprecated (declared at /usr/include/mach-o/dyld.h:187)
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m: In function ‘-[MyNSOpenGLLayer setupWithContext:pixelFormat:pbuffer:opaque:texWidth:texHeight:]’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m:168: warning: unused variable ‘lRect’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m: In function ‘-[MyNSOpenGLLayer drawInOpenGLContext:pixelFormat:forLayerTime:displayTime:]’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m:287: warning: unused variable ‘lRect’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m: In function ‘-[MyNSOpenGLLayer setupWithContext:pixelFormat:pbuffer:opaque:texWidth:texHeight:]’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m:168: warning: unused variable ‘lRect’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m: In function ‘-[MyNSOpenGLLayer drawInOpenGLContext:pixelFormat:forLayerTime:displayTime:]’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/macosx/MacOSXWindowSystemInterface-pbuffer.m:287: warning: unused variable ‘lRect’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/JoglCommon.c: In function ‘Java_jogamp_opengl_GLContextImpl_glGetStringInt’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/JoglCommon.c:74: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/JoglCommon.c: In function ‘Java_jogamp_opengl_GLContextImpl_glGetStringInt’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/src/jogl/native/JoglCommon.c:74: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glCompileShaderIncludeARB1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:2515: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:10533: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetStringi1__IIJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:10551: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetUniformIndices1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:11152: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glShaderSource1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:22188: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glShaderSourceARB1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:22249: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glTransformFeedbackVaryings1__II_3Ljava_lang_String_2IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:24578: warning: unused variable ‘_offsetHandle’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glCompileShaderIncludeARB1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:2515: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:10533: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetStringi1__IIJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:10551: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glGetUniformIndices1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:11152: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glShaderSource1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:22188: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glShaderSourceARB1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:22249: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c: In function ‘Java_jogamp_opengl_gl4_GL4bcImpl_dispatch_1glTransformFeedbackVaryings1__II_3Ljava_lang_String_2IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/gl4/GL4bcImpl_JNI.c:24578: warning: unused variable ‘_offsetHandle’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl.mobile:
[echo] Output lib name = jogl_mobile
[echo] Compiling jogl_mobile
[cc] Starting dependency analysis for 2 files.
[cc] 2 files are up to date.
[cc] 0 files to be recompiled from dependency analysis.
[cc] 4 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/egl.h:36,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/egl/EGLExtImpl_JNI.c:15:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/eglplatform.h:98:2: warning: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType"
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/egl.h:36,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/egl/EGLExtImpl_JNI.c:15:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/eglplatform.h:98:2: warning: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType"
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c: In function ‘Java_jogamp_opengl_es2_GLES2Impl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c:2675: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c: In function ‘Java_jogamp_opengl_es2_GLES2Impl_dispatch_1glShaderSource1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c:3488: warning: unused variable ‘_offsetHandle’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c: In function ‘Java_jogamp_opengl_es2_GLES2Impl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c:2675: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c: In function ‘Java_jogamp_opengl_es2_GLES2Impl_dispatch_1glShaderSource1__II_3Ljava_lang_String_2Ljava_lang_Object_2IZJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es2/GLES2Impl_JNI.c:3488: warning: unused variable ‘_offsetHandle’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/egl.h:36,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/egl/EGL_JNI.c:11:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/eglplatform.h:98:2: warning: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType"
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/egl.h:36,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/egl/EGL_JNI.c:11:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/egl/EGL/eglplatform.h:98:2: warning: #warning "Info: Using generic void pointer for EGLNativeDisplayType, EGLNativeWindowType and EGLNativePixmapType"
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es1/GLES1Impl_JNI.c: In function ‘Java_jogamp_opengl_es1_GLES1Impl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es1/GLES1Impl_JNI.c:2291: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es1/GLES1Impl_JNI.c: In function ‘Java_jogamp_opengl_es1_GLES1Impl_dispatch_1glGetString1__IJ’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl/es1/GLES1Impl_JNI.c:2291: warning: pointer targets in passing argument 2 of ‘(*env)->NewStringUTF’ differ in signedness
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl.cg:
[echo] Output lib name = jogl_cg
[echo] Compiling jogl_cg
[cc] 1 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cgGL.h:57,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:11:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:117:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:126:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:141:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:151:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:172:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateEffect1__Ljava_nio_ByteBuffer_2Ljava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:276: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateEffectFromFile1__Ljava_nio_ByteBuffer_2Ljava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:350: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgram1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:497: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgramFromEffect1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:582: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgramFromFile1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:657: warning: unused variable ‘_offsetHandle’
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] In file included from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cgGL.h:57,
[cc] from /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:11:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:117:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:126:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:141:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:151:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/make/stub_includes/cg/Cg/cg.h:172:1: warning: multi-line comment
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateEffect1__Ljava_nio_ByteBuffer_2Ljava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:276: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateEffectFromFile1__Ljava_nio_ByteBuffer_2Ljava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:350: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgram1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:497: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgramFromEffect1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:582: warning: unused variable ‘_offsetHandle’
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c: In function ‘Java_com_jogamp_opengl_cg_CgGL_dispatch_1cgCreateProgramFromFile1__Ljava_nio_ByteBuffer_2ILjava_lang_String_2ILjava_lang_String_2_3Ljava_lang_String_2J’:
[cc] /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/gensrc/native/jogl_cg/CgGL_JNI.c:657: warning: unused variable ‘_offsetHandle’
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/jogl/obj
c.build.jogl:
c.manifest:
build-jars-dependset:
build-jars-mobile-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.glmobile.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.glmobile.dbg.jar
build-jars-os-desktop-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.os.x11.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.os.win.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.os.osx.jar
build-jars-desktop-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.gldesktop.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.gldesktop.dbg.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.glu.gldesktop.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.util.gldesktop.jar
build-jars-awt-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.awt.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.util.awt.jar
build-jars-swt-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.swt.jar
build-jars-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.core.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.sdk.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.glu.tess.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.glu.mipmap.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.util.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.util.fixedfuncemu.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.omx.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl.cg.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl-natives-macosx-universal.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl/jogl_cg-natives-macosx-universal.jar
build-jars:
generate.version.txt:
all:
build.newt:
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
base.init:
[echo] setup.noOpenGL: ${setup.noOpenGL}
[echo] isWindows: ${isWindows}
[echo] isOSX: true
[echo] isX11: ${isX11}
[echo] isAndroid: ${isAndroid}
[echo] setup.addNativeKD: ${setup.addNativeKD}
[echo] setup.addNativeIntelGDL: ${setup.addNativeIntelGDL}
[echo] setup.addNativeBroadcomEGL: ${setup.addNativeBroadcomEGL}
[echo] setup.nonatives: ${setup.nonatives}
[echo] java.excludes.all: ${java.excludes.awt}, ${java.excludes.opengl}
declare.common:
init:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/Android
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/X11
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/MacOSX
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/Windows
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/KD
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/IntelGDL
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/gensrc/native/newt/BroadcomEGL
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/classes
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/obj
java.compile.javase:
[javac] Compiling 82 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/classes
[javac] Note: Some input files use unchecked or unsafe operations.
[javac] Note: Recompile with -Xlint:unchecked for details.
java.compile:
gluegen.cpptasks.detect.compiler:
[echo] VC6=${isVC6}
[echo] VC7=${isVC7}
[echo] VC8=${isVC8}
[echo] VC8_X64=${isVC8_X64}
[echo] VC9=${isVC9}
[echo] MingW=${isMingW}
[echo] MingW32=${isMingW32}
[echo] MingW64=${isMingW64}
setup.java.home.dir.nonmacosx:
setup.java.home.dir.macosx:
setup.java.home.dir:
gluegen.cpptasks.configure.compiler:
gluegen.cpptasks.declare.compiler.environment:
gluegen.cpptasks.declare.compiler.win32.vc6:
gluegen.cpptasks.declare.compiler.win32.vc7:
gluegen.cpptasks.declare.compiler.win32.vc8:
gluegen.cpptasks.declare.compiler.win32.vc8_x64:
gluegen.cpptasks.declare.compiler.win32.vc9:
gluegen.cpptasks.declare.compiler.win32.mingw:
gluegen.cpptasks.declare.compiler.win64.mingw:
gluegen.cpptasks.declare.compiler.win32:
gluegen.cpptasks.declare.compiler.linux.x86:
gluegen.cpptasks.declare.compiler.linux.amd64:
gluegen.cpptasks.declare.compiler.linux.ia64:
gluegen.cpptasks.declare.compiler.linux.armv7:
gluegen.cpptasks.declare.compiler.linux.alpha:
gluegen.cpptasks.declare.compiler.linux.hppa:
gluegen.cpptasks.declare.compiler.linux.mips:
gluegen.cpptasks.declare.compiler.linux.mipsel:
gluegen.cpptasks.declare.compiler.linux.ppc:
gluegen.cpptasks.declare.compiler.linux.s390:
gluegen.cpptasks.declare.compiler.linux.s390x:
gluegen.cpptasks.declare.compiler.linux.sparc:
gluegen.cpptasks.declare.compiler.linux:
gluegen.cpptasks.declare.compiler.solaris32:
gluegen.cpptasks.declare.compiler.solaris.sparcv9:
gluegen.cpptasks.declare.compiler.solaris.amd64:
gluegen.cpptasks.declare.compiler.solaris:
gluegen.cpptasks.declare.compiler.macosx:
[echo] MacOSX
gluegen.cpptasks.declare.compiler.freebsd.x86:
gluegen.cpptasks.declare.compiler.freebsd.amd64:
gluegen.cpptasks.declare.compiler.freebsd:
gluegen.cpptasks.declare.compiler.hpux:
gluegen.cpptasks.declare.compiler:
[echo] java.lib.dir.platform: /System/Library/Frameworks/JavaVM.framework/Libraries
gluegen.cpptasks.setup.compiler:
c.configure.1:
c.configure.win32.vc:
c.configure.win32.mingw:
c.configure.win64.mingw:
c.configure.win32:
c.configure.linux.x86:
c.configure.linux.amd64:
c.configure.linux.armv7:
c.configure.linux.hppa:
c.configure.linux.mips:
c.configure.linux.mipsel:
c.configure.linux.ppc:
c.configure.linux.s390:
c.configure.linux.sparc:
c.configure.linux.ia64:
c.configure.x11:
c.configure.linux:
c.configure.android:
c.configure.solaris32:
c.configure.solaris.sparcv9:
c.configure.solaris.amd64:
c.configure.macosx:
c.configure.freebsd.x86:
c.configure.freebsd.amd64:
c.configure.freebsd:
c.configure.hpux:
c.configure.2:
c.configure:
c.build.newt.prepare:
c.build.newt.windowlib:
[echo] Output lib name = newt
[echo] Compiling newt
[cc] 3 total files to be compiled.
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] cc1obj: warning: command line option "-fno-rtti" is valid for C++/ObjC++ but not for ObjC
[cc] Starting link
rename.dylib:
[move] Moving 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/obj
rename.mingw.dll:
gluegen.properties.load.user:
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.striplibs:
[echo] Strip symbols from libs in ../build/newt/obj
c.build.newt.natives:
c.build.newt:
c.manifest:
setup-manifestfile:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt
build-jars-opengl:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.ogl.jar
build-jars-awt:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.awt.jar
build-jars-driver:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.x11.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.win.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.macosx.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.android.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.kd.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.broadcomegl.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.driver.intelgdl.jar
build-jars-javase:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.core.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt.event.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/newt/newt-natives-macosx-universal.jar
build-jars:
generate.version.txt:
all:
one.dir.skip.check:
one.lib.dir:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/lib
[copy] Copying 6 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/lib
one.jar.dir.prep:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/atomic
[copy] Copying 41 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/atomic
one.jar.dir.android:
one.jar.dir:
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.all.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.all-noawt.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.all-mobile.jar
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl-all-natives-macosx-universal.jar
android.package.jogl.skip.check:
android.jogl.package:
one.dir:
tag.build:
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build
test.compile:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/build/obj
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/build/classes
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
test.compile.java:
[javac] Compiling 203 source files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/build/classes
[copy] Copying 14 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/build/classes
[jar] Building jar: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
android.test.package:
developer-src-zip:
[zip] Building zip: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-java-src.zip
developer-zip-archive:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/jar
[copy] Copying 46 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/jar
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/lib
[copy] Copying 6 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/lib
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/jnlp-files
[copy] Copying 31 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/jnlp-files
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/etc
[copy] Copying 5 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal/etc
[copy] Copying 1 file to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
[exec]
[exec] 7-Zip [64] 9.13 beta Copyright (c) 1999-2010 Igor Pavlov 2010-04-15
[exec] p7zip Version 9.13 (locale=utf8,Utf16=on,HugeFiles=on,2 CPUs)
[exec] Scanning
[exec]
[exec] Creating archive /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal.7z
[exec]
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jogl-java-src.zip
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/gluegen-gl.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/jogl-all-natives-macosx-universal.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl-natives-macosx-universal.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/jogl.all-mobile.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/jogl.all-noawt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/jogl.all.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.awt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.cg.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.core.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.gldesktop.dbg.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.gldesktop.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.glmobile.dbg.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.glmobile.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.glu.gldesktop.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.glu.mipmap.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.glu.tess.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.omx.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.os.osx.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.os.win.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.os.x11.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.sdk.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.swt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/jogl.test.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.util.awt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.util.fixedfuncemu.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.util.gldesktop.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl.util.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/jogl_cg-natives-macosx-universal.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow-natives-macosx-universal.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow.awt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow.core.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow.os.macosx.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow.os.win.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/nativewindow.os.x11.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt-natives-macosx-universal.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.awt.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.core.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.android.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.broadcomegl.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.intelgdl.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.kd.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.macosx.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.win.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.driver.x11.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.event.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jar/atomic/newt.ogl.jar
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/etc/test.bat
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/etc/test_dbg.bat
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-ElektronenMultiplizierer-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-ElektronenMultiplizierer.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-gears-normal-launcheronly.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-gears-normal-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-gears-normal.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-gears-special-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-gears-special.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-GraphTextDemo01-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-GraphTextDemo01.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-GraphUISceneDemo01-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt-GraphUISceneDemo01.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-version-lancheronly.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-version-napplet.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-version.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-test-applets.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/Userguide.html
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/etc/test.sh
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/etc/test_dbg.sh
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/CHANGELOG.txt
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/LICENSE.txt
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/README.txt
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libjogl_cg.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libjogl_desktop.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libjogl_mobile.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libnativewindow_awt.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libnativewindow_macosx.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/lib/libnewt.jnilib
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-all-awt-cg.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-all-awt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-all-mobile.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-all-noawt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-runner-newt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-applet-version.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-application-version.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/jogl-awt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/jogl-javaws-version.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/jogl-noawt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/nativewindow-awt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/nativewindow-noawt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/newt-awt-jogl.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/newt-awt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/newt-noawt-jogl.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/jnlp-files/atomic/newt-noawt.jnlp
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/etc/profile.jogl
[exec] Compressing jogl-2.0-b709-20120325-macosx-universal/artifact.properties
[exec]
[exec] Everything is Ok
[delete] Deleting directory /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal
all:
junit.run:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
junit.run.settings:
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results
junit.run.if.enabled:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
junit.run.local.d32:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
junit.run.local:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.noui:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.117 sec
[junit]
[junit] Testcase: test took 0.014 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.117 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.085 sec
[junit]
[junit] Testcase: test took 0.015 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.085 sec
[junit]
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.newt.headless:
[echo] Testing com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(testRegionRendererR2T01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640587162 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_TextureSize, location 2, size 1*2, count 1, matrix false, data java.nio.DirectFloatBufferU[pos=0 lim=2 cap=2]]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_TextureUnit, location 0, size 1*1, count 1, matrix false, data 0]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] junit.framework.TestListener: endTest(testRegionRendererR2T01)
[apply] junit.framework.TestListener: startTest(testRegionRendererMSAA01)
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01)
[apply] junit.framework.TestListener: startTest(testRegionRendererMSAA02)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA02)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] SLOCK 1332640589521 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.463 sec
[apply] ------------- Standard Output ---------------
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640587162 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_TextureSize, location 2, size 1*2, count 1, matrix false, data java.nio.DirectFloatBufferU[pos=0 lim=2 cap=2]]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_TextureUnit, location 0, size 1*1, count 1, matrix false, data 0]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] SLOCK 1332640589521 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRegionRendererR2T01 took 1.939 sec
[apply] Testcase: testRegionRendererMSAA01 took 0.183 sec
[apply] Testcase: testRegionRendererMSAA02 took 0.175 sec
[echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testTextRendererR2T01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640590964 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] junit.framework.TestListener: endTest(testTextRendererR2T01)
[apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] junit.framework.TestListener: endTest(testTextRendererMSAA01)
[apply] SLOCK 1332640595691 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.791 sec
[apply] ------------- Standard Output ---------------
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640590964 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] SLOCK 1332640595691 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testTextRendererR2T01 took 3.026 sec
[apply] Testcase: testTextRendererMSAA01 took 1.619 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640597044 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] junit.framework.TestListener: tests to run: 4
[apply] junit.framework.TestListener: startTest(test01GLDebugDisabled)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] junit.framework.TestListener: endTest(test01GLDebugDisabled)
[apply] junit.framework.TestListener: startTest(test01GLDebugEnabled)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] junit.framework.TestListener: endTest(test01GLDebugEnabled)
[apply] junit.framework.TestListener: startTest(test02GLDebugError)
[apply] junit.framework.TestListener: endTest(test02GLDebugError)
[apply] junit.framework.TestListener: startTest(test03GLDebugInsert)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] SLOCK 1332640598265 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(test03GLDebugInsert)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 1.284 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640597044 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] SLOCK 1332640598265 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebugDisabled took 1.036 sec
[apply] Testcase: test01GLDebugEnabled took 0.043 sec
[apply] Testcase: test02GLDebugError took 0.047 sec
[apply] Testcase: test03GLDebugInsert took 0.04 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640599610 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] junit.framework.TestListener: endTest(test01GLDebug01Disabled)
[apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled)
[apply] junit.framework.TestListener: endTest(test01GLDebug01Enabled)
[apply] junit.framework.TestListener: startTest(test02GLDebug01Error)
[apply] junit.framework.TestListener: endTest(test02GLDebug01Error)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.262 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640599610 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] SLOCK 1332640600808 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebug01Disabled took 1.049 sec
[apply] Testcase: test01GLDebug01Enabled took 0.042 sec
[apply] Testcase: test02GLDebug01Error took 0.051 sec
[apply] SLOCK 1332640600808 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT
[apply] junit.framework.TestListener: tests to run: 12
[apply] junit.framework.TestListener: startTest(testVersion)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640602156 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] -----------------------------------------------------------------------------------------------------
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[apply] -----------------------------------------------------------------------------------------------------
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[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
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[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.nativewindow
[apply] Extension Name: null
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[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
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[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
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[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
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[apply] Package: com.jogamp.newt
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[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testVersion)
[apply] junit.framework.TestListener: startTest(testGLProfileDefault)
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
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[apply] GLES1 false
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[apply] Profiles
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[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
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[apply] GL2ES2 true
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[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@90d8ea
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[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileDefault)
[apply] junit.framework.TestListener: startTest(testGLProfileMaxProgrammable)
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
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[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
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[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
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[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
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[apply] -----------------------------------------------------------------------------------------------------
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[apply] Profiles
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[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
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[apply] Swap Interval -1
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[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES1)
[apply] junit.framework.TestListener: startTest(testGLProfileGL2ES2)
[apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@1724a9d
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] Profile GL4bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] Profile GL3bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES2)
[apply] junit.framework.TestListener: startTest(testGL4bc)
[apply] junit.framework.TestListener: endTest(testGL4bc)
[apply] junit.framework.TestListener: startTest(testGL3bc)
[apply] junit.framework.TestListener: endTest(testGL3bc)
[apply] junit.framework.TestListener: startTest(testGL2)
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@364641
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL2)
[apply] junit.framework.TestListener: startTest(testGL4)
[apply] junit.framework.TestListener: endTest(testGL4)
[apply] junit.framework.TestListener: startTest(testGL3)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] Profile GL4 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@36527f
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGL3)
[apply] junit.framework.TestListener: startTest(testGLES1)
[apply] junit.framework.TestListener: endTest(testGLES1)
[apply] junit.framework.TestListener: startTest(testGLES2)
[apply] junit.framework.TestListener: endTest(testGLES2)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 2.062 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
[apply] GLProfile GL2ES1: GLProfile[GL2/GL2.hw]
[apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640602156 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 4
[apply] float 4 / 4, double 8 / 4, ldouble 16 / 16
[apply] pointer 4 / 4, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.nativewindow
[apply] Extension Name: null
[apply] Specification Title: null
[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.newt
[apply] Extension Name: null
[apply] Specification Title: null
[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@90d8ea
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@2acc57
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@d56b37
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@1724a9d
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] Profile GL4bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] Profile GL3bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@364641
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] +++SLOCK 1332640604153 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] + UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] Profile GL4 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@36527f
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] SLOCK 1332640604153 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testVersion took 1.013 sec
[apply] Testcase: testGLProfileDefault took 0.195 sec
[apply] Testcase: testGLProfileMaxProgrammable took 0.146 sec
[apply] Testcase: testGLProfileGL2ES1 took 0.147 sec
[apply] Testcase: testGLProfileGL2ES2 took 0.145 sec
[apply] Testcase: testGL4bc took 0.001 sec
[apply] Testcase: testGL3bc took 0 sec
[apply] Testcase: testGL2 took 0.14 sec
[apply] Testcase: testGL4 took 0 sec
[apply] Testcase: testGL3 took 0.145 sec
[apply] Testcase: testGLES1 took 0.001 sec
[apply] Testcase: testGLES2 took 0 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] junit.framework.TestListener: startTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640605578 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ UIjunit.framework.TestListener: endTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL_99x100xRGBxUB)
[apply] TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL_99x100xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xRGBxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_99x100xRGBxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_99x100xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xREDxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xREDxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_102x100xREDxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] SLOCK 1332640613761 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_102x100xREDxUB)
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.248 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640605578 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] SLOCK 1332640613761 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testReadPixelsGL_640x480xRGBAxUB took 2.173 sec
[apply] Testcase: testReadPixelsGL_99x100xRGBxUB took 1.181 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xRGBxUB took 1.207 sec
[apply] Testcase: testReadPixelsGL2GL3_99x100xRGBxUB took 1.175 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xREDxUB took 1.225 sec
[apply] Testcase: testReadPixelsGL2GL3_102x100xREDxUB took 1.164 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640615229 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01OneThread)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] junit.framework.TestListener: endTest(test01OneThread)
[apply] junit.framework.TestListener: startTest(test02TwoThreads)
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4865ce
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@113beb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d7745
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1358f03
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1402d5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61736e
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] junit.framework.TestListener: endTest(test02TwoThreads)
[apply] junit.framework.TestListener: startTest(test16SixteenThreads)
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] JOGLTask 2: START: 300/0 - Thread-4-UserApp-jt2
[apply] JOGLTask 3: START: 450/0 - Thread-4-UserApp-jt3
[apply] JOGLTask 6: START: 900/0 - Thread-4-UserApp-jt6
[apply] JOGLTask 4: START: 600/0 - Thread-4-UserApp-jt4
[apply] JOGLTask 5: START: 750/0 - Thread-4-UserApp-jt5
[apply] JOGLTask 7: START: 1050/0 - Thread-4-UserApp-jt7
[apply] JOGLTask 8: START: 1200/0 - Thread-4-UserApp-jt8
[apply] JOGLTask 9: START: 1350/0 - Thread-4-UserApp-jt9
[apply] JOGLTask 10: START: 1500/0 - Thread-4-UserApp-jt10
[apply] JOGLTask 11: START: 1650/0 - Thread-4-UserApp-jt11
[apply] JOGLTask 12: START: 1800/0 - Thread-4-UserApp-jt12
[apply] JOGLTask 13: START: 0/150 - Thread-4-UserApp-jt13
[apply] JOGLTask 14: START: 150/150 - Thread-4-UserApp-jt14
[apply] JOGLTask 15: START: 300/150 - Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12789d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c943d1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18352d8
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b40ec4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13576a2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff8c74
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f51f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@84ce7a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10fd7f6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 14: RUNNING: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e0aba
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3257b8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11d2572
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 12: RUNNING: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bb966
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e903d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@faa550
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 13: RUNNING: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1490eb5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b09c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186f247
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 11: RUNNING: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eaf40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13c6641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d391d
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 15: RUNNING: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fa6d18
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1049d3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15ed659
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 10: RUNNING: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b323e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1efb4be
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435a3a
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 9: RUNNING: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5976c2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@183e7de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ebcdbb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 4: RUNNING: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d381d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f01771
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@933bcb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 2: RUNNING: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@afa68a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dec1dd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@189c036
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 5: RUNNING: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 14: DONE/SYNC: Thread-4-UserApp-jt14
[apply] JOGLTask 14: END: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d75415
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 6: RUNNING: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1777b1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b3319f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecd78
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 8: RUNNING: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141fab6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b301f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44cbbe
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 7: RUNNING: Thread-4-UserApp-jt7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16ef71
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c208b0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c888d9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 3: RUNNING: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 13: DONE/SYNC: Thread-4-UserApp-jt13
[apply] JOGLTask 13: END: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 11: DONE/SYNC: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 11: END: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 15: DONE/SYNC: Thread-4-UserApp-jt15
[apply] JOGLTask 15: END: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 10: DONE/SYNC: Thread-4-UserApp-jt10
[apply] JOGLTask 10: END: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 9: DONE/SYNC: Thread-4-UserApp-jt9
[apply] JOGLTask 9: END: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 12: DONE/SYNC: Thread-4-UserApp-jt12
[apply] JOGLTask 12: END: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-4-UserApp-jt4
[apply] JOGLTask 4: END: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-4-UserApp-jt5
[apply] JOGLTask 5: END: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-4-UserApp-jt2
[apply] JOGLTask 2: END: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 6: DONE/SYNC: Thread-4-UserApp-jt6
[apply] JOGLTask 6: END: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 8: DONE/SYNC: Thread-4-UserApp-jt8
[apply] JOGLTask 8: END: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 7: DONE/SYNC: Thread-4-UserApp-jt7
[apply] JOGLTask 7: END: Thread-4-UserApp-jt7
[apply] junit.framework.TestListener: endTest(test16SixteenThreads)
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-4-UserApp-jt3
[apply] JOGLTask 3: END: Thread-4-UserApp-jt3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] SLOCK 1332640618598 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.501 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640615229 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4865ce
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@113beb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d7745
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1358f03
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1402d5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61736e
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] JOGLTask 2: START: 300/0 - Thread-4-UserApp-jt2
[apply] JOGLTask 3: START: 450/0 - Thread-4-UserApp-jt3
[apply] JOGLTask 6: START: 900/0 - Thread-4-UserApp-jt6
[apply] JOGLTask 4: START: 600/0 - Thread-4-UserApp-jt4
[apply] JOGLTask 5: START: 750/0 - Thread-4-UserApp-jt5
[apply] JOGLTask 7: START: 1050/0 - Thread-4-UserApp-jt7
[apply] JOGLTask 8: START: 1200/0 - Thread-4-UserApp-jt8
[apply] JOGLTask 9: START: 1350/0 - Thread-4-UserApp-jt9
[apply] JOGLTask 10: START: 1500/0 - Thread-4-UserApp-jt10
[apply] JOGLTask 11: START: 1650/0 - Thread-4-UserApp-jt11
[apply] JOGLTask 12: START: 1800/0 - Thread-4-UserApp-jt12
[apply] JOGLTask 13: START: 0/150 - Thread-4-UserApp-jt13
[apply] JOGLTask 14: START: 150/150 - Thread-4-UserApp-jt14
[apply] JOGLTask 15: START: 300/150 - Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12789d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c943d1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18352d8
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b40ec4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13576a2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ff8c74
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f51f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@84ce7a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10fd7f6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 14: RUNNING: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e0aba
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3257b8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11d2572
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 12: RUNNING: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bb966
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e903d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@faa550
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 13: RUNNING: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1490eb5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b09c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186f247
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 11: RUNNING: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eaf40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13c6641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d391d
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 15: RUNNING: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fa6d18
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1049d3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15ed659
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 10: RUNNING: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b323e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1efb4be
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435a3a
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 9: RUNNING: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5976c2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@183e7de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ebcdbb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 4: RUNNING: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d381d2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f01771
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@933bcb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 2: RUNNING: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@afa68a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dec1dd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@189c036
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 5: RUNNING: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 14: DONE/SYNC: Thread-4-UserApp-jt14
[apply] JOGLTask 14: END: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d75415
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 6: RUNNING: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1777b1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b3319f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ecd78
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 8: RUNNING: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141fab6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b301f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44cbbe
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 7: RUNNING: Thread-4-UserApp-jt7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16ef71
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c208b0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c888d9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 3: RUNNING: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 13: DONE/SYNC: Thread-4-UserApp-jt13
[apply] JOGLTask 13: END: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 11: DONE/SYNC: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 11: END: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 15: DONE/SYNC: Thread-4-UserApp-jt15
[apply] JOGLTask 15: END: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 10: DONE/SYNC: Thread-4-UserApp-jt10
[apply] JOGLTask 10: END: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 9: DONE/SYNC: Thread-4-UserApp-jt9
[apply] JOGLTask 9: END: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 12: DONE/SYNC: Thread-4-UserApp-jt12
[apply] JOGLTask 12: END: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-4-UserApp-jt4
[apply] JOGLTask 4: END: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-4-UserApp-jt5
[apply] JOGLTask 5: END: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-4-UserApp-jt2
[apply] JOGLTask 2: END: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 6: DONE/SYNC: Thread-4-UserApp-jt6
[apply] JOGLTask 6: END: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 8: DONE/SYNC: Thread-4-UserApp-jt8
[apply] JOGLTask 8: END: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 7: DONE/SYNC: Thread-4-UserApp-jt7
[apply] JOGLTask 7: END: Thread-4-UserApp-jt7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-4-UserApp-jt3
[apply] JOGLTask 3: END: Thread-4-UserApp-jt3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] SLOCK 1332640618598 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneThread took 1.486 sec
[apply] Testcase: test02TwoThreads took 0.511 sec
[apply] Testcase: test16SixteenThreads took 1.238 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testMain)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640620051 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 4
[apply] float 4 / 4, double 8 / 4, ldouble 16 / 16
[apply] pointer 4 / 4, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] junit.framework.TestListener: endTest(testMain)
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@7eb366
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] SLOCK 1332640621194 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.204 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640620051 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 4 / 4
[apply] int32 4 / 4, int64 8 / 4
[apply] float 4 / 4, double 8 / 4, ldouble 16 / 16
[apply] pointer 4 / 4, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@7eb366
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] SLOCK 1332640621194 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testMain took 1.088 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testWriteRead01a)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640622532 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.setjunit.framework.TestListener: endTest(testWriteRead01a)
[apply] junit.framework.TestListener: startTest(testWriteRead01b)
[apply] Up: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] SLOCK 1332640625774 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testWriteRead01b)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.304 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640622532 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] SLOCK 1332640625774 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteRead01a took 2.07 sec
[apply] Testcase: testWriteRead01b took 1.118 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeak)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeak)
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakOffscreenWindow)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakOffscreenWindow)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.551 sec
[apply]
[apply] Testcase: testX11WindowMemoryLeak took 1.386 sec
[apply] Testcase: testX11WindowMemoryLeakOffscreenWindow took 0.112 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640629946 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] SLOCK 1332640631719 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.836 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640629946 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] SLOCK 1332640631719 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.763 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640633063 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] Gears: Init: jogamp.opengl.GLPbufferImpl@16a38b5
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@f18e8e[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x1b2270,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1b2a90, jogamp.opengl.gl4.GL4bcImpl@e49dcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x1b2270,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <1343ed0, 107f45d>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1094d48[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bbc40,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1b7b30, jogamp.opengl.gl4.GL4bcImpl@1fdadcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bbc40,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <19d75ee, a98932>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e4365[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bc8b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1cbf60, jogamp.opengl.gl4.GL4bcImpl@14acfcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bc8b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <90d8ea, 19113f8>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] junit.framework.TestListener: endTest(test01)
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] SLOCK 1332640634812 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.811 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640633063 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] Gears: Init: jogamp.opengl.GLPbufferImpl@16a38b5
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@f18e8e[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x1b2270,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1b2a90, jogamp.opengl.gl4.GL4bcImpl@e49dcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x1b2270,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <1343ed0, 107f45d>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x195380
[apply] , SurfaceHandle 0x1b2270 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@da18ac, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <8a0544, 15fc40c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <401369, ba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1094d48[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bbc40,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1b7b30, jogamp.opengl.gl4.GL4bcImpl@1fdadcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bbc40,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <19d75ee, a98932>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x11b93c0
[apply] , SurfaceHandle 0x11bbc40 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@aeea66, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <19eda2c, 59a34>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <1cef4f7, 349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e4365[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bc8b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1cbf60, jogamp.opengl.gl4.GL4bcImpl@14acfcd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@ae533a,
[apply] handle 0x11bc8b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <90d8ea, 19113f8>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1cb570
[apply] , SurfaceHandle 0x11bc8b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@d1c778, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] SLOCK 1332640634812 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.744 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640636273 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1cffeb4[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x125aea0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1266360, jogamp.opengl.gl4.GL4bcImpl@1b6101e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x125aea0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]], lock <1dc423f, 1815bfb>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@ba5bdb[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1265360,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x18e6a0, jogamp.opengl.gl4.GL4bcImpl@ab444,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1265360,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]], lock <c0f1ec, 14acfcd>[count 1, qsz 0, owner <Thread-7-Animator-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@90d8ea[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x126bd30,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1a1b90, jogamp.opengl.gl4.GL4bcImpl@1cd66ea,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x126bd30,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]], lock <1fbfd6, 6b9c84>[count 1, qsz 0, owner <Thread-7-Animator-2>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@f0b7f8[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1b4e90,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x16c830, jogamp.opengl.gl4.GL4bcImpl@18166e5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1b4e90,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]], lock <8a548b, 1b4a74b>[count 1, qsz 0, owner <Thread-7-Animator-3>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.298 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640636273 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1cffeb4[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x125aea0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1266360, jogamp.opengl.gl4.GL4bcImpl@1b6101e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x125aea0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]], lock <1dc423f, 1815bfb>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x165880
[apply] , SurfaceHandle 0x125aea0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@15311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <b1aebf, 1478a43>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <1c65216, 1372656>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@ba5bdb[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1265360,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x18e6a0, jogamp.opengl.gl4.GL4bcImpl@ab444,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1265360,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]], lock <c0f1ec, 14acfcd>[count 1, qsz 0, owner <Thread-7-Animator-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x18c730
[apply] , SurfaceHandle 0x1265360 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@6e4365, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <7eb366, 33f0de>[count 1, qsz 1, owner <Thread-7-Animator-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@90d8ea[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x126bd30,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1a1b90, jogamp.opengl.gl4.GL4bcImpl@1cd66ea,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x126bd30,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]], lock <1fbfd6, 6b9c84>[count 1, qsz 0, owner <Thread-7-Animator-2>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1269f60
[apply] , SurfaceHandle 0x126bd30 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@100bac2, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <e51b2c, 15aed57>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <941db6, 2acc57>[count 1, qsz 1, owner <Thread-7-Animator-2>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@f0b7f8[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1b4e90,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x16c830, jogamp.opengl.gl4.GL4bcImpl@18166e5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@e753,
[apply] handle 0x1b4e90,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]], lock <8a548b, 1b4a74b>[count 1, qsz 0, owner <Thread-7-Animator-3>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1b2e60
[apply] , SurfaceHandle 0x1b4e90 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@17cec96, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <90832e, 1947496>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <1724a9d, 80cac9>[count 1, qsz 1, owner <Thread-7-Animator-3>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] SLOCK 1332640639509 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.229 sec
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] SLOCK 1332640639509 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640640964 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES1/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@d1c778
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7eb366
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@33f0de
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK 1332640642684 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.782 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640640964 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES1/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1766806
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a77106
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@d1c778
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7eb366
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@33f0de
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK 1332640642684 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.722 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640644068 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d5a0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@701a27
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c50507
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fbfd6
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@90832e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1947496
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1724a9d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.891 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640644068 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d5a0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@701a27
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c50507
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cSLOCK 1332640645896 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] 0f1ec
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fbfd6
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@90832e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1947496
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1724a9d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] SLOCK 1332640645896 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.833 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640647249 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2
[apply] junit.framework.TestListener: tests to run: 1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754b2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be16f5
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d56b37
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@171f189
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364641
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e754f
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@187c55c
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae3364
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b02928
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e234c
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Invalid memory access of location 0x0 eip=0x8f0e2e12
[apply] Result: 138
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01OneLife)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640653432 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 60 f, 1538.4 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 120 f, 1967.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 180 f, 2000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 240 f, 2016.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 300 f, 2027.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 2033.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 2038.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 2042.5 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 540 f, 2053.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 2054.7 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01OneLife)
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 2056.0 fps, 0 ms/f
[apply] 0 s: 60 f / 35 ms, 1714.2 fps, 0 ms/f; total: 720 f, 2022.4 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 2063.4 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1534.015ms
[apply] GLProfile.initSingleton(): 942.075ms
[apply] Demo Code: 591.043ms
[apply] GLProfile.shutdown(COMPLETE): 0.897ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] junit.framework.TestListener: startTest(test01AnotherLife)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 120 f, 3076.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 240 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 300 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 360 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 420 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 480 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3176.4 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 600 f, 3174.6 fps, 0 ms/f
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 660 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 720 f, 3130.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 780 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 3169.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3180.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3189.3 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01AnotherLife)
[apply] junit.framework.TestListener: startTest(test01TwoLifes)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 924.004ms
[apply] GLProfile.initSingleton(): 553.501ms
[apply] Demo Code: 370.457ms
[apply] GLProfile.shutdown(COMPLETE): 0.046ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b6c89
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e2befa
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1682598
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 60 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 120 f, 3076.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 240 f, 3200.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 3225.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 360 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 420 f, 3255.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 480 f, 3243.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 540 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 600 f, 3260.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 660 f, 3283.5 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 720 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 780 f, 3277.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 3281.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3284.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 3290.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1080 f, 3292.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1140 f, 3294.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 1200 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1260 f, 3289.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1320 f, 3300.0 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1019.218ms
[apply] GLProfile.initSingleton(): 551.5ms
[apply] Demo Code: 467.677ms
[apply] GLProfile.shutdown(COMPLETE): 0.041ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d66426
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1490eb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b09c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 60 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 120 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3103.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 240 f, 3200.0 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 300 f, 3191.4 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 360 f, 3214.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 3230.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 480 f, 3265.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3296.7 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 660 f, 3300.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 720 f, 3317.9 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 780 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 840 f, 3307.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3308.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3310.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 3311.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1080 f, 3312.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1140 f, 3323.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1200 f, 3324.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1260 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1320 f, 3341.7 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01TwoLifes)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.614 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640653432 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 60 f, 1538.4 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 120 f, 1967.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 180 f, 2000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 240 f, 2016.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 300 f, 2027.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 2033.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 2038.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 2042.5 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 540 f, 2053.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 2054.7 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 2056.0 fps, 0 ms/f
[apply] 0 s: 60 f / 35 ms, 1714.2 fps, 0 ms/f; total: 720 f, 2022.4 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 780 f, 2063.4 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1534.015ms
[apply] GLProfile.initSingleton(): 942.075ms
[apply] Demo Code: 591.043ms
[apply] GLProfile.shutdown(COMPLETE): 0.897ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 120 f, 3076.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 240 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 300 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 360 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 420 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 480 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3176.4 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 600 f, 3174.6 fps, 0 ms/f
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 660 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 720 f, 3130.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 780 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 3169.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3180.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3189.3 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 924.004ms
[apply] GLProfile.initSingleton(): 553.501ms
[apply] Demo Code: 370.457ms
[apply] GLProfile.shutdown(COMPLETE): 0.046ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b6c89
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e2befa
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1682598
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 60 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 120 f, 3076.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 240 f, 3200.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 3225.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 360 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 420 f, 3255.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 480 f, 3243.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 540 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 600 f, 3260.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 660 f, 3283.5 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 720 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 780 f, 3277.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 3281.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3284.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 3290.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1080 f, 3292.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1140 f, 3294.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 1200 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1260 f, 3289.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1320 f, 3300.0 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1019.218ms
[apply] GLProfile.initSingleton(): 551.5ms
[apply] Demo Code: 467.677ms
[apply] GLProfile.shutdown(COMPLETE): 0.041ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d66426
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1490eb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164b09c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 60 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 120 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3103.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 240 f, 3200.0 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 300 f, 3191.4 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 360 f, 3214.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 3230.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 480 f, 3265.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3272.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3296.7 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 660 f, 3300.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 720 f, 3317.9 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 780 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 840 f, 3307.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3308.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 960 f, 3310.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 3311.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1080 f, 3312.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1140 f, 3323.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1200 f, 3324.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1260 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1320 f, 3341.7 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1012.394ms
[apply] GLProfile.initSingleton(): 539.944ms
[apply] Demo Code: 472.408ms
[apply] GLProfile.shutdown(COMPLETE): 0.042ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] SLOCK 1332640657983 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneLife took 1.536 sec
[apply] Testcase: test01AnotherLife took 0.925 sec
[apply] Testcase: test01TwoLifes took 2.032 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1012.394ms
[apply] GLProfile.initSingleton(): 539.944ms
[apply] Demo Code: 472.408ms
[apply] GLProfile.shutdown(COMPLETE): 0.042ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] SLOCK 1332640657983 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640659324 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01OneLife)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 41 ms, 1463.4 fps, 0 ms/f; total: 60 f, 1463.4 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1956.5 fps, 0 ms/f
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 240 f, 1967.2 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 300 f, 2000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 2011.1 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 2019.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 2025.3 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 540 f, 2030.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 2033.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 2037.0 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01OneLife)
[apply] junit.framework.TestListener: startTest(test01AnotherLife)
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 720 f, 2045.4 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 780 f, 2047.2 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1538.867ms
[apply] GLProfile.initSingleton(): 948.64ms
[apply] Demo Code: 589.365ms
[apply] GLProfile.shutdown(SHARED): 0.862ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 60 f, 2500.0 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 120 f, 2666.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 180 f, 2535.2 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 240 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 2564.1 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 360 f, 2589.9 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 420 f, 2625.0 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 480 f, 2580.6 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 540 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 600 f, 2575.1 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 660 f, 2588.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 720 f, 2580.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 780 f, 2626.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 2666.6 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01AnotherLife)
[apply] junit.framework.TestListener: startTest(test01TwoLifes)
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 2702.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 960 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 2756.7 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1080 f, 2762.1 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 607.852ms
[apply] GLProfile.initSingleton(): 128.034ms
[apply] Demo Code: 479.781ms
[apply] GLProfile.shutdown(SHARED): 0.037ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18c74
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 120 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3214.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 240 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 3296.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 360 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 480 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3351.9 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 660 f, 3384.6 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 720 f, 3428.5 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 780 f, 3451.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 840 f, 3471.0 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 900 f, 3488.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 960 f, 3503.6 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1020 f, 3505.1 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1080 f, 3517.9 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1140 f, 3529.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1200 f, 3529.4 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1260 f, 3539.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1320 f, 3548.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1380 f, 3556.7 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1440 f, 3564.3 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 598.451ms
[apply] GLProfile.initSingleton(): 127.84ms
[apply] Demo Code: 470.57ms
[apply] GLProfile.shutdown(SHARED): 0.041ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6355dc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19a029e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e554
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 120 f, 2666.6 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 180 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 240 f, 2758.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 2857.1 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 360 f, 2926.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 2978.7 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 480 f, 3018.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3050.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3092.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 660 f, 3127.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 720 f, 3144.1 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01TwoLifes)
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 780 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 840 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3169.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 960 f, 3189.3 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 490.237ms
[apply] GLProfile.initSingleton(): 125.086ms
[apply] Demo Code: 365.11ms
[apply] GLProfile.shutdown(SHARED): 0.041ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.361 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640659324 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 41 ms, 1463.4 fps, 0 ms/f; total: 60 f, 1463.4 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1956.5 fps, 0 ms/f
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 240 f, 1967.2 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 300 f, 2000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 2011.1 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 2019.2 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 2025.3 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 540 f, 2030.0 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 2033.8 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 2037.0 fps, 0 ms/f
[apply] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 720 f, 2045.4 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 780 f, 2047.2 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1538.867ms
[apply] GLProfile.initSingleton(): 948.64ms
[apply] Demo Code: 589.365ms
[apply] GLProfile.shutdown(SHARED): 0.862ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 60 f, 2500.0 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 120 f, 2666.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 180 f, 2535.2 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 240 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 2564.1 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 360 f, 2589.9 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 420 f, 2625.0 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 480 f, 2580.6 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 540 f, 2608.6 fps, 0 ms/f
[apply] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 600 f, 2575.1 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 660 f, 2588.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 720 f, 2580.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 780 f, 2626.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 840 f, 2666.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 2702.7 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 960 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 1020 f, 2756.7 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 1080 f, 2762.1 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 607.852ms
[apply] GLProfile.initSingleton(): 128.034ms
[apply] Demo Code: 479.781ms
[apply] GLProfile.shutdown(SHARED): 0.037ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18c74
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 120 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 180 f, 3214.2 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 240 f, 3287.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 3296.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 360 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 480 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3333.3 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3351.9 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 660 f, 3384.6 fps, 0 ms/f
[apply] 0 s: 60 f / 15 ms, 4000.0 fps, 0 ms/f; total: 720 f, 3428.5 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 780 f, 3451.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 840 f, 3471.0 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 900 f, 3488.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 960 f, 3503.6 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1020 f, 3505.1 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1080 f, 3517.9 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1140 f, 3529.4 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 1200 f, 3529.4 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1260 f, 3539.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1320 f, 3548.3 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1380 f, 3556.7 fps, 0 ms/f
[apply] 0 s: 60 f / 16 ms, 3750.0 fps, 0 ms/f; total: 1440 f, 3564.3 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 598.451ms
[apply] GLProfile.initSingleton(): 127.84ms
[apply] Demo Code: 470.57ms
[apply] GLProfile.shutdown(SHARED): 0.041ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6355dc
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19a029e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e554
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 20 ms, 3000.0 fps, 0 ms/f; total: 60 f, 3000.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 120 f, 2666.6 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 180 f, 2727.2 fps, 0 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 240 f, 2758.6 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 300 f, 2857.1 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 360 f, 2926.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 420 f, 2978.7 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 480 f, 3018.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 540 f, 3050.8 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 600 f, 3092.7 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 660 f, 3127.9 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 720 f, 3144.1 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 780 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 19 ms, 3157.8 fps, 0 ms/f; total: 840 f, 3157.8 fps, 0 ms/f
[apply] 0 s: 60 f / 18 ms, 3333.3 fps, 0 ms/f; total: 900 f, 3169.0 fps, 0 ms/f
[apply] 0 s: 60 f / 17 ms, 3529.4 fps, 0 ms/f; total: 960 f, 3189.3 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 490.237ms
[apply] GLProfile.initSingleton(): 125.086ms
[apply] Demo Code: 365.11ms
[apply] GLProfile.shutdown(SHARED): 0.041ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] SLOCK 1332640662622 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneLife took 1.541 sec
[apply] Testcase: test01AnotherLife took 0.608 sec
[apply] Testcase: test01TwoLifes took 1.089 sec
[apply] SLOCK 1332640662622 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testMultiSampleAA4)
[apply]
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] junit.framework.TestListener: endTest(testMultiSampleAA4)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.614 sec
[apply] ------------- Standard Error -----------------
[apply]
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testMultiSampleAA4 took 1.56 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640666868 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01OpaqueDecorated)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eb366
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecoratedjunit.framework.TestListener: endTest(test01OpaqueDecorated)
[apply] junit.framework.TestListener: startTest(test01TransparentDecorated)
[apply]
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15f7107
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f593af
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b2c6a6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] junit.framework.TestListener: endTest(test01TransparentDecorated)
[apply] junit.framework.TestListener: startTest(test01TransparentUndecorated)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d17ec3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d95da8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@193f6e2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test01TransparentUndecorated)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK 1332640669835 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.031 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640666868 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eb366
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15f7107
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f593af
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b2c6a6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d17ec3
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d95da8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@193f6e2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK 1332640669835 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OpaqueDecorated took 0.719 sec
[apply] Testcase: test01TransparentDecorated took 0.683 sec
[apply] Testcase: test01TransparentUndecorated took 0.572 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640671352 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@13c0b53
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@10b9279
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@bd6a5f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.797 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640671352 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@13c0b53
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@10b9279
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@bd6a5f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] SLOCK 1332640673086 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.679 sec
[apply] SLOCK 1332640673086 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640674431 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1815bfb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.683 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640674431 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1815bfb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] SLOCK 1332640676052 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.566 sec
[apply] 1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] SLOCK 1332640676052 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640677392 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testElektronenMultiplizierer01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640678439 d 441ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640678436 d 448ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1338434
[apply] 10 s: 60 f / 10472 ms, 5.7 fps, 174 ms/f; total: 60 f, 5.7 fps, 174 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640691204 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] junit.framework.TestListener: endTest(testElektronenMultiplizierer01)
[apply] SLOCK 1332640691261 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 13.931 sec
[apply] ------------- Standard Output ---------------
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1338434
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640677392 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640678439 d 441ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640678436 d 448ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] 10 s: 60 f / 10472 ms, 5.7 fps, 174 ms/f; total: 60 f, 5.7 fps, 174 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640691204 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] SLOCK 1332640691261 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testElektronenMultiplizierer01 took 12.851 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01GL2ES2)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640692606 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window resized: 64/64 200x200
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 200x200, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b62aab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.767 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640692606 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window resized: 64/64 200x200
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 200x200, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b62aab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] SLOCK 1332640694309 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 1.647 sec
[apply] SLOCK 1332640694309 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01GL2ES2)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640695649 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@192a848
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 60 f, 618.5 fps, 1 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 120 f, 1016.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 180 f, 1258.7 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 240 f, 1437.1 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 300 f, 1570.6 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 1674.4 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 1757.3 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 480 f, 1825.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 540 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 1929.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 660 f, 1970.1 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 720 f, 2005.5 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 780 f, 2041.8 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 840 f, 2068.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 900 f, 2097.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 960 f, 2123.8 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1020 f, 2147.3 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 1080 f, 2142.8 fps, 0 ms/f
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 1140 f, 2134.8 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1200 f, 2158.2 fps, 0 ms/f
[apply] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 1260 f, 2146.5 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] SLOCK 1332640697347 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.76 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640695649 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@192a848
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] 0 s: 60 f / 97 ms, 618.5 fps, 1 ms/f; total: 60 f, 618.5 fps, 1 ms/f
[apply] 0 s: 60 f / 21 ms, 2857.1 fps, 0 ms/f; total: 120 f, 1016.9 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 180 f, 1258.7 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 240 f, 1437.1 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 300 f, 1570.6 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 1674.4 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 1757.3 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 480 f, 1825.0 fps, 0 ms/f
[apply] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 540 f, 1875.0 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 1929.2 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 660 f, 1970.1 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 720 f, 2005.5 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 780 f, 2041.8 fps, 0 ms/f
[apply] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 840 f, 2068.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 900 f, 2097.9 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 960 f, 2123.8 fps, 0 ms/f
[apply] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 1020 f, 2147.3 fps, 0 ms/f
[apply] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 1080 f, 2142.8 fps, 0 ms/f
[apply] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 1140 f, 2134.8 fps, 0 ms/f
[apply] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 1200 f, 2158.2 fps, 0 ms/f
[apply] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 1260 f, 2146.5 fps, 0 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] SLOCK 1332640697347 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 1.643 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640698692 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1687e7c[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1a918d5,
[apply] handle 0x15e200,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x15ac00, jogamp.opengl.gl4.GL4bcImpl@8a0544,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1a918d5,
[apply] handle 0x15e200,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <15fc40c, 401369>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 512x512
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.693 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640698692 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@1687e7c[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1a918d5,
[apply] handle 0x15e200,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x15ac00, jogamp.opengl.gl4.GL4bcImpl@8a0544,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1a918d5,
[apply] handle 0x15e200,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <15fc40c, 401369>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x116b520
[apply] , SurfaceHandle 0x15e200 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9d6065, com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@238a47, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@14b5f4a, ], surfaceLock <15d17d7, c8376b>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <ae533a, da18ac>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 512x512
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] SLOCK 1332640700323 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.635 sec
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] SLOCK 1332640700323 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640701680 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testOnScreenDecorated)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] junit.framework.TestListener: endTest(testOnScreenDecorated)
[apply] junit.framework.TestListener: startTest(testOnScreenUndecorated)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] junit.framework.TestListener: endTest(testOnScreenUndecorated)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.186 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640701680 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] SLOCK 1332640704803 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOnScreenDecorated took 1.091 sec
[apply] Testcase: testOnScreenUndecorated took 1.04 sec
[apply] SLOCK 1332640704803 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640706146 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1280020, DebugGL4bc [ implementing javax.media.opengl.GL4bc,
[apply] downstream: jogamp.opengl.gl4.GL4bcImpl@1c50507
[apply] ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x18f990,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1274800
[apply] , SurfaceHandle 0x18f990 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <131303f, 56860b>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] junit.framework.TestListener: endTest(test01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.368 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640706146 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1280020, DebugGL4bc [ implementing javax.media.opengl.GL4bc,
[apply] downstream: jogamp.opengl.gl4.GL4bcImpl@1c50507
[apply] ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x18f990,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1274800
[apply] , SurfaceHandle 0x18f990 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <131303f, 56860b>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] SLOCK 1332640707451 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.246 sec
[apply] SLOCK 1332640707451 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] junit.framework.TestListener: startTest(testShaderState01Validation)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640708807 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1150610, jogamp.opengl.gl4.GL4bcImpl@1c50507,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x142680,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x147240
[apply] , SurfaceHandle 0x142680 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <131303f, 56860b>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] junit.framework.TestListener: endTest(testShaderState01Validation)
[apply] junit.framework.TestListener: startTest(testShaderState00PerformanceSingleKeepEnabled)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1161100, jogamp.opengl.gl4.GL4bcImpl@1094d48,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x13f900,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x147240
[apply] , SurfaceHandle 0x13f900 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1b0bdc8, 7bc899>[count 1, qsz 0, owner <Thread-9>], windowLock <aeea66, 19eda2c>[count 1, qsz 0, owner <Thread-9>]]], lock <59a34, 1cef4f7>[count 1, qsz 0, owner <Thread-9>], mode NSOPENGL]
[apply] screen #1
[apply] junit.framework.TestListener: endTest(testShaderState00PerformanceSingleKeepEnabled)
[apply] junit.framework.TestListener: startTest(testShaderState00PerformanceSingleToggleEnable)
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.213s: 600f, 2816.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x114c810, jogamp.opengl.gl4.GL4bcImpl@c0f1ec,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x147240,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x115c7d0
[apply] , SurfaceHandle 0x147240 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <14acfcd, 90d8ea>[count 1, qsz 0, owner <Thread-11>], windowLock <19113f8, 1b62aab>[count 1, qsz 0, owner <Thread-11>]]], lock <ab54eb, 542529>[count 1, qsz 0, owner <Thread-11>], mode NSOPENGL]
[apply] screen #1
[apply] junit.framework.TestListener: endTest(testShaderState00PerformanceSingleToggleEnable)
[apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.215s: 600f, 2790.6 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1138510, jogamp.opengl.gl4.GL4bcImpl@1be16f5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x142220,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x14da60
[apply] , SurfaceHandle 0x142220 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <d56b37, 171f189>[count 1, qsz 0, owner <Thread-13>], windowLock <1a897a9, 17cec96>[count 1, qsz 0, owner <Thread-13>]]], lock <90832e, 1947496>[count 1, qsz 0, owner <Thread-13>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 2.203 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640708807 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1150610, jogamp.opengl.gl4.GL4bcImpl@1c50507,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x142680,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x147240
[apply] , SurfaceHandle 0x142680 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <131303f, 56860b>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1161100, jogamp.opengl.gl4.GL4bcImpl@1094d48,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x13f900,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x147240
[apply] , SurfaceHandle 0x13f900 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1b0bdc8, 7bc899>[count 1, qsz 0, owner <Thread-9>], windowLock <aeea66, 19eda2c>[count 1, qsz 0, owner <Thread-9>]]], lock <59a34, 1cef4f7>[count 1, qsz 0, owner <Thread-9>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.213s: 600f, 2816.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x114c810, jogamp.opengl.gl4.GL4bcImpl@c0f1ec,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x147240,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x115c7d0
[apply] , SurfaceHandle 0x147240 (lockedExt testShaderState01PerformanceDouble: 0.195s: 600f, 3076.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332640710947 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <14acfcd, 90d8ea>[count 1, qsz 0, owner <Thread-11>], windowLock <19113f8, 1b62aab>[count 1, qsz 0, owner <Thread-11>]]], lock <ab54eb, 542529>[count 1, qsz 0, owner <Thread-11>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.215s: 600f, 2790.6 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x1138510, jogamp.opengl.gl4.GL4bcImpl@1be16f5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1cd107f,
[apply] handle 0x142220,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x14da60
[apply] , SurfaceHandle 0x142220 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <d56b37, 171f189>[count 1, qsz 0, owner <Thread-13>], windowLock <1a897a9, 17cec96>[count 1, qsz 0, owner <Thread-13>]]], lock <90832e, 1947496>[count 1, qsz 0, owner <Thread-13>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.195s: 600f, 3076.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332640710947 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testShaderState01Validation took 1.169 sec
[apply] Testcase: testShaderState00PerformanceSingleKeepEnabled took 0.314 sec
[apply] Testcase: testShaderState00PerformanceSingleToggleEnable took 0.307 sec
[apply] Testcase: testShaderState01PerformanceDouble took 0.292 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640712295 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Linked)
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x13a580, jogamp.opengl.gl4.GL4bcImpl@1d5a0,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x1144800,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1141750
[apply] , SurfaceHandle 0x1144800 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1c50507, 1cd107f>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Linked)
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Unlinked)
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x113f010, jogamp.opengl.gl4.GL4bcImpl@979e8b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x14ab50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x15ac50
[apply] , SurfaceHandle 0x14ab50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <29ce8c, b754b2>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <197bb7, 1094d48>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <1b0bdc8, 7bc899>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Unlinked)
[apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x113a9c0, jogamp.opengl.gl4.GL4bcImpl@6e4365,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x15ac50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1141750
[apply] , SurfaceHandle 0x15ac50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-10>], windowLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-10>]]], lock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-10>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.792 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640712295 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x13a580, jogamp.opengl.gl4.GL4bcImpl@1d5a0,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x1144800,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1141750
[apply] , SurfaceHandle 0x1144800 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <1c50507, 1cd107f>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1f64158, 3c2378>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3cc262, fdb00d>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x113f010, jogamp.opengl.gl4.GL4bcImpl@979e8b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x14ab50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x15ac50
[apply] , SurfaceHandle 0x14ab50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <29ce8c, b754b2>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <197bb7, 1094d48>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <1b0bdc8, 7bc899>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x113a9c0, jogamp.opengl.gl4.GL4bcImpl@6e4365,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@701a27,
[apply] handle 0x15ac50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1141750
[apply] , SurfaceHandle 0x15ac50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <10ab09f, d1c778>[count 1, qsz 0, owner <Thread-10>], windowLock <7eb366, 33f0de>[count 1, qsz 0, owner <Thread-10>]]], lock <ab444, c0f1ec>[count 1, qsz 0, owner <Thread-10>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.195s: 600f, 3076.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogatestShaderState01PerformanceDouble: 0.195s: 600f, 3076.9 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332640714024 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] mp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332640714024 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testShaderState01ValidationSP1Linked took 1.219 sec
[apply] Testcase: testShaderState01ValidationSP1Unlinked took 0.161 sec
[apply] Testcase: testShaderState01PerformanceDouble took 0.293 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testGLSLCompilation01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640715364 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-10-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Thread[Thread-10-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-10-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-10-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-10-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] GL Profile: GLProfile[GL2ES2/GL2.hw]
[apply] Thread[Thread-10-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@979e8b
[apply] Thread[Thread-10-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(testGLSLCompilation01)
[apply] junit.framework.TestListener: startTest(testGLSLUse01)
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] junit.framework.TestListener: endTest(testGLSLUse01)
[apply] SLOCK 1332640716657 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.356 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640715364 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-10-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Thread[Thread-10-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-10-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-10-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-10-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] GL Profile: GLProfile[GL2ES2/GL2.hw]
[apply] Thread[Thread-10-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@979e8b
[apply] Thread[Thread-10-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] SLOCK 1332640716657 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGLSLCompilation01 took 1.076 sec
[apply] Testcase: testGLSLUse01 took 0.162 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640718018 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x18ba70, jogamp.opengl.gl4.GL4bcImpl@5b0668,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1d5a0,
[apply] handle 0x1881c0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1179f80
[apply] , SurfaceHandle 0x1881c0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <701a27, 1c50507>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1cd107f, 1f64158>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3c2378, 3cc262>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Screen dim 518 x 320
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 37.065636, 37.5
[apply] t1-t0: 941.184ms
[apply] t3-t0: 1113.436ms
[apply] t3-t2: 2.844ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] junit.framework.TestListener: endTest(test01)
[apply] SLOCK 1332640719189 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.234 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640718018 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x18ba70, jogamp.opengl.gl4.GL4bcImpl@5b0668,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@1d5a0,
[apply] handle 0x1881c0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x1179f80
[apply] , SurfaceHandle 0x1881c0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <701a27, 1c50507>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1cd107f, 1f64158>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3c2378, 3cc262>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Screen dim 518 x 320
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 37.065636, 37.5
[apply] t1-t0: 941.184ms
[apply] t3-t0: 1113.436ms
[apply] t3-t2: 2.844ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] SLOCK 1332640719189 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.116 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640720543 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] ERROR: Could not find transform feedback binding for 'PPPosition.'
[apply]
[apply]
[apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] SLOCK 1332640721699 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.218 sec
[apply] ------------- Standard Output ---------------
[apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] ERROR: Could not find transform feedback binding for 'PPPosition.'
[apply]
[apply]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640720543 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] SLOCK 1332640721699 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameOK took 1.058 sec
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameWrong took 0.043 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640723051 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: tests to run: 7
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] INFO: PBuffer supported: true
[apply] junit.framework.TestListener: startTest(test01aOffscreenWindowPBuffer)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: junit.framework.TestListener: endTest(test01aOffscreenWindowPBuffer)
[apply] junit.framework.TestListener: startTest(test01bOffscreenWindowPBufferStencil)
[apply] 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1c65216
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@a98932
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test01bOffscreenWindowPBufferStencil)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBuffer555)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@c0f1ec
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBuffer555)
[apply] junit.framework.TestListener: startTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] Create Window 0
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@18166e5
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Create Window 1
[apply] Create Window 2
[apply] junit.framework.TestListener: endTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] junit.framework.TestListener: startTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] Create Window 0
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@17ba38f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1142196
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1961581
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] Create Window 1
[apply] Create Window 2
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@149eb9f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@289d2e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@6754d6
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] junit.framework.TestListener: startTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Create Window 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@15e2ccd
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Wrote: /var/folders/2z/qqs9pzgx5bzgw_nxz34mxg4m0000gp/T/shot0-4549497409190111751.tga, ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] junit.framework.TestListener: endTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 13.614 sec
[apply] ------------- Standard Output ---------------
[apply] INFO: PBuffer supported: true
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 1
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640723051 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1c65216
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@a98932
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@c0f1ec
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@18166e5
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@17ba38f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1142196
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1961581
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@149eb9f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@289d2e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@6754d6
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@15e2ccd
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Wrote: /var/folders/2z/qqs9pzgx5bzgw_nxz34mxg4m0000gp/T/shot0-4549497409190111751.tga, ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] SLOCK 1332640736600 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01aOffscreenWindowPBuffer took 1.218 sec
[apply] Testcase: test01bOffscreenWindowPBufferStencil took 1.128 sec
[apply] Testcase: test01cOffscreenWindowPBufferStencilAlpha took 1.144 sec
[apply] Testcase: test01cOffscreenWindowPBuffer555 took 1.13 sec
[apply] Testcase: test02Offscreen3Windows1DisplayPBuffer took 3.344 sec
[apply] Testcase: test03Offscreen3Windows3DisplaysPBuffer took 3.372 sec
[apply] Testcase: test04OffscreenSnapshotWithDemoPBuffer took 1.192 sec
[apply] SLOCK 1332640736600 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(test11OffscreenWindowPixmap)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640737946 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@f18e8e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] junit.framework.TestListener: endTest(test11OffscreenWindowPixmap)
[apply] junit.framework.TestListener: startTest(test14OffscreenSnapshotWithDemoPixmap)
[apply] junit.framework.TestListener: endTest(test14OffscreenSnapshotWithDemoPixmap)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@da18ac
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] GLReadBufferUtil.readPixels: readPixels error 0x506 640x480, fmt 0x1907, type 0x1401, impl-fmt 0x0, impl-type 0x0, java.nio.DirectByteBuffer[pos=0 lim=921600 cap=921600], sz 921600
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] SLOCK 1332640741219 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.335 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640737946 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@f18e8e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@da18ac
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] GLReadBufferUtil.readPixels: readPixels error 0x506 640x480, fmt 0x1907, type 0x1401, impl-fmt 0x0, impl-type 0x0, java.nio.DirectByteBuffer[pos=0 lim=921600 cap=921600], sz 921600
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] SLOCK 1332640741219 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test11OffscreenWindowPixmap took 2.107 sec
[apply] Testcase: test14OffscreenSnapshotWithDemoPixmap took 1.111 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640742563 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] junit.framework.TestListener: startTest(testWriteTGAAndPAM)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.testjunit.framework.TestListener: endTest(testWriteTGAAndPAM)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.374 sec
[apply] --------.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] SLOCK 1332640743875 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ----- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640742563 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] SLOCK 1332640743875 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteTGAAndPAM took 0.302 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640745219 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] junit.framework.TestListener: startTest(testWriteTGAWithResize)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testWriteTGAWithResize)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.533 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640745219 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] SLOCK 1332640746689 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteTGAWithResize took 0.458 sec
[apply] SLOCK 1332640746689 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640748065 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aeea66
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749098 d 92ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749095 d 98ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 121
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749400 d 2ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 209
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749720 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749754 d 39ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749754 d 40ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 111
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750007 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750041 d 37ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750042 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 1: 2
[apply] duration: 108
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750285 d 2ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 208
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750597 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750624 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750624 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 2: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750869 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] junit.framework.TestListener: endTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] SLOCK 1332640750924 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.922 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640748065 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aeea66
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749098 d 92ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749095 d 98ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 121
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749400 d 2ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 209
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749720 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749754 d 39ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640749754 d 40ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 111
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750007 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750041 d 37ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750042 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 1: 2
[apply] duration: 108
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750285 d 2ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 208
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750597 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750624 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750624 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 2: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640750869 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] SLOCK 1332640750924 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01_AutoDestroyLifecycle took 1.854 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640752276 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] junit.framework.TestListener: startTest(testDisplayCreate01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aeea66
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753303 d 90ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753299 d 97ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 122
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753604 d 3ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 208
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753923 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753954 d 38ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753954 d 40ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 111
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754206 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754239 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754240 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 1: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754483 d 1ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 207
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754795 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754820 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754821 d 36ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 2: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755065 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] junit.framework.TestListener: endTest(testDisplayCreate01)
[apply] junit.framework.TestListener: startTest(testDisplayCreate02)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15356d5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d02b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e1eea8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755100 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae3364
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b02928
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e234c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755145 d 31ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] duration: 148
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755381 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755381 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755385 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755395 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755400 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755401 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9b9c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755431 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9505f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17ba38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755475 d 32ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] junit.framework.TestListener: endTest(testDisplayCreate02)
[apply] duration: 148
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755713 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755713 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755717 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755727 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755728 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755728 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.569 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640752276 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@aeea66
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753303 d 90ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753299 d 97ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 122
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753604 d 3ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 208
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753923 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753954 d 38ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640753954 d 40ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 111
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754206 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL SLOCK 1332640755782 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab54eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@542529
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53ab04
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754239 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754240 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 1: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754483 d 1ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 207
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754795 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b9c84
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f0b7f8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754820 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640754821 d 36ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Frames for setVisible(true) 2: 2
[apply] duration: 107
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755065 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15356d5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d02b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e1eea8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755100 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae3364
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b02928
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15e234c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755145 d 31ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] duration: 148
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755381 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755381 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755385 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755395 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755400 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755401 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9b9c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755431 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9505f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17ba38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755475 d 32ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] duration: 148
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755713 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755713 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755717 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755727 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755728 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640755728 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] SLOCK 1332640755782 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01 took 1.846 sec
[apply] Testcase: testDisplayCreate02 took 0.659 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640757135 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testWindow00)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@979e8b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29ce8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] junit.framework.TestListener: endTest(testWindow00)
[apply] SLOCK 1332640758424 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.353 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640757135 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@979e8b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29ce8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] SLOCK 1332640758424 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindow00 took 0.288 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640759765 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01aSimple)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a34
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760780 d 88ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760777 d 94ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760882 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01bSimple)
[apply] Frames for initial setVisible(true): 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eb366
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760913 d 34ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760913 d 36ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760955 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760987 d 9ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e51b2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15aed57
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@941db6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01bSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor01aSimple)
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760987 d 34ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761028 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d56b37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@171f189
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a897a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761058 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761058 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761098 d 1ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1947496[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x17b3b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <ae3364, b02928>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x11730e0, jogamp.opengl.gl4.GL4bcImpl@15e234c,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x17b3b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 0, qsz 0, owner <NULL>], windowLock <ae3364, b02928>[count 0, qsz 0, owner <NULL>]]], lock <15f7107, f593af>[count 0, qsz 0, owner <NULL>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 0, qsz 0, owner <NULL>], windowLock <ae3364, b02928>[count 0, qsz 0, owner <NULL>]]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18166e5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8a548b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b4a74b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761130 d 34ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761130 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor01bSimple)
[apply] Frames for initial setVisible(true): 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761271 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761303 d 8ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2db19d[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x116d020,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x116a970, jogamp.opengl.gl4.GL4bcImpl@1f1235b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x116d020,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]], lock <4865ce, 113beb5>[count 0, qsz 0, owner <NULL>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]]
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9b9c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2291
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761304 d 33ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor01bSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] Frames for initial setVisible(true): 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761444 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1402d5a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61736e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e13e07
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761474 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761474 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761615 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b34126
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17a4989
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17200b4
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761645 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761645 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@174219d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761689 d 30ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761690 d 31ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration1: 0
[apply] duration2: 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761825 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Frames for initial setVisible(true): 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761835 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16be68f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@edf389
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fced4
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761865 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761866 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Frames for initial setVisible(true): 2
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15718f2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@126f827
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16dfa45
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761925 d 31ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761926 d 32ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] duration1: 0
[apply] duration2: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 2.426 sec
[apply] ------------- Standard Output ---------------
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@1947496[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x17b3b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <ae3364, b02928>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x11730e0, jogamp.opengl.gl4.GL4bcImpl@15e234c,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x17b3b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 0, qsz 0, owner <NULL>], windowLock <ae3364, b02928>[count 0, qsz 0, owner <NULL>]]], lock <15f7107, f593af>[count 0, qsz 0, owner <NULL>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x17b3b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d02b, com.jogamp.newt.event.TraceWindowAdapter@e1eea8, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@fb6354, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@364641, ], surfaceLock <13e754f, 187c55c>[count 0, qsz 0, owner <NULL>], windowLock <ae3364, b02928>[count 0, qsz 0, owner <NULL>]]]
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@2db19d[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x116d020,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x116a970, jogamp.opengl.gl4.GL4bcImpl@1f1235b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@15356d5,
[apply] handle 0x116d020,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]], lock <4865ce, 113beb5>[count 0, qsz 0, owner <NULL>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x178b30
[apply] , SurfaceHandle 0x116d020 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus false
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@9505f, com.jogamp.newt.event.TraceWindowAdapter@17ba38f, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@2f0d54, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@1142196, ], surfaceLock <a9255c, d3c6a3>[count 0, qsz 0, owner <NULL>], windowLock <1961581, 5ddb6e>[count 0, qsz 0, owner <NULL>]]]
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 2
[apply] duration1: 0
[apply] duration2: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 2
[apply] duration1: 0
[apply] duration2: 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640759765 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19eda2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a34
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760780 d 88ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760777 d 94ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760882 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eb366
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33f0de
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ab444
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760913 d 34ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760913 d 36ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760955 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760987 d 9ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e51b2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15aed57
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@941db6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640760987 d 34ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761028 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d56b37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@171f189
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a897a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761058 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761058 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761098 d 1ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18166e5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8a548b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b4a74b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761130 d 34ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761130 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761271 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761303 d 8ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9b9c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2291
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761304 d 33ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761444 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1402d5a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61736e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e13e07
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761474 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761474 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761615 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b34126
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17a4989
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17200b4
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761645 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761645 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@174219d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761689 d 30ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761690 d 31ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761825 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761835 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16be68f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@edf389
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fced4
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761865 d 36ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761866 d 37ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15718f2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@126f827
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16dfa45
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761925 d 31ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640761926 d 32ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640762062 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640762072 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332640762126 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowNativeRecreate01aSimple took 0.255 sec
[apply] Testcase: testWindowNativeRecreate01bSimple took 0.142 sec
[apply] Testcase: testWindowDecor01aSimple took 0.173 sec
[apply] Testcase: testWindowDecor01bSimple took 0.172 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.171 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.22 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.237 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640762062 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640762072 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332640762126 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated
[apply] junit.framework.TestListener: tests to run: 4
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640763528 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testWindowDecor01Simple)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a34
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764549 d 91ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764546 d 97ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] junit.framework.TestListener: endTest(testWindowDecor01Simple)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764779 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fb6354
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e754f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764815 d 35ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764816 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764977 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764982 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765013 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765013 d 34ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765048 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765048 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1142196
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a9255c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765056 d 29ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765057 d 29ms]], [ 0 / 0 630 x 1081958400 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765086 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765087 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765313 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765535 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@174219d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765561 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765562 d 33ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765595 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765595 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@659db7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1556d12
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16be68f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765621 d 28ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765649 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765649 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765872 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 2.68 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640763528 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59a34
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cef4f7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764549 d 91ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764546 d 97ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764779 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@fb6354
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@364641
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e754f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764815 d 35ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764816 d 35ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764977 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640764982 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@269997
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db19d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e7c5cb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765013 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765013 d 34ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765048 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765048 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1142196
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a9255c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765056 d 29ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765057 d 29ms]], [ 0 / 0 630 x 1081958400 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765086 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765087 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765313 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765535 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ac3379
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6779e6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@174219d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765561 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765562 d 33ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765595 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765595 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@659db7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1556d12
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16be68f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765621 d 28ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765649 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765649 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640765872 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640766090 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332640766145 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecor01Simple took 0.317 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.198 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.553 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.555 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640766090 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332640766145 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testRemoteWindow01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640767500 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@15fc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@401369
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ba5bdb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] NEWT-Display[MacOSX_localhost:0.0-2, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1094d48
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1b0bdc8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7bc899
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] demoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.373 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640767500 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@15fc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@401369
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@ba5bdb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] NEWT-Display[MacOSX_localhost:0.0-2, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1094d48
[apply] gear2 created: com.jThread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK 1332640768811 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1b0bdc8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7bc899
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] demoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK 1332640768811 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 1.256 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testRemoteWindow01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640770157 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.725 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640770157 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] SLOCK 1332640770820 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 0.618 sec
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] SLOCK 1332640770820 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testScreenModeInfo00)
[apply] junit.framework.TestListener: endTest(testScreenModeInfo00)
[apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640772153 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] 00 out: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] 00 in : [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] Screen: NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.156 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640772153 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] 00 out: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] 00 in : [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] Screen: NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 10: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr sz: 1920x1200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] SLOCK 1332640772247 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] 152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr sz: 1920x1200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] SLOCK 1332640772247 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo00 took 0.004 sec
[apply] Testcase: testScreenModeInfo01 took 0.046 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640773661 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754b2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.291 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640773661 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b754b2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] SLOCK 1332640774890 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo01 took 1.172 sec
[apply] SLOCK 1332640774890 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640776284 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] junit.framework.TestListener: startTest(testFullscreenChange01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] junit.framework.TestListener: endTest(testFullscreenChange01)
[apply] junit.framework.TestListener: startTest(testScreenModeChange01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e554
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15718f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16dfa45
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] junit.framework.TestListener: endTest(testScreenModeChange01)
[apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Pre)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a8773c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c3327
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d24e3f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS pre 0: false
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] 2012-03-25 04:00:09.293 java[8305:6b07] Failed to write public plist to URL file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/windows.plist
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Pre)
[apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Post)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f1f051
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d88db7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@402af3
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS post 0: false
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] [0] set FS post X: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Post)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] SLOCK 1332640828919 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 52.699 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640776284 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bc899
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21e554
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15718f2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16dfa45
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a8773c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c3327
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d24e3f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS pre 0: false
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f1f051
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d88db7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@402af3
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS post 0: false
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] [0] set FS post X: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] SLOCK 1332640828919 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testFullscreenChange01 took 7.211 sec
[apply] Testcase: testScreenModeChange01 took 13.994 sec
[apply] Testcase: testScreenModeChangeWithFS01Pre took 14.089 sec
[apply] Testcase: testScreenModeChangeWithFS01Post took 14.334 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640830266 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testScreenModeChange01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15aed57
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@941db6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] junit.framework.TestListener: endTest(testScreenModeChange01)
[apply] SLOCK 1332640842953 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.751 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640830266 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15aed57
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@941db6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd66ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] SLOCK 1332640842953 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeChange01 took 9.697 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640844366 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] junit.framework.TestListener: startTest(testScreenRotationChange01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] junit.framework.TestListener: addFailure(testScreenRotationChange01, expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>)
[apply] junit.framework.TestListener: endTest(testScreenRotationChange01)
[apply] SLOCK 1332640849554 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 1, Errors: 0, Time elapsed: 5.25 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640844366 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@197bb7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1094d48
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b0bdc8
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] SLOCK 1332640849554 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenRotationChange01 took 2.19 sec
[apply] FAILED
[apply] expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>
[apply] junit.framework.AssertionFailedError: expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>
[apply] at com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT.testScreenRotationChange01(TestScreenMode02NEWT.java:145)
[apply] at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:145)
[apply]
[apply] Result: 1
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testCloseGLWindow)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640850920 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDjunit.framework.TestListener: endTest(testCloseGLWindow)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.271 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640850920 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@349471
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fdadcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19d75ee
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5T-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] SLOCK 1332640852129 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] SLOCK 1332640852129 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testCloseGLWindow took 1.152 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] junit.framework.TestListener: startTest(testWindowDecorSimpleWMPos)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640853488 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] junit.framework.TestListener: endTest(testWindowDecorSimpleWMPos)
[apply] junit.framework.TestListener: startTest(testWindowDecorSimpleUserPos)
[apply] junit.framework.TestListener: endTest(testWindowDecorSimpleUserPos)
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01Simple)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] Exception in thread "Thread-8" java.lang.NullPointerException
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01Simple)
[apply] junit.framework.TestListener: startTest(testWindowDecorDestroyWinTwiceA)
[apply] junit.framework.TestListener: endTest(testWindowDecorDestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecorTwoWin)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] junit.framework.TestListener: endTest(testWindowDecorTwoWin)
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 0.333 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640853488 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] Exception in thread "Thread-8" java.lang.NullPointerException
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] SLOCK 1332640853757 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecorSimpleWMPos took 0.079 sec
[apply] Testcase: testWindowDecorSimpleUserPos took 0.029 sec
[apply] Testcase: testWindowNativeRecreate01Simple took 0.046 sec
[apply] Testcase: testWindowDecorDestroyWinTwiceA took 0.038 sec
[apply] Testcase: testWindowDecorTwoWin took 0.029 sec
[apply] SLOCK 1332640853757 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640855128 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] junit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a98932
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e4365
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10ab09f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7eb366
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 577, B3: 258
[apply] Frames for setVisible(true): A4: 295, B4: 142
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9505f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17ba38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@a9255c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 1, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy)
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@61736e
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9cfec1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747fa2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6782a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 312
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c5ddc9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@163f7a1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1690ab
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d05c13
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d1d41
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bbd7b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7c3885
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3257b8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11d2572
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@859a68
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 427
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3: 1
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be41ec
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@da2cef
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bc16f0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5eb489
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18d7ace
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@179953c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@134ce4a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d75415
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3 1
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70be88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ecfe07
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@199939
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@502819
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3 1
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 10.685 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640855128 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a98932
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e4365
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10ab09f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7eb366
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 577, B3: 258
[apply] Frames for setVisible(true): A4: 295, B4: 142
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9505f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17ba38f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f0d54
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@a9255c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 1, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@61736e
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9cfec1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@747fa2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6782a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 312
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c5ddc9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@163f7a1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1690ab
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d05c13
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14d1d41
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bbd7b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7c3885
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3257b8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11d2572
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@859a68
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 427
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be41ec
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@da2cef
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bc16f0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5eb489
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18d7ace
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@179953c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@134ce4a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d75415
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@70be88
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ecfe07
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@199939
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@502819
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] SLOCK 1332640865750 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01CreateVisibleDestroy took 1.296 sec
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentRecreate took 2.025 sec
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentNative took 2.147 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentRecreate took 2.012 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentNative took 2.149 sec
[apply] SLOCK 1332640865750 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640867147 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868196 d 11ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868221 d 5ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@401369
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@90d8ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868235 d 74ms]], [ 0 / 0 320 x 1080950784 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868310 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868334 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868358 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868382 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868407 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868431 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868455 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868479 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868502 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868525 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868549 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868572 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868596 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868619 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868643 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868666 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868690 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868713 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868736 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868759 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868782 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868805 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868829 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868852 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868875 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.888 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332640867147 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868196 d 11ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868221 d 5ms]], [ 0 / 0 640 x 1081999360 ]]
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@401369
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c0f1ec
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14acfcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@90d8ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868235 d 74ms]], [ 0 / 0 320 x 1080950784 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868310 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868334 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868358 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868382 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868407 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868431 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868455 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868479 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868502 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868525 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868549 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868572 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868596 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868619 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868643 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868666 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868690 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868713 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868736 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868759 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868782 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868805 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868829 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868852 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868875 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868907 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868907 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868913 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868918 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868918 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868919 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868919 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] SLOCK 1332640868973 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01NewtOnNewtParentChildDraw took 1.77 sec
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868907 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868907 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868908 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868913 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868918 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868918 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868919 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332640868919 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] SLOCK 1332640868973 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.136 sec
[junit]
[junit] Testcase: testX11WindowMemoryLeak took 3.052 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.136 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640874979 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 4 / 4
[junit] int32 4 / 4, int64 8 / 4
[junit] float 4 / 4, double 8 / 4, ldouble 16 / 16
[junit] pointer 4 / 4, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@126d3df
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332640876936 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.036 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640874979 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 4 / 4
[junit] int32 4 / 4, int64 8 / 4
[junit] float 4 / 4, double 8 / 4, ldouble 16 / 16
[junit] pointer 4 / 4, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@126d3df
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332640876936 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testMain took 1.883 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.036 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640874979 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), i386 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit true, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 4 / 4
[junit] int32 4 / 4, int64 8 / 4
[junit] float 4 / 4, double 8 / 4, ldouble 16 / 16
[junit] pointer 4 / 4, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) Client VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@126d3df
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332640876936 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640878055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@118fa47
[junit] BB.1: java.lang.Object@118fa47
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332640879607 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.631 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640878055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@118fa47
[junit] BB.1: java.lang.Object@118fa47
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332640879607 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testDeadlock took 0.023 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.631 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640878055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@118fa47
[junit] BB.1: java.lang.Object@118fa47
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332640879607 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640880846 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@c5e9c
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1b1c50,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1868b0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1c5aa0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.926 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640880846 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@c5e9c
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1b1c50,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] SLOCK 1332640883694 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1868b0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1c5aa0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK 1332640883694 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.393 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.926 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640880846 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@c5e9c
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1b1c50,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1868b0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@46b90a,
[junit] handle 0x1c5aa0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1815bfb[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK 1332640883694 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640884840 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 15.084 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640884840 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] SLOCK 1332640899844 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK 1332640899844 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testContextSharingCreateVisibleDestroy1 took 3.643 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy2 took 3.173 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy3 took 3.299 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy4 took 3.394 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 15.084 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640884840 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK 1332640899844 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640905004 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bbdd48
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15d616e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 185 ms, 324.3 fps, 3 ms/f; total: 60 f, 324.3 fps, 3 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 547.9 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 180 f, 717.1 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 851.0 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 955.4 fps, 1 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1046.5 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1120.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1188.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2226.558ms
[junit] GLProfile.initSingleton(): 1404.871ms
[junit] Demo Code: 820.853ms
[junit] GLProfile.shutdown(COMPLETE): 0.834ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aecc3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e22f2b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186dda3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 66 ms, 909.0 fps, 1 ms/f; total: 60 f, 909.0 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 1290.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 180 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 240 f, 1632.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 300 f, 1694.9 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 360 f, 1773.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1826.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1868.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 1886.7 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 660 f, 1896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1909.8 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 986.768ms
[junit] GLProfile.initSingleton(): 553.662ms
[junit] Demo Code: 432.993ms
[junit] GLProfile.shutdown(COMPLETE): 0.113ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dc4c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c70b0d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6a1a7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 63 ms, 952.3 fps, 1 ms/f; total: 60 f, 952.3 fps, 1 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 120 f, 1348.3 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 240 f, 1600.0 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 300 f, 1639.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1834.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 1904.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 540 f, 1956.5 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2000.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 900.416ms
[junit] GLProfile.initSingleton(): 573.33ms
[junit] Demo Code: 327.045ms
[junit] GLProfile.shutdown(COMPLETE): 0.041ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ca3783
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a6ff
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 57 ms, 1052.6 fps, 0 ms/f; total: 60 f, 1052.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 180 f, 1730.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 240 f, 1889.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 2000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 2080.9 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 2131.9 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 2191.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2231.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2255.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 660 f, 2283.7 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2315.1 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 780 f, 2328.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 840 f, 2346.3 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2356.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 981.508ms
[junit] GLProfile.initSingleton(): 549.361ms
[junit] Demo Code: 432.096ms
[junit] GLProfile.shutdown(COMPLETE): 0.051ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.262 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640905004 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bbdd48
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15d616e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 185 ms, 324.3 fps, 3 ms/f; total: 60 f, 324.3 fps, 3 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 547.9 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 180 f, 717.1 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 851.0 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 955.4 fps, 1 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1046.5 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1120.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1188.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2226.558ms
[junit] GLProfile.initSingleton(): 1404.871ms
[junit] Demo Code: 820.853ms
[junit] GLProfile.shutdown(COMPLETE): 0.834ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aecc3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e22f2b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186dda3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 66 ms, 909.0 fps, 1 ms/f; total: 60 f, 909.0 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 1290.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 180 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 240 f, 1632.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 300 f, 1694.9 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 360 f, 1773.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1826.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1868.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 1886.7 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 660 f, 1896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1909.8 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 986.768ms
[junit] GLProfile.initSingleton(): 553.662ms
[junit] Demo Code: 432.993ms
[junit] GLProfile.shutdown(COMPLETE): 0.113ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dc4c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c70b0d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6a1a7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 63 ms, 952.3 fps, 1 ms/f; total: 60 f, 952.3 fps, 1 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 120 f, 1348.3 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 240 f, 1600.0 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 300 f, 1639.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1834.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 1904.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 540 f, 1956.5 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2000.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 900.416ms
[junit] GLProfile.initSingleton(): 573.33ms
[junit] Demo Code: 327.045ms
[junit] GLProfile.shutdown(COMPLETE): 0.041ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ca3783
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a6ff
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 57 ms, 1052.6 fps, 0 ms/f; total: 60 f, 1052.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 180 f, 1730.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 240 f, 1889.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 2000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 2080.9 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 2131.9 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 2191.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2231.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2255.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 660 f, 2283.7 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2315.1 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 780 f, 2328.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 840 f, 2346.3 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2356.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 981.508ms
[junit] GLProfile.initSingleton(): 549.361ms
[junit] Demo Code: 432.096ms
[junit] GLProfile.shutdown(COMPLETE): 0.051ms
[junit] SLOCK 1332640910184 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK 1332640910184 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01OneLife took 2.229 sec
[junit] Testcase: test01AnotherLife took 0.987 sec
[junit] Testcase: test01TwoLifes took 1.883 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 5.262 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640905004 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bbdd48
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15d616e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 185 ms, 324.3 fps, 3 ms/f; total: 60 f, 324.3 fps, 3 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 547.9 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 180 f, 717.1 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 851.0 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 955.4 fps, 1 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1046.5 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 420 f, 1120.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1188.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2226.558ms
[junit] GLProfile.initSingleton(): 1404.871ms
[junit] Demo Code: 820.853ms
[junit] GLProfile.shutdown(COMPLETE): 0.834ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1aecc3a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e22f2b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@186dda3
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 66 ms, 909.0 fps, 1 ms/f; total: 60 f, 909.0 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 1290.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 180 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 240 f, 1632.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 300 f, 1694.9 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 360 f, 1773.3 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1826.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1853.2 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1868.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 600 f, 1886.7 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 660 f, 1896.5 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1909.8 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 986.768ms
[junit] GLProfile.initSingleton(): 553.662ms
[junit] Demo Code: 432.993ms
[junit] GLProfile.shutdown(COMPLETE): 0.113ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78dc4c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c70b0d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a6a1a7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 63 ms, 952.3 fps, 1 ms/f; total: 60 f, 952.3 fps, 1 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 120 f, 1348.3 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 240 f, 1600.0 fps, 0 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 300 f, 1639.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 1834.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 1904.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 540 f, 1956.5 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2000.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 900.416ms
[junit] GLProfile.initSingleton(): 573.33ms
[junit] Demo Code: 327.045ms
[junit] GLProfile.shutdown(COMPLETE): 0.041ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9f0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ca3783
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a6ff
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 57 ms, 1052.6 fps, 0 ms/f; total: 60 f, 1052.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 180 f, 1730.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 240 f, 1889.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 300 f, 2000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 360 f, 2080.9 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 420 f, 2131.9 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 480 f, 2191.7 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2231.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 600 f, 2255.6 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 660 f, 2283.7 fps, 0 ms/f
[junit] 0 s: 60 f / 22 ms, 2727.2 fps, 0 ms/f; total: 720 f, 2315.1 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 780 f, 2328.3 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 840 f, 2346.3 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2356.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 981.508ms
[junit] GLProfile.initSingleton(): 549.361ms
[junit] Demo Code: 432.096ms
[junit] GLProfile.shutdown(COMPLETE): 0.051ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK 1332640910184 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640911347 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a3923
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a7b0bf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 168 ms, 357.1 fps, 2 ms/f; total: 60 f, 357.1 fps, 2 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 597.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 180 f, 775.8 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 912.5 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 420 f, 1186.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1253.2 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2241.529ms
[junit] GLProfile.initSingleton(): 1378.949ms
[junit] Demo Code: 861.718ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e152f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d1329
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@650892
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 68 ms, 882.3 fps, 1 ms/f; total: 60 f, 882.3 fps, 1 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 1176.4 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 180 f, 1323.5 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 240 f, 1411.7 fps, 0 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 360 f, 1621.6 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1686.7 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 480 f, 1739.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 540 f, 1788.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 457.706ms
[junit] GLProfile.initSingleton(): 128.655ms
[junit] Demo Code: 329.014ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e97df
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164debb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 65 ms, 923.0 fps, 1 ms/f; total: 60 f, 923.0 fps, 1 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 120 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 240 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 300 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 420 f, 1735.5 fps, 0 ms/f
[junit] 0 s: 60 f / 37 ms, 1621.6 fps, 0 ms/f; total: 480 f, 1720.4 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 600 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 1813.1 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 720 f, 1841.4 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 556.569ms
[junit] GLProfile.initSingleton(): 130.588ms
[junit] Demo Code: 425.944ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10e434d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16477d9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f864fe
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 59 ms, 1016.9 fps, 0 ms/f; total: 60 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1463.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 240 f, 1860.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 300 f, 1960.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 2033.8 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 2100.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 2152.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2195.1 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 2230.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 660 f, 2252.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 720 f, 2278.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 780 f, 2300.8 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 840 f, 2314.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2325.5 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 557.33ms
[junit] GLProfile.initSingleton(): 128.307ms
[junit] Demo Code: 428.974ms
[junit] GLProfile.shutdown(SHARED): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.985 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640911347 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a3923
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a7b0bf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 168 ms, 357.1 fps, 2 ms/f; total: 60 f, 357.1 fps, 2 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 597.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 180 f, 775.8 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 912.5 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 420 f, 1186.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1253.2 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2241.529ms
[junit] GLProfile.initSingleton(): 1378.949ms
[junit] Demo Code: 861.718ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e152f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d1329
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@650892
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 68 ms, 882.3 fps, 1 ms/f; total: 60 f, 882.3 fps, 1 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 1176.4 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 180 f, 1323.5 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 240 f, 1411.7 fps, 0 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 360 f, 1621.6 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1686.7 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 480 f, 1739.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 540 f, 1788.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 457.706ms
[junit] GLProfile.initSingleton(): 128.655ms
[junit] Demo Code: 329.014ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e97df
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164debb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 65 ms, 923.0 fps, 1 ms/f; total: 60 f, 923.0 fps, 1 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 120 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 240 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 300 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 420 f, 1735.5 fps, 0 ms/f
[junit] 0 s: 60 f / 37 ms, 1621.6 fps, 0 ms/f; total: 480 f, 1720.4 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 600 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 1813.1 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 720 f, 1841.4 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 556.569ms
[junit] GLProfile.initSingleton(): 130.588ms
[junit] Demo Code: 425.944ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10e434d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16477d9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f864fe
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 59 ms, 1016.9 fps, 0 ms/f; total: 60 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1463.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 240 f, 1860.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 300 f, 1960.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 2033.8 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 2100.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 2152.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2195.1 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 2230.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 660 f, 2252.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 720 f, 2278.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 780 f, 2300.8 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 840 f, 2314.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2325.5 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 557.33ms
[junit] GLProfile.initSingleton(): 128.307ms
[junit] Demo Code: 428.974ms
[junit] GLProfile.shutdown(SHARED): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] SLOCK 1332640915252 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01OneLife took 2.244 sec
[junit] Testcase: test01AnotherLife took 0.458 sec
[junit] Testcase: test01TwoLifes took 1.115 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.985 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640911347 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bcb23e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a3923
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a7b0bf
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 168 ms, 357.1 fps, 2 ms/f; total: 60 f, 357.1 fps, 2 ms/f
[junit] 0 s: 60 f / 33 ms, 1818.1 fps, 0 ms/f; total: 120 f, 597.0 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 180 f, 775.8 fps, 1 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 240 f, 912.5 fps, 1 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 300 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 360 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 420 f, 1186.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1253.2 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 2241.529ms
[junit] GLProfile.initSingleton(): 1378.949ms
[junit] Demo Code: 861.718ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1e152f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d1329
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@650892
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 68 ms, 882.3 fps, 1 ms/f; total: 60 f, 882.3 fps, 1 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 120 f, 1176.4 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 180 f, 1323.5 fps, 0 ms/f
[junit] 0 s: 60 f / 34 ms, 1764.7 fps, 0 ms/f; total: 240 f, 1411.7 fps, 0 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 300 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 360 f, 1621.6 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 420 f, 1686.7 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 480 f, 1739.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 540 f, 1788.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 457.706ms
[junit] GLProfile.initSingleton(): 128.655ms
[junit] Demo Code: 329.014ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e97df
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@164debb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 65 ms, 923.0 fps, 1 ms/f; total: 60 f, 923.0 fps, 1 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 120 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 180 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 240 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 300 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 360 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 32 ms, 1875.0 fps, 0 ms/f; total: 420 f, 1735.5 fps, 0 ms/f
[junit] 0 s: 60 f / 37 ms, 1621.6 fps, 0 ms/f; total: 480 f, 1720.4 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 540 f, 1747.5 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 600 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 660 f, 1813.1 fps, 0 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 720 f, 1841.4 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 556.569ms
[junit] GLProfile.initSingleton(): 130.588ms
[junit] Demo Code: 425.944ms
[junit] GLProfile.shutdown(SHARED): 0.037ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10e434d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16477d9
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f864fe
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 59 ms, 1016.9 fps, 0 ms/f; total: 60 f, 1016.9 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 120 f, 1463.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 180 f, 1714.2 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 240 f, 1860.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 300 f, 1960.7 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 360 f, 2033.8 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 420 f, 2100.0 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 480 f, 2152.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 540 f, 2195.1 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 600 f, 2230.4 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 660 f, 2252.5 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 720 f, 2278.4 fps, 0 ms/f
[junit] 0 s: 60 f / 23 ms, 2608.6 fps, 0 ms/f; total: 780 f, 2300.8 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 840 f, 2314.0 fps, 0 ms/f
[junit] 0 s: 60 f / 24 ms, 2500.0 fps, 0 ms/f; total: 900 f, 2325.5 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 557.33ms
[junit] GLProfile.initSingleton(): 128.307ms
[junit] Demo Code: 428.974ms
[junit] GLProfile.shutdown(SHARED): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] SLOCK 1332640915252 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332640915252 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640916378 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15db13f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fc1a6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@718242
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569c60
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3468f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d67067
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.192 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640916378 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15db13f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fc1a6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@718242
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569c60
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3468f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d67067
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] SLOCK 1332640919491 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLDefault took 1.072 sec
[junit] Testcase: test02GL2 took 0.564 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.192 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640916378 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15db13f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fc1a6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@718242
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@569c60
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3468f4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d67067
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] SLOCK 1332640919491 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332640919491 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640920618 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] windowClosing() called ..
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332640921408 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.868 sec
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640920618 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332640921408 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01WindowClosing took 0.737 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.868 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640920618 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332640921408 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640922629 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@159e154
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102b2b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1579a30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1412e75
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@510e39
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17cf6b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db9852
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ed5459
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb075
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.072 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640922629 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@159e154
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102b2b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1579a30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1412e75
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@510e39
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17cf6b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db9852
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ed5459
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb075
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332640925622 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332640925622 --- localhost/127.0.0.1:59999 - Unlock ok
[junit]
[junit] Testcase: testAddRemove3Times took 1.546 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.072 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640922629 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@159e154
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@102b2b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1579a30
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1412e75
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@510e39
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17cf6b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db9852
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1ed5459
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cb075
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332640925622 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640926746 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cc7439
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b688e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ed5d9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bb326c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb7331
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d7b222
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1382926
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@158cc6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cd4544
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 0 s: 60 f / 999 ms, 60.0 fps, 16 ms/f; total: 60 f, 60.0 fps, 16 ms/f
[junit] 2 s: 60 f / 1014 ms, 59.1 fps, 16 ms/f; total: 120 f, 59.8 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b5a5cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@98bbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c40eb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 96 ms, 625.0 fps, 1 ms/f; total: 60 f, 625.0 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 701.7 fps, 1 ms/f
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 60 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 180 f, 1512.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 240 f, 1472.3 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 300 f, 1485.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1565.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 1818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 2068.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 2327.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 2586.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 2844.8 fps, 0 ms/f
[junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 720 f, 3076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 3333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 3589.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 3829.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 4085.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 4322.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 4576.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 4830.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 5084.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 5338.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 5569.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 5822.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 6075.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 6329.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 6554.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 6806.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 7058.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 7310.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 7563.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 7782.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 8033.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 8284.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 8535.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 8750.0 fps, 0 ms/f
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 44400 f, 80580.7 fps, 0 ms/f
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 142800 f, 94195.2 fps, 0 ms/f
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
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[junit] 3 s: 60 f / 1048 ms, 57.2 fps, 17 ms/f; total: 180 f, 58.6 fps, 17 ms/f
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a1ff9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12943ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19ed7e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 145800 f, 90954.4 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166500 f, 80982.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166560 f, 80972.2 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166680 f, 81030.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66240 f, 76050.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66300 f, 76119.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66360 f, 76188.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66420 f, 76257.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66480 f, 76326.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166740 f, 81059.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166800 f, 81049.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166860 f, 81078.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66540 f, 76307.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166920 f, 81107.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 166980 f, 81137.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167040 f, 81166.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167100 f, 81195.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167160 f, 81224.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167220 f, 81253.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66600 f, 76288.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167280 f, 81243.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66660 f, 76357.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167340 f, 81272.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66720 f, 76426.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167400 f, 81301.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66780 f, 76494.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167460 f, 81330.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66840 f, 76563.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66900 f, 76632.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167520 f, 81359.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 66960 f, 76701.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167580 f, 81389.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67020 f, 76769.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167640 f, 81418.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67080 f, 76750.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167700 f, 81407.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67140 f, 76819.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167760 f, 81436.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67200 f, 76887.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167820 f, 81466.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67260 f, 76956.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167880 f, 81495.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167940 f, 81524.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168000 f, 81553.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67320 f, 77025.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168060 f, 81582.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67380 f, 77093.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168120 f, 81611.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168180 f, 81640.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168240 f, 81669.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168300 f, 81659.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168360 f, 81688.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168420 f, 81717.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168480 f, 81746.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168540 f, 81775.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168600 f, 81804.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168660 f, 81834.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] 0 s: 60 f / 108 ms, 555.5 fps, 1 ms/f; total: 1680 f, 1951.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67440 f, 77074.2 fps, 0 ms/f
[junit] 0 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 67500 f, 70606.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67560 f, 70669.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67620 f, 70732.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67680 f, 70794.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67740 f, 70857.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67800 f, 70846.4 fps, 0 ms/f
[junit] 2 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 168720 f, 78730.7 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 67860 f, 70835.0 fps, 0 ms/f
[junit] 2 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 168780 f, 78685.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 60 f, 60000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 120000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 180 f, 180000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 240 f, 240000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 300000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 360000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 420000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 480000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 540000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 600000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168840 f, 78676.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 660000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168900 f, 78704.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 720000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168960 f, 78732.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 390000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169020 f, 78723.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 420000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169080 f, 78751.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 450000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169140 f, 78779.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 320000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169200 f, 78770.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 340000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169260 f, 78798.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 360000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 380000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 300000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 67920 f, 70529.5 fps, 0 ms/f
[junit] 2 s: 60 f / 8 ms, 7500.0 fps, 0 ms/f; total: 169320 f, 78534.3 fps, 0 ms/f
[junit] 0 s: 60 f / 8 ms, 7500.0 fps, 0 ms/f; total: 1260 f, 105000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 11 ms, 5454.5 fps, 0 ms/f; total: 67980 f, 69794.6 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.64 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640926746 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cc7439
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b688e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ed5d9d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bb326c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb7331
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d7b222
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1382926
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@158cc6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cd4544
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 0 s: 60 f / 999 ms, 60.0 fps, 16 ms/f; total: 60 f, 60.0 fps, 16 ms/f
[junit] 2 s: 60 f / 1014 ms, 59.1 fps, 16 ms/f; total: 120 f, 59.8 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b5a5cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@98bbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c40eb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 96 ms, 625.0 fps, 1 ms/f; total: 60 f, 625.0 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 701.7 fps, 1 ms/f
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 60 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 180 f, 1512.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 240 f, 1472.3 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 300 f, 1485.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1565.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 1818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 2068.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 2327.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 2586.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 2844.8 fps, 0 ms/f
[junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 720 f, 3076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 3333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 3589.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 3829.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 4085.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 4322.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 4576.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 4830.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 5084.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 5338.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 5569.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 5822.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 6075.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 6329.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 6554.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 6806.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 7058.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 7310.9 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 8033.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 8284.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 8535.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 8750.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 9000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 9250.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 9500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 9750.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 9958.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 10207.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 10456.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 10705.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 10954.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 11157.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 11404.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 11652.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 11851.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 12098.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 12345.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 12540.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 12786.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 13032.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3240 f, 13278.6 fps, 0 ms/f
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[junit] SLOCK 1332640934304 --- localhost/127.0.0.1:59999 - Unlock ok
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 44400 f, 80580.7 fps, 0 ms/f
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 142800 f, 94195.2 fps, 0 ms/f
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
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[junit] 3 s: 60 f / 1048 ms, 57.2 fps, 17 ms/f; total: 180 f, 58.6 fps, 17 ms/f
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a1ff9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12943ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19ed7e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 380000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 300000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 67920 f, 70529.5 fps, 0 ms/f
[junit] 2 s: 60 f / 8 ms, 7500.0 fps, 0 ms/f; total: 169320 f, 78534.3 fps, 0 ms/f
[junit] 0 s: 60 f / 8 ms, 7500.0 fps, 0 ms/f; total: 1260 f, 105000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 11 ms, 5454.5 fps, 0 ms/f; total: 67980 f, 69794.6 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] SLOCK 1332640934304 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFPSAnimatorStartStop took 2.866 sec
[junit] Testcase: testFPSAnimatorResumePause took 0.918 sec
[junit] Testcase: testFPSAnimatorContinue took 0.878 sec
[junit] Testcase: testAnimatorStartStop took 0.868 sec
[junit] Testcase: testAnimatorResumePause took 0.97 sec
[junit] Testcase: testAnimatorContinue took 0.963 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 7.64 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640926746 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35220 f, 40205.4 fps, 0 ms/f
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cc7439
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203520 f, 67346.1 fps, 0 ms/f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b688e
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35280 f, 40228.0 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203580 f, 67365.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35340 f, 40296.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203640 f, 67385.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35400 f, 40364.8 fps, 0 ms/f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ed5d9d
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203700 f, 67405.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35460 f, 40433.2 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203760 f, 67403.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35520 f, 40455.5 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203820 f, 67423.0 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35580 f, 40523.9 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203880 f, 67420.6 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35640 f, 40546.0 fps, 0 ms/f
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 203940 f, 67440.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35700 f, 40614.3 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98280 f, 57239.3 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204000 f, 67460.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35760 f, 40636.3 fps, 0 ms/f
[junit] 1 s: 60 f / 123 ms, 487.8 fps, 2 ms/f; total: 98340 f, 53445.6 fps, 0 ms/f
[junit] 3 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 204060 f, 67435.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35820 f, 40658.3 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98400 f, 53478.2 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204120 f, 67433.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35880 f, 40680.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98460 f, 53481.8 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204180 f, 67452.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 35940 f, 40748.3 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98520 f, 53485.3 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204240 f, 67450.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36000 f, 40770.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98580 f, 53517.9 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204300 f, 67470.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36060 f, 40838.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98640 f, 53521.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204360 f, 67467.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36120 f, 40859.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98700 f, 53553.9 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204420 f, 67487.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36180 f, 40927.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98760 f, 53557.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204480 f, 67485.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36240 f, 40949.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98820 f, 53590.0 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204540 f, 67504.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36300 f, 41016.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 98880 f, 53593.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204600 f, 67502.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36360 f, 41038.3 fps, 0 ms/f
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bb326c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eb7331
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d7b222
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1382926
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@158cc6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cd4544
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204660 f, 67522.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36420 f, 41106.0 fps, 0 ms/f
[junit] 0 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 36480 f, 40988.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36540 f, 41056.1 fps, 0 ms/f
[junit] 3 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 204720 f, 67453.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36600 f, 41123.5 fps, 0 ms/f
[junit] 1 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 98940 f, 53510.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36660 f, 41144.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 36720 f, 41212.1 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 204780 f, 67450.5 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 0 s: 60 f / 999 ms, 60.0 fps, 16 ms/f; total: 60 f, 60.0 fps, 16 ms/f
[junit] 2 s: 60 f / 1014 ms, 59.1 fps, 16 ms/f; total: 120 f, 59.8 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b5a5cf
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@98bbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c40eb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 96 ms, 625.0 fps, 1 ms/f; total: 60 f, 625.0 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 701.7 fps, 1 ms/f
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 36 ms, 1666.6 fps, 0 ms/f; total: 60 f, 1666.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 120 f, 1500.0 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 180 f, 1512.6 fps, 0 ms/f
[junit] 0 s: 60 f / 44 ms, 1363.6 fps, 0 ms/f; total: 240 f, 1472.3 fps, 0 ms/f
[junit] 0 s: 60 f / 39 ms, 1538.4 fps, 0 ms/f; total: 300 f, 1485.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1565.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 1818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 2068.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 2327.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 2586.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 660 f, 2844.8 fps, 0 ms/f
[junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 720 f, 3076.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 3333.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 3589.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 3829.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 4085.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 4322.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 4576.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 4830.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 5084.7 fps, 0 ms/f
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 44400 f, 80580.7 fps, 0 ms/f
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 142800 f, 94195.2 fps, 0 ms/f
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 142860 f, 94172.7 fps, 0 ms/f
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[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 145440 f, 95621.3 fps, 0 ms/f
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[junit] 3 s: 60 f / 1048 ms, 57.2 fps, 17 ms/f; total: 180 f, 58.6 fps, 17 ms/f
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a1ff9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12943ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19ed7e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 145800 f, 90954.4 fps, 0 ms/f
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[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 146100 f, 91084.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 146160 f, 91122.1 fps, 0 ms/f
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] SLOCK 1332640934304 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 121980 f, 48061.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 227820 f, 61176.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59520 f, 37694.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 227880 f, 61192.2 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 227940 f, 61208.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122040 f, 48085.1 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228000 f, 61224.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59580 f, 37732.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228060 f, 61240.6 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228120 f, 61256.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122100 f, 48108.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228180 f, 61272.8 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228240 f, 61288.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59640 f, 37770.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228300 f, 61288.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122160 f, 48113.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228360 f, 61304.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59700 f, 37784.8 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228420 f, 61320.8 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228480 f, 61336.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122220 f, 48137.0 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228540 f, 61353.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59760 f, 37822.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228600 f, 61369.1 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228660 f, 61385.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122280 f, 48160.6 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228720 f, 61401.3 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59820 f, 37860.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228780 f, 61400.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 122340 f, 48165.3 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228840 f, 61417.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 59880 f, 37874.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 228900 f, 61433.1 fps, 0 ms/f
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.53 sec
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testIncompleteGLCanvasNPE took 1.458 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.53 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640939677 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK 1332640941298 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.7 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640939677 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK 1332640941298 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOffscreenSupersampling took 1.547 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.7 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640939677 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK 1332640941298 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640942578 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@366573
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] cleaning up...
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.513 sec
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640942578 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@366573
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK 1332640945991 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02WithCheckGraphicsEnvironment took 3.326 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.513 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640942578 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12c5431
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@366573
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK 1332640945991 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK 1332640945991 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640947110 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9aba32
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d23b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7124af
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f7708
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] cleaning up...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f1be9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@717d91
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eafb71
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] testing with javax.swing.JFrame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@edbe39
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@639bf1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1931579
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12462b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cbfa42
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1670
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@830122
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bf7916
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a6af6e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK 1332640955452 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.421 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640947110 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9aba32
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d23b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7124af
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f7708
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f1be9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@717d91
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eafb71
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@edbe39
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@639bf1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1931579
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12462b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cbfa42
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1670
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@830122
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bf7916
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a6af6e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK 1332640955452 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLDefault took 3.725 sec
[junit] Testcase: test02GL2 took 3.164 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.421 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640947110 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4bfe6b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14b6bed
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9aba32
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@21d23b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7124af
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f7708
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18f1be9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@717d91
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@eafb71
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@edbe39
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@639bf1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1931579
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12462b3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cbfa42
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9b1670
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@830122
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@bf7916
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a6af6e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK 1332640955452 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640956572 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.039 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640956572 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] SLOCK 1332640959532 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testTextRendererDraw2D took 0.937 sec
[junit] Testcase: testTextRendererDraw3D took 0.531 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.039 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640956572 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] SLOCK 1332640959532 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332640959532 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640960652 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.515 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640960652 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] SLOCK 1332640963087 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] SLOCK 1332640963087 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testMultiSampleAA4 took 2.074 sec
[junit] Testcase: testMultiSampleNone took 0.288 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.515 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640960652 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] SLOCK 1332640963087 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640964213 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1958bf9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d166
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.33 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640964213 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1958bf9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d166
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK 1332640966464 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 0.767 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.33 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640964213 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@1d381d2[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1958bf9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@118958e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22d166
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK 1332640966464 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332640966464 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640967595 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@136d9d8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827d1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be2893
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 188 ms, 319.1 fps, 3 ms/f; total: 60 f, 319.1 fps, 3 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 456.2 fps, 2 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 180 f, 534.1 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 240 f, 583.9 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 300 f, 617.2 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 360 f, 642.8 fps, 1 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.563 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640967595 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@136d9d8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827d1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be2893
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 188 ms, 319.1 fps, 3 ms/f; total: 60 f, 319.1 fps, 3 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 456.2 fps, 2 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 180 f, 534.1 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 240 f, 583.9 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 300 f, 617.2 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 360 f, 642.8 fps, 1 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332640970078 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 2.406 sec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332640970078 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.563 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640967595 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@136d9d8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1827d1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be2893
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 0 s: 60 f / 188 ms, 319.1 fps, 3 ms/f; total: 60 f, 319.1 fps, 3 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 120 f, 456.2 fps, 2 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 180 f, 534.1 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 240 f, 583.9 fps, 1 ms/f
[junit] 0 s: 60 f / 75 ms, 800.0 fps, 1 ms/f; total: 300 f, 617.2 fps, 1 ms/f
[junit] 0 s: 60 f / 74 ms, 810.8 fps, 1 ms/f; total: 360 f, 642.8 fps, 1 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332640970078 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640971201 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@c4d04d,
[junit] handle 0x1425e0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1372656[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 60 f, 545.4 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 875.9 fps, 1 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 180 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 240 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 300 f, 1388.8 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 540 f, 1631.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1657.4 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 660 f, 1692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1718.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 780 f, 1741.0 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 840 f, 1757.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 900 f, 1775.1 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 960 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 1020 f, 1805.3 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 1080 f, 1815.1 fps, 0 ms/f
[junit] Gears: Dispose
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.558 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640971201 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@c4d04d,
[junit] handle 0x1425e0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1372656[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 60 f, 545.4 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 875.9 fps, 1 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 180 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 240 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 300 f, 1388.8 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 540 f, 1631.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1657.4 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 660 f, 1692.3 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] SLOCK 1332640973681 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1718.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 780 f, 1741.0 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 840 f, 1757.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 900 f, 1775.1 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 960 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 1020 f, 1805.3 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 1080 f, 1815.1 fps, 0 ms/f
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] SLOCK 1332640973681 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.035 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.558 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640971201 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@c4d04d,
[junit] handle 0x1425e0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1372656[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 110 ms, 545.4 fps, 1 ms/f; total: 60 f, 545.4 fps, 1 ms/f
[junit] 0 s: 60 f / 27 ms, 2222.2 fps, 0 ms/f; total: 120 f, 875.9 fps, 1 ms/f
[junit] 0 s: 60 f / 25 ms, 2400.0 fps, 0 ms/f; total: 180 f, 1111.1 fps, 0 ms/f
[junit] 0 s: 60 f / 26 ms, 2307.6 fps, 0 ms/f; total: 240 f, 1276.5 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 300 f, 1388.8 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 360 f, 1475.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 420 f, 1538.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 480 f, 1589.4 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 540 f, 1631.4 fps, 0 ms/f
[junit] 0 s: 60 f / 31 ms, 1935.4 fps, 0 ms/f; total: 600 f, 1657.4 fps, 0 ms/f
[junit] 0 s: 60 f / 28 ms, 2142.8 fps, 0 ms/f; total: 660 f, 1692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 720 f, 1718.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 780 f, 1741.0 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 840 f, 1757.3 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 900 f, 1775.1 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 960 f, 1791.0 fps, 0 ms/f
[junit] 0 s: 60 f / 29 ms, 2068.9 fps, 0 ms/f; total: 1020 f, 1805.3 fps, 0 ms/f
[junit] 0 s: 60 f / 30 ms, 2000.0 fps, 0 ms/f; total: 1080 f, 1815.1 fps, 0 ms/f
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] SLOCK 1332640973681 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640974809 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@147917a,
[junit] handle 0x174ad0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1c65216[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 133 ms, 451.1 fps, 2 ms/f; total: 60 f, 451.1 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 485.8 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 498.6 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 240 f, 505.2 fps, 1 ms/f
[junit] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.589 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640974809 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@147917a,
[junit] handle 0x174ad0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1c65216[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 133 ms, 451.1 fps, 2 ms/f; total: 60 f, 451.1 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 485.8 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 498.6 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 240 f, 505.2 fps, 1 ms/f
[junit] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] SLOCK 1332640977318 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.053 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.589 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640974809 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@147917a,
[junit] handle 0x174ad0,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@1c65216[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] 0 s: 60 f / 133 ms, 451.1 fps, 2 ms/f; total: 60 f, 451.1 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 485.8 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 498.6 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 240 f, 505.2 fps, 1 ms/f
[junit] 0 s: 60 f / 85 ms, 705.8 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] SLOCK 1332640977318 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332640977318 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640978431 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] SLOCK 1332640980652 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.301 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640978431 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] SLOCK 1332640980652 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.78 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.301 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640978431 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] SLOCK 1332640980652 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640981877 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.291 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640984089 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] SLOCK 1332640981877 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] SLOCK 1332640984089 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.779 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.291 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640981877 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] SLOCK 1332640984089 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640985312 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] Shader compiled: id=1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK 1332640987685 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.451 sec
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640985312 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK 1332640987685 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: compileShader took 2.297 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.451 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640985312 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK 1332640987685 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640988812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332640991870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.136 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640988812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332640991870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 2.984 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.136 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640988812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332640991870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640992997 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] SLOCK 1332640995353 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.438 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640992997 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] SLOCK 1332640995353 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 0.919 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.438 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640992997 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] SLOCK 1332640995353 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640996486 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.553 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640996486 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] SLOCK 1332640998956 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 1.029 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] SLOCK 1332640998956 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.553 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332640996486 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] SLOCK 1332640998956 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.newt.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641000415 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cd580
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f9f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e576d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002283 d 100ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.674 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641000415 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cd580
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f9f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e576d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002283 d 100ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002931 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK 1332641003009 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.13 sec
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002931 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK 1332641003009 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.674 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641000415 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cd580
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54f9f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e576d4
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002283 d 100ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641002931 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK 1332641003009 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641004244 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@1d33a6b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e93999
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c486f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9fea8a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df2d38
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e831
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14627a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d41e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20807c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.595 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641004244 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@1d33a6b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] SLOCK 1332641017760 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e93999
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c486f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9fea8a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df2d38
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e831
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14627a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d41e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20807c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK 1332641017760 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NewtCanvasAWT took 5.713 sec
[junit] Testcase: test02GLCanvas took 4.947 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.595 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641004244 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@1d33a6b,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e93999
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c486f2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9fea8a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df2d38
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e831
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14627a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d41e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20807c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK 1332641017760 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641018993 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.844 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641018993 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK 1332641021737 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseNewtAWT took 2.663 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.844 sec
[junit]
[junit] SLOCK 1332641021737 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641018993 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK 1332641021737 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641022692 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19e11a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@979f67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d12eea
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.639 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641022692 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19e11a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@979f67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d12eea
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK 1332641025251 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testEventSourceNotNewtBug took 2.472 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.639 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641022692 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@19e11a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@979f67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d12eea
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK 1332641025251 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641025251 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641026175 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028173 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@979f67
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028404 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029036 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029667 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ad2c30
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029902 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641031233 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1858aa0/[I@504ec1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641033841 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@b86944/[I@107108e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641036450 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1f38fc6/[I@1642bd6, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641039062 d 11ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641041668 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044278 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641044629 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x28,invalid,label=Click me ..]
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 18.535 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641026175 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028173 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@979f67
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028404 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029036 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029667 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ad2c30
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029902 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641031233 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1858aa0/[I@504ec1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641033841 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@b86944/[I@107108e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641036450 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1f38fc6/[I@1642bd6, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641039062 d 11ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641041668 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044278 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641044629 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus01ProgrFocus took 1.971 sec
[junit] Testcase: testFocus02RobotFocus took 15.008 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 18.535 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641026175 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028173 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@979f67
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641028404 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029036 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029251 d 8ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029353 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029667 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ad2c30
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641029902 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641031233 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1858aa0/[I@504ec1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641033841 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@b86944/[I@107108e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641036450 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1f38fc6/[I@1642bd6, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641039062 d 11ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641041668 d 1ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044278 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044279 d 1ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641044381 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641044629 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641046062 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048153 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be76c7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@682406
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048380 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051025 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@16ef705/[I@1b7c76, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@883357/[I@1e2afb2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@17cfd38/[I@d480ea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56b93a/[I@19abd2b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1f98d58/[I@aea710, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5a2eaa/[I@adae91, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@c4bc34/[I@2006a0, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@9300cc/[I@1198ff2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1397e5c/[I@196e136, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052974 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055393 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@179f36b/[I@15bfdbd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@12b19c5/[I@a8e586, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1bc1fb9/[I@1c6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1afb0c7/[I@17f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1117a20/[I@68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@182c132/[I@159d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@b31b77/[I@d0357a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@166f9b9/[I@19518cc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057449 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20c906
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6db33c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1263db
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057678 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641060916 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b6235b/[I@cb42cf, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063522 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@8f2ca6/[I@1bc4ec8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1d840d9/[I@898540, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1972e3a/[I@5bf624, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066128 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@17cd15d/[I@1955970, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@22ce00/[I@102a0a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31fb31/[I@162522b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@89dd/[I@15b1773, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@160bf50/[I@b05236, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e55794/[I@1d8d237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071343 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1d13272/[I@146e381, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1024994/[I@12cd19d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@14c28db/[I@10e687b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074269 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ed9f47/[I@73f0d8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8fb4b/[I@1ea0105, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1762027/[I@38fff7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2cbc86/[I@10d3f0d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@a68fd8/[I@12dd538, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@127f79d/[I@f19d6e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075189 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@96b5c2/[I@76db09, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1265109/[I@9260ee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075792 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] 2012-03-25 04:04:36.201 java[8359:6d0b] Persistent UI failed to open file file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/window_1.data: Operation not permitted (1)
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641078713 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1dd9891/[I@14b6b02, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5e8d7d/[I@19b4748, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@164cbde/[I@848ecc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2431b9/[I@3ca754, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@dac21/[I@19fdbcb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@16fdac/[I@1682a53, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b2d7df/[I@7a9224, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086534 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@110b640/[I@2d59a3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@158015a/[I@c0c8b5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@b914b3/[I@fdfc58, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@c22a3b/[I@1629e71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1904e0d/[I@f449b8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@13fba1/[I@1ed27e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@d61aef/[I@82674b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@14b84c7/[I@fa5ff3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@19855ed/[I@31688f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c794cc/[I@1f9e31e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@adf5be/[I@e0c7c3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@15b123b/[I@9fdee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1fe4169/[I@178920a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@bbfa5c/[I@131de9b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 47.564 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641046062 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048153 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be76c7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@682406
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048380 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051025 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@16ef705/[I@1b7c76, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@883357/[I@1e2afb2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@17cfd38/[I@d480ea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56b93a/[I@19abd2b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1f98d58/[I@aea710, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5a2eaa/[I@adae91, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@c4bc34/[I@2006a0, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@9300cc/[I@1198ff2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1397e5c/[I@196e136, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052974 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055393 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@179f36b/[I@15bfdbd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@12b19c5/[I@a8e586, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1bc1fb9/[I@1c6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1afb0c7/[I@17f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1117a20/[I@68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@182c132/[I@159d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@b31b77/[I@d0357a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@166f9b9/[I@19518cc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057449 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20c906
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6db33c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1263db
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057678 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641060916 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b6235b/[I@cb42cf, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063522 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@8f2ca6/[I@1bc4ec8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1d840d9/[I@898540, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1972e3a/[I@5bf624, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066128 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@17cd15d/[I@1955970, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@22ce00/[I@102a0a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31fb31/[I@162522b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@89dd/[I@15b1773, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@160bf50/[I@b05236, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e55794/[I@1d8d237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071343 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1d13272/[I@146e381, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1024994/[I@12cd19d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@14c28db/[I@10e687b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074269 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ed9f47/[I@73f0d8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8fb4b/[I@1ea0105, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1762027/[I@38fff7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2cbc86/[I@10d3f0d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@a68fd8/[I@12dd538, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@127f79d/[I@f19d6e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075189 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@96b5c2/[I@76db09, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1265109/[I@9260ee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075792 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641078713 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1dd9891/[I@14b6b02, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5e8d7d/[I@19b4748, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@164cbde/[I@848ecc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2431b9/[I@3ca754, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@dac21/[I@19fdbcb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@16fdac/[I@1682a53, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b2d7df/[I@7a9224, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086534 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@110b640/[I@2d59a3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@158015a/[I@c0c8b5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@b914b3/[I@fdfc58, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@c22a3b/[I@1629e71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1904e0d/[I@f449b8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@13fba1/[I@1ed27e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@d61aef/[I@82674b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@14b84c7/[I@fa5ff3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@19855ed/[I@31688f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c794cc/[I@1f9e31e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@adf5be/[I@e0c7c3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@15b123b/[I@9fdee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1fe4169/[I@178920a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@bbfa5c/[I@131de9b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641093546 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus01ProgrFocus took 9.722 sec
[junit] Testcase: testFocus02RobotFocus took 36.131 sec
[junit] SLOCK 1332641093546 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 47.564 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641046062 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048153 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1779885
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@be76c7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@682406
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641048380 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051025 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051236 d 11ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051337 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@16ef705/[I@1b7c76, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@883357/[I@1e2afb2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@17cfd38/[I@d480ea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641051551 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56b93a/[I@19abd2b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1f98d58/[I@aea710, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5a2eaa/[I@adae91, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052069 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@c4bc34/[I@2006a0, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@9300cc/[I@1198ff2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1397e5c/[I@196e136, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052472 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641052974 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055393 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055605 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055706 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@179f36b/[I@15bfdbd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6f8b2b/[I@119e583, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@12b19c5/[I@a8e586, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641055921 d 9ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1bc1fb9/[I@1c6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1afb0c7/[I@17f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1117a20/[I@68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056438 d 6ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@182c132/[I@159d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@b31b77/[I@d0357a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@166f9b9/[I@19518cc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641056842 d 7ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057449 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@20c906
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6db33c
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1263db
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641057678 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641060916 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b6235b/[I@cb42cf, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063522 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@8f2ca6/[I@1bc4ec8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1d840d9/[I@898540, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641063523 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1972e3a/[I@5bf624, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066128 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@17cd15d/[I@1955970, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@22ce00/[I@102a0a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641066129 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31fb31/[I@162522b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@89dd/[I@15b1773, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@160bf50/[I@b05236, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641068738 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1e55794/[I@1d8d237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071343 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1d13272/[I@146e381, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1024994/[I@12cd19d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641071344 d 2ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641073953 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074054 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@14c28db/[I@10e687b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074269 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@ed9f47/[I@73f0d8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1c8fb4b/[I@1ea0105, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074270 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1762027/[I@38fff7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2cbc86/[I@10d3f0d, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@a68fd8/[I@12dd538, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641074786 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@127f79d/[I@f19d6e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075189 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@96b5c2/[I@76db09, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1265109/[I@9260ee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075190 d 3ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641075792 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641078713 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1dd9891/[I@14b6b02, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5e8d7d/[I@19b4748, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@164cbde/[I@848ecc, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641081320 d 8ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@2431b9/[I@3ca754, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@dac21/[I@19fdbcb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@16fdac/[I@1682a53, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641083930 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@1b2d7df/[I@7a9224, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086534 d 11ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@110b640/[I@2d59a3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@158015a/[I@c0c8b5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641086535 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@b914b3/[I@fdfc58, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@c22a3b/[I@1629e71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1904e0d/[I@f449b8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641089140 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091750 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641091852 d 1ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@13fba1/[I@1ed27e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@d61aef/[I@82674b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@14b84c7/[I@fa5ff3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092067 d 4ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@19855ed/[I@31688f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1c794cc/[I@1f9e31e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@adf5be/[I@e0c7c3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092584 d 4ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@15b123b/[I@9fdee, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1fe4169/[I@178920a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@bbfa5c/[I@131de9b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641092987 d 3ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641093546 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641094945 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096782 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be4777
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@145e2d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f1bf0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096882 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097088 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097224 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097321 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097429 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097538 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097592 d 0ms]]
[junit] SLOCK 1332641097696 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.831 sec
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096782 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096882 d 1ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097088 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097224 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097321 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097429 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097538 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097592 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641094945 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be4777
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@145e2d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f1bf0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK 1332641097696 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testListenerStringPassingAndOrder took 2.676 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.831 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096782 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641096882 d 1ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097088 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097224 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097321 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097429 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097538 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641097592 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641094945 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1be4777
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@145e2d5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12f1bf0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK 1332641097696 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641098604 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b23d12
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c783c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd280b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df83e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c6320
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ffd135
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.892 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641098604 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b23d12
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c783c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd280b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df83e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c6320
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ffd135
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK 1332641101416 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseFrameGLCanvas took 2.242 sec
[junit] Testcase: testCloseJFrameGLCanvas took 0.489 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.892 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641098604 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b23d12
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c783c5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cd280b
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df83e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c6320
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ffd135
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK 1332641101416 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641101416 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641102311 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e7f6eb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@103de90
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b6ef8
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK 1332641104716 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.483 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641102311 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e7f6eb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@103de90
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b6ef8
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK 1332641104716 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseJFrameNewtCanvasAWT took 2.325 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.483 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641102311 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e7f6eb
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@103de90
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b6ef8
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK 1332641104716 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641105771 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@157b46f
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b22920
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@14275d4
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2b349d
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@d72200
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@fe315d
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 19.861 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641105771 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@157b46f
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b22920
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@14275d4
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2b349d
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@d72200
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@fe315d
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641125551 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.425 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy2Defered took 1.121 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy3Odd took 1.131 sec
[junit] Testcase: testWindowParenting03ReparentNewtWin2Top took 4.553 sec
[junit] Testcase: testWindowParenting04ReparentNewtWin2TopLayouted took 5.434 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.574 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 19.861 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641105771 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@157b46f
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b22920
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@14275d4
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2b349d
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@d72200
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@fe315d
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641125551 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641125551 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641126789 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1cfb802
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@16477d9
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.052 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641126789 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1cfb802
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@16477d9
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] SLOCK 1332641134763 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator took 3.523 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator took 2.948 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.052 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641126789 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1cfb802
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@16477d9
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] SLOCK 1332641134763 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] SLOCK 1332641134763 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641135671 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4845aa
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4d2af2
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641141537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.947 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641135671 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4845aa
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4d2af2
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641141537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.403 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 3.005 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.947 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641135671 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4845aa
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4d2af2
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641141537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641142447 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] $
[junit] Demos: 1 - Visible
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b66b06
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] $
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@205756
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641149811 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.446 sec
[junit] ------------- Standard Output ---------------
[junit] $
[junit] Demos: 1 - Visible
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] $
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641142447 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b66b06
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@205756
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641149811 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.373 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.533 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.446 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] $
[junit] Demos: 1 - Visible
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] $
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641142447 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b66b06
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@205756
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641149811 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641150712 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152579 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4be3d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35bb0f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18bd7f1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152581 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152680 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152697 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152731 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152788 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152797 d 12ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152802 d 29ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153414 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153508 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153525 d 23ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153566 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153554 d 38ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153593 d 22ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154728 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154850 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13b9fae
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154851 d 43ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154894 d 22ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154916 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154935 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154956 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154951 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154962 d 37ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155287 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155288 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155649 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155653 d 3ms]], [ 0 / 0 640 x 1081909248 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155723 d 23ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155746 d 20ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155784 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155772 d 41ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155814 d 19ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156938 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156984 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c8769b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156985 d 31ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157016 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157034 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157057 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157125 d 9ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157134 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158267 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158402 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@754fc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c998a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6458a6
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158403 d 44ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158447 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158468 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158487 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158493 d 26ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641159656 d 0ms]]
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.121 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641150712 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152579 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4be3d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35bb0f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18bd7f1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152581 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152680 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152697 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152731 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152788 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152797 d 12ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152802 d 29ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153414 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153508 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153525 d 23ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153566 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153554 d 38ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153593 d 22ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154728 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154850 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13b9fae
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154851 d 43ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154894 d 22ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154916 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154935 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154956 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154951 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154962 d 37ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155287 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155288 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155649 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155653 d 3ms]], [ 0 / 0 640 x 1081909248 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155723 d 23ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155746 d 20ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155784 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155772 d 41ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155814 d 19ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156938 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156984 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c8769b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156985 d 31ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157016 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157034 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157057 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157125 d 9ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157134 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158267 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158402 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@754fc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c998a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6458a6
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158403 d 44ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158447 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158468 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158487 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158493 d 26ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641159656 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK 1332641159752 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01NewtChildOnAWTParentLayouted took 4.031 sec
[junit] Testcase: testWindowParenting02NewtChildOnAWTParentLayoutedDef took 2.206 sec
[junit] Testcase: testWindowParenting03NewtChildOnAWTParentDirect took 1.326 sec
[junit] Testcase: testWindowParenting04NewtChildOnAWTParentDirectDef took 1.385 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.121 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641150712 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152579 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b4be3d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@35bb0f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18bd7f1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152581 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152680 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152697 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152731 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152788 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152797 d 12ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641152802 d 29ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153070 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153414 d 1ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153504 d 4ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153508 d 17ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153525 d 23ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153566 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153554 d 38ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641153593 d 22ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154728 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154850 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13b9fae
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154851 d 43ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154894 d 22ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154916 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154935 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154956 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154951 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641154962 d 37ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155287 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155288 d 10ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155649 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155653 d 3ms]], [ 0 / 0 640 x 1081909248 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155722 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155723 d 23ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155746 d 20ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155784 d 1ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155772 d 41ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641155814 d 19ms]], [ 0 / 0 528 x 1081679872 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156938 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156984 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] SLOCK 1332641159752 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c8769b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641156985 d 31ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157016 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157034 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157057 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157125 d 9ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641157134 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158267 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158402 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@754fc
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15c998a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6458a6
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158403 d 44ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158447 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158468 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158487 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641158493 d 26ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641159656 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK 1332641159752 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641160871 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e15f7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61373f
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f894ce
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f1680f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10dc656
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.111 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641160871 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e15f7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61373f
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f894ce
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f1680f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] SLOCK 1332641165903 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10dc656
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK 1332641165903 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChilds01 took 1.621 sec
[junit] Testcase: testWindowParenting1AWTTwoNewtChilds01 took 1.932 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.111 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641160871 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13e15f7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@61373f
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f894ce
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f1680f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e2ecc7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@272961
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@10dc656
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK 1332641165903 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641166812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168589 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168620 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175ade6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ebf068
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f44ec7
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169721 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169922 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170118 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170320 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170519 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170722 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170924 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171134 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:06:11.256 java[8373:d0b] invalid drawable
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171259 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f8116
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c3e82b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf7b23
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171319 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:06:11.338 java[8373:d0b] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12e7c6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5461
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cf9f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171465 d 0ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172273 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172476 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172677 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172879 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173080 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173182 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173284 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.788 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641166812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168589 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168620 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175ade6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ebf068
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f44ec7
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169721 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169922 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170118 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170320 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170519 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170722 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170924 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171134 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171259 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f8116
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c3e82b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf7b23
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171319 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12e7c6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5461
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cf9f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171465 d 0ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172273 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172476 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172677 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172879 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173080 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173182 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173284 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK 1332641173519 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParentingAWTFocusTraversal01Onscreen took 2.897 sec
[junit] Testcase: testWindowParentingAWTFocusTraversal02Offscreen took 2.338 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.788 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641166812 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168589 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641168620 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175ade6
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ebf068
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f44ec7
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169721 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641169922 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170118 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170320 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170519 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170722 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641170924 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171134 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171259 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f8116
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c3e82b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1bf7b23
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171319 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12e7c6a
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ea5461
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49cf9f
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641171465 d 0ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172273 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172476 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172677 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641172879 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173080 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173182 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641173284 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK 1332641173519 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641173519 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641174649 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db484d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@167d7fb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:06:17.742 java[8374:d0b] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bc8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191f801
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313170
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:06:18.421 java[8374:d0b] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f2295
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@878c4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.445 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641174649 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db484d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@167d7fb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bc8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191f801
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313170
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f2295
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@878c4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641179013 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testInfo00 took 0.278 sec
[junit] Testcase: testOnscreenLayerGLCanvas_Onscreen took 2.571 sec
[junit] Testcase: testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass took 1.275 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.445 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641174649 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1db484d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@167d7fb
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] SLOCK 1332641179013 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e1bc8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@191f801
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@313170
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15b0333
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f2295
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@878c4c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641179013 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641179957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@92b1a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cbf9bd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17918f0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5355f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132ae7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65b738
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 2012-03-25 04:06:23.354 java[8375:d0b] invalid drawable
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0e515
[junit] 2012-03-25 04:06:23.473 java[8375:d0b] invalid drawable
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@dfcb47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9abc69
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <ea5461, 49cf9f>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:06:28.980 java[8375:d0b] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@970c0e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@987197
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497904
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641189132 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.255 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641179957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@92b1a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cbf9bd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17918f0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5355f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132ae7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65b738
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0e515
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@dfcb47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9abc69
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <ea5461, 49cf9f>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@970c0e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@987197
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497904
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641189132 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOnscreenLayerNewtCanvas_Onscreen took 3.066 sec
[junit] Testcase: testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass took 5.876 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.255 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641179957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@92b1a1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@cbf9bd
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17918f0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5355f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@132ae7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65b738
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e0e515
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@dfcb47
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9abc69
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <ea5461, 49cf9f>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@970c0e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@987197
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@497904
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641189132 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641190055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7244ca
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f11fb
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641192458 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.483 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641190055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7244ca
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f11fb
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641192458 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChild01 took 0.916 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.483 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641190055 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@afa68a[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11410e5
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7244ca
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17f11fb
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641192458 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.swt.headless:
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641193792 +++ localhost/127.0.0.1:59999 - Locked
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] *** device: MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] *** window handle: 0x1b2ae0
[apply] *** ProxySurface: WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x1b2ae0, size 640x480, surfaceLock <349471, 1fdadcd>[count 0, qsz 0, owner <NULL>]]
[apply] *** Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@a98932,
[apply] handle 0x1b2ae0,
[apply] Window WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x1b2ae0, size 640x480, surfaceLock <349471, 1fdadcd>[count 0, qsz 0, owner <NULL>]]]
[apply] resize: glok false
[apply] paint: glok true
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] SLOCK 1332641195911 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(test)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.185 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641193792 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] *** device: MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] *** window handle: 0x1b2ae0
[apply] *** ProxySurface: WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x1b2ae0, size 640x480, surfaceLock <349471, 1fdadcd>[count 0, qsz 0, owner <NULL>]]
[apply] *** Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@a98932,
[apply] handle 0x1b2ae0,
[apply] Window WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x1b2ae0, size 640x480, surfaceLock <349471, 1fdadcd>[count 0, qsz 0, owner <NULL>]]]
[apply] resize: glok false
[apply] paint: glok true
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] SLOCK 1332641195911 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.997 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641197119 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: tests to run: 1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SLOCK 1332641199180 --- localjunit.framework.TestListener: endTest(test)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.127 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641197119 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SLOCK 1332641199180 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.942 sec
[apply] host/127.0.0.1:59999 - Unlock ok
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.swt.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641200762 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.797 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641200762 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] SLOCK 1332641203479 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 1.217 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.797 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641200762 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] SLOCK 1332641203479 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641203479 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] 2012-03-25 04:06:43.509 java[8380:d0b] Persistent UI failed to open file file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/window_1.data: Operation not permitted (1)
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641204400 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] SLOCK 1332641206080 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 1, Errors: 1, Time elapsed: 1.758 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641204400 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] SLOCK 1332641206080 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 0.204 sec
[junit] Caused an ERROR
[junit] Invalid thread access
[junit] org.eclipse.swt.SWTException: Invalid thread access
[junit] at org.eclipse.swt.SWT.error(SWT.java:4282)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4197)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4168)
[junit] at org.eclipse.swt.widgets.Display.error(Display.java:1065)
[junit] at org.eclipse.swt.widgets.Display.createDisplay(Display.java:822)
[junit] at org.eclipse.swt.widgets.Display.create(Display.java:805)
[junit] at org.eclipse.swt.graphics.Device.<init>(Device.java:130)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:696)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:687)
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.init(TestSWTJOGLGLCanvas01GLnAWT.java:83)
[junit]
[junit] FAILED
[junit]
[junit] junit.framework.AssertionFailedError:
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.release(TestSWTJOGLGLCanvas01GLnAWT.java:95)
[junit]
[junit] Tests run: 1, Failures: 1, Errors: 1, Time elapsed: 1.758 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641204400 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] SLOCK 1332641206080 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testcase: test(com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT): Caused an ERROR
[junit] Invalid thread access
[junit] org.eclipse.swt.SWTException: Invalid thread access
[junit] at org.eclipse.swt.SWT.error(SWT.java:4282)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4197)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4168)
[junit] at org.eclipse.swt.widgets.Display.error(Display.java:1065)
[junit] at org.eclipse.swt.widgets.Display.createDisplay(Display.java:822)
[junit] at org.eclipse.swt.widgets.Display.create(Display.java:805)
[junit] at org.eclipse.swt.graphics.Device.<init>(Device.java:130)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:696)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:687)
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.init(TestSWTJOGLGLCanvas01GLnAWT.java:83)
[junit]
[junit]
[junit] Testcase: test(com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT): FAILED
[junit]
[junit] junit.framework.AssertionFailedError:
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.release(TestSWTJOGLGLCanvas01GLnAWT.java:95)
[junit]
[junit]
[junit] Test com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT FAILED
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results-x32
[move] Moving 29 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results-x32
[move] Moving 105 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results-x32
[mkdir] Created dir: /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results
junit.run.local:
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.noui:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.088 sec
[junit]
[junit] Testcase: test took 0.016 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.088 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.089 sec
[junit]
[junit] Testcase: test took 0.016 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.089 sec
[junit]
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.newt.headless:
[echo] Testing com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(testRegionRendererR2T01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641210145 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] SGL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] haderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_TextureSize, location 2, size 1*2, count 1, matrix false, data java.nio.DirectFloatBufferU[pos=0 lim=2 cap=2]]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_TextureUnit, location 0, size 1*1, count 1, matrix false, data 0]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererR2T01)
[apply] junit.framework.TestListener: startTest(testRegionRendererMSAA01)
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA01)
[apply] junit.framework.TestListener: startTest(testRegionRendererMSAA02)
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] junit.framework.TestListener: endTest(testRegionRendererMSAA02)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.007 sec
[apply] ------------- Standard Output ---------------
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641210145 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 6, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=8 cap=512], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=768], alive true]
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_TextureSize, location 2, size 1*2, count 1, matrix false, data java.nio.DirectFloatBufferU[pos=0 lim=2 cap=2]]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_TextureUnit, location 0, size 1*1, count 1, matrix false, data 0]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -20.0/0.0 x-300.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=3, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] gca_Vertices: false
[apply] gca_TexCoords: false
[apply] ], activeAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], managedAttributes [
[apply] GLArrayDataServer[gca_Vertices, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 3, stride 12b 3c, initialSize 256, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=189 cap=768], alive true]
[apply] GLArrayDataServer[gca_TexCoords, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 63, components 2, stride 8b 2c, initialSize 256, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled false, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=126 cap=512], alive true]
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 3, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 2, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01 - testRegionRendererMSAA02
[apply] SLOCK 1332641212090 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRegionRendererR2T01 took 1.401 sec
[apply] Testcase: testRegionRendererMSAA01 took 0.246 sec
[apply] Testcase: testRegionRendererMSAA02 took 0.233 sec
[apply] SLOCK 1332641212090 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testTextRendererR2T01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641213564 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] junit.framework.TestListener: endTest(testTextRendererR2T01)
[apply] junit.framework.TestListener: startTest(testTextRendererMSAA01)
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] junit.framework.TestListener: endTest(testTextRendererMSAA01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 4.799 sec
[apply] ------------- Standard Output ---------------
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Caps sample buffers false, samples 0
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 0, SAMPLES 0
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] GL MSAA SETUP:
[apply] Caps realised GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Caps sample buffers true, samples 4
[apply] GL MULTISAMPLE true
[apply] GL SAMPLE_BUFFERS 1, SAMPLES 4
[apply] GL CSAA SETUP:
[apply] GL SAMPLE COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_COVERAGE false
[apply] GL SAMPLE_ALPHA_TO_ONE false
[apply] GL SAMPLE_COVERAGE false: SAMPLE_COVERAGE_VALUE 1.0, SAMPLE_COVERAGE_INVERT 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641213564 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=1, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 4, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 3, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererR2T01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/4, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Chosen: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply] Copyright 2010 Canonical Ltd. Licensed under the Ubuntu Font Licence 1.0
[apply] Ubuntu
[apply] Regular
[apply] DaltonMaagLtd: Ubuntu Regular 0.71
[apply] Ubuntu
[apply] Version 0.71
[apply] Ubuntu
[apply] Ubuntu and Canonical are registered trademarks of Canonical Ltd.
[apply] Dalton Maag Ltd
[apply] Dalton Maag Ltd
[apply] The Ubuntu Font Family are libre fonts funded by Canonical Ltd on behalf of the Ubuntu project. The font design work and technical implementation is being undertaken by Dalton Maag. The typeface is sans-serif, uses OpenType features and is manually hinted for clarity on desktop and mobile computing screens.
[apply]
[apply] The scope of the Ubuntu Font Family includes all the languages used by the various Ubuntu users around the world in tune with Ubuntu's philosophy which states that every user should be able to use their software in the language of their choice. The project is ongoing, and we expect the family will be extended to cover many written languages in the coming years.
[apply] http://www.daltonmaag.com/
[apply] http://www.daltonmaag.com/
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] *** 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] *** GLDebugMessage false
[apply] Matrix: -400.0/-30.0 x-1000.0 @0.0
[apply] Reshape: RenderState[ShaderState[
[apply] ShaderProgram[id=2, linked=true, inUse=true, program: 1,
[apply] ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader: 2, source]
[apply] ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader: 3, source]]
[apply] enabledAttributes [
[apply] ], activeAttributes [
[apply] ], managedAttributes [
[apply] ], activeUniforms [
[apply] GLUniformData[name gcu_Weight, location -1, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] ], managedUniforms [
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_PMVMatrix, location 2, size 4*4, count 2, matrix true, data java.nio.HeapFloatBuffer[pos=32 lim=64 cap=96]]
[apply] GLUniformData[name gcu_Alpha, location 0, size 1*1, count 1, matrix false, data 1.0]
[apply] GLUniformData[name gcu_ColorStatic, location 1, size 1*3, count 1, matrix false, data java.nio.HeapFloatBuffer[pos=0 lim=3 cap=3]]
[apply] ]
[apply] ]
[apply] ]
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply] Copyright (c) 2000 Bigelow & Holmes Inc. Pat. Des 289,421.
[apply] Lucida Bright
[apply] Regular
[apply] Lucida Bright Regular: B&H:2000
[apply] Lucida Bright Regular
[apply] January 28, 2000; 1.10 (JAVA)
[apply] LucidaBright
[apply] Lucida is a registered trademark of Bigelow & Holmes Inc.
[apply]
[apply] +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ** new frame ** (sleep: 100ms)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01 - testTextRendererMSAA01
[apply] SLOCK 1332641218302 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testTextRendererR2T01 took 3.357 sec
[apply] Testcase: testTextRendererMSAA01 took 1.279 sec
[apply] SLOCK 1332641218302 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641219721 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] junit.framework.TestListener: tests to run: 4
[apply] junit.framework.TestListener: startTest(test01GLDebugDisabled)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] junit.framework.TestListener: endTest(test01GLDebugDisabled)
[apply] junit.framework.TestListener: startTest(test01GLDebugEnabled)
[apply] junit.framework.TestListener: endTest(test01GLDebugEnabled)
[apply] junit.framework.TestListener: startTest(test02GLDebugError)
[apply] junit.framework.TestListener: endTest(test02GLDebugError)
[apply] junit.framework.TestListener: startTest(test03GLDebugInsert)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] junit.framework.TestListener: endTest(test03GLDebugInsert)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 1.324 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641219721 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugDisabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test01GLDebugEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test02GLDebugError
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT - test03GLDebugInsert
[apply] SLOCK 1332641220983 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebugDisabled took 1.052 sec
[apply] Testcase: test01GLDebugEnabled took 0.046 sec
[apply] Testcase: test02GLDebugError took 0.05 sec
[apply] Testcase: test03GLDebugInsert took 0.052 sec
[apply] SLOCK 1332641220983 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641222369 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01GLDebug01Disabled)
[apply] junit.framework.TestListener: endTest(test01GLDebug01Disabled)
[apply] junit.framework.TestListener: startTest(test01GLDebug01Enabled)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] junit.framework.TestListener: endTest(test01GLDebug01Enabled)
[apply] junit.framework.TestListener: startTest(test02GLDebug01Error)
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] junit.framework.TestListener: endTest(test02GLDebug01Error)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] SLOCK 1332641223777 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 1.469 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641222369 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Disabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] glDebug extension: null
[apply] glDebug enabled: false
[apply] glDebug sync: true
[apply] context version: 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test01GLDebug01Enabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug01NEWT - test02GLDebug01Error
[apply] SLOCK 1332641223777 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GLDebug01Disabled took 1.1 sec
[apply] Testcase: test01GLDebug01Enabled took 0.114 sec
[apply] Testcase: test02GLDebug01Error took 0.133 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641225182 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT
[apply] junit.framework.TestListener: tests to run: 12
[apply] junit.framework.TestListener: startTest(testVersion)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] -----------------------------------------------------------------------------------------------------
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[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
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[apply] Specification Title: GlueGen Java Bindings Generator
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[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.nativewindow
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[apply] Specification Vendor: null
[apply] Specification Version: null
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[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
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[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
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[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.newt
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[apply] Specification Vendor: null
[apply] Specification Version: null
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[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testVersion)
[apply] junit.framework.TestListener: startTest(testGLProfileDefault)
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
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[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
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[apply] GL3 true [3.2 (Core profile, arb, hardware)]
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[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
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[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@6b687e7c
[apply] GL_VENDOR NVIDIA Corporation
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[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] junit.framework.TestListener: endTest(testGLProfileDefault)
[apply] junit.framework.TestListener: startTest(testGLProfileMaxProgrammable)
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
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[apply] GL4bc false
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[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
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[apply] Profiles
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[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
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[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: endTest(testGLProfileMaxProgrammable)
[apply] junit.framework.TestListener: startTest(testGLProfileGL2ES1)
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[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
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[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
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[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES1)
[apply] junit.framework.TestListener: startTest(testGLProfileGL2ES2)
[apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@2e00e753
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] Profile GL4bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] Profile GL3bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] junit.framework.TestListener: endTest(testGLProfileGL2ES2)
[apply] junit.framework.TestListener: startTest(testGL4bc)
[apply] junit.framework.TestListener: endTest(testGL4bc)
[apply] junit.framework.TestListener: startTest(testGL3bc)
[apply] junit.framework.TestListener: endTest(testGL3bc)
[apply] junit.framework.TestListener: startTest(testGL2)
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@1b815bfb
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] Profile GL4 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] junit.framework.TestListener: endTest(testGL2)
[apply] junit.framework.TestListener: startTest(testGL4)
[apply] junit.framework.TestListener: endTest(testGL4)
[apply] junit.framework.TestListener: startTest(testGL3)
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@255d17d7
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] junit.framework.TestListener: endTest(testGL3)
[apply] junit.framework.TestListener: startTest(testGLES1)
[apply] junit.framework.TestListener: endTest(testGLES1)
[apply] junit.framework.TestListener: startTest(testGLES2)
[apply] junit.framework.TestListener: endTest(testGLES2)
[apply] Tests run: 12, Failures: 0, Errors: 0, Time elapsed: 2.487 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] GLProfile.getDefaultDevice(): MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] GLProfile.getDefault(): GLProfile[GL2/GL2.hw]
[apply] GLProfile.getMaxProgrammable(): GLProfile[GL3/GL3.hw]
[apply] GLProfile GL2ES1: GLProfile[GL2/GL2.hw]
[apply] GLProfile GL2ES2: GLProfile[GL2/GL2.hw]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641225182 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 8 / 8
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.nativewindow
[apply] Extension Name: null
[apply] Specification Title: null
[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.newt
[apply] Extension Name: null
[apply] Specification Title: null
[apply] Specification Vendor: null
[apply] Specification Version: null
[apply] Implementation Title: null
[apply] Implementation Vendor: null
[apply] Implementation Vendor ID: null
[apply] Implementation URL: null
[apply] Implementation Version: null
[apply] Implementation Branch: null
[apply] Implementation Commit: null
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testVersion
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@6b687e7c
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileDefault
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@53f64158
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileMaxProgrammable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@4ab122a1
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@2e00e753
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLProfileGL2ES2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] Profile GL4bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] Profile GL3bc n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3bc
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@1b815bfb
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL2
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] Profile GL4 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL4
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL3/GL3.hw]
[apply] CTX VERSION 3.2 (Core profile, arb, hardware) - 3.2 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@255d17d7
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 3.2 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 15
[apply] GL_ARB_instanced_arrays GL_ARB_occlusion_query2 GL_ARB_shader_bit_encoding GL_ARB_timer_query GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGL3
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] Profile GLES1 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] Profile GLES2 n/a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT - testGLES2
[apply] SLOCK 1332641227603 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testVersion took 1.102 sec
[apply] Testcase: testGLProfileDefault took 0.209 sec
[apply] Testcase: testGLProfileMaxProgrammable took 0.19 sec
[apply] Testcase: testGLProfileGL2ES1 took 0.216 sec
[apply] Testcase: testGLProfileGL2ES2 took 0.217 sec
[apply] Testcase: testGL4bc took 0 sec
[apply] Testcase: testGL3bc took 0 sec
[apply] Testcase: testGL2 took 0.216 sec
[apply] Testcase: testGL4 took 0 sec
[apply] Testcase: testGL3 took 0.2 sec
[apply] Testcase: testGLES1 took 0 sec
[apply] Testcase: testGLES2 took 0 sec
[apply] SLOCK 1332641227603 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT
[apply] junit.framework.TestListener: tests to run: 6
[apply] junit.framework.TestListener: startTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641229024 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ UIjunit.framework.TestListener: endTest(testReadPixelsGL_640x480xRGBAxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL_99x100xRGBxUB)
[apply] TestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL_99x100xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xRGBxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_99x100xRGBxUB)
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_99x100xRGBxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_640x480xREDxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_640x480xREDxUB)
[apply] junit.framework.TestListener: startTest(testReadPixelsGL2GL3_102x100xREDxUB)
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] junit.framework.TestListener: endTest(testReadPixelsGL2GL3_102x100xREDxUB)
[apply] SLOCK 1332641237273 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.314 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641229024 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 1228790
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 640x480, rowlenA1 2560, rowlenA4 2560, rowlenA8 2560: Required 1228800 remaining bytes in buffer, only had 307200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_640x480xRGBAxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 39590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39600 remaining bytes in buffer, only had 9900
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1908, type 0x1401, comps 4, 99x100, rowlenA1 396, rowlenA4 396, rowlenA8 400: Required 39996 remaining bytes in buffer, only had 39600
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 921590
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 640x480, rowlenA1 1920, rowlenA4 1920, rowlenA8 1920: Required 921600 remaining bytes in buffer, only had 230400
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 29690
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29700 remaining bytes in buffer, only had 7425
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 29997 remaining bytes in buffer, only had 29700
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1907, type 0x1401, comps 3, 99x100, rowlenA1 297, rowlenA4 300, rowlenA8 304: Required 30393 remaining bytes in buffer, only had 29700
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_99x100xRGBxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 307190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 640x480, rowlenA1 640, rowlenA4 640, rowlenA8 640: Required 307200 remaining bytes in buffer, only had 76800
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_640x480xREDxUB
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] OK Expected IndexOutOfBoundsException (size-10 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 10190
[apply] OK Expected IndexOutOfBoundsException (size/4 bytes): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10200 remaining bytes in buffer, only had 2550
[apply] OK Expected IndexOutOfBoundsException (alignment 4): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] OK Expected IndexOutOfBoundsException (alignment 8): fmt 0x1903, type 0x1401, comps 1, 102x100, rowlenA1 102, rowlenA4 104, rowlenA8 104: Required 10398 remaining bytes in buffer, only had 10200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT - testReadPixelsGL2GL3_102x100xREDxUB
[apply] SLOCK 1332641237273 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testReadPixelsGL_640x480xRGBAxUB took 2.225 sec
[apply] Testcase: testReadPixelsGL_99x100xRGBxUB took 1.178 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xRGBxUB took 1.21 sec
[apply] Testcase: testReadPixelsGL2GL3_99x100xRGBxUB took 1.176 sec
[apply] Testcase: testReadPixelsGL2GL3_640x480xREDxUB took 1.217 sec
[apply] Testcase: testReadPixelsGL2GL3_102x100xREDxUB took 1.18 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641238664 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01OneThread)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] junit.framework.TestListener: endTest(test01OneThread)
[apply] junit.framework.TestListener: startTest(test02TwoThreads)
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26ae533a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eda18ac
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test02TwoThreads)
[apply] junit.framework.TestListener: startTest(test16SixteenThreads)
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] JOGLTask 2: START: 300/0 - Thread-4-UserApp-jt2
[apply] JOGLTask 3: START: 450/0 - Thread-4-UserApp-jt3
[apply] JOGLTask 4: START: 600/0 - Thread-4-UserApp-jt4
[apply] JOGLTask 5: START: 750/0 - Thread-4-UserApp-jt5
[apply] JOGLTask 6: START: 900/0 - Thread-4-UserApp-jt6
[apply] JOGLTask 7: START: 1050/0 - Thread-4-UserApp-jt7
[apply] JOGLTask 9: START: 1350/0 - Thread-4-UserApp-jt9
[apply] JOGLTask 10: START: 1500/0 - Thread-4-UserApp-jt10
[apply] JOGLTask 12: START: 1800/0 - Thread-4-UserApp-jt12
[apply] JOGLTask 11: START: 1650/0 - Thread-4-UserApp-jt11
[apply] JOGLTask 13: START: 0/150 - Thread-4-UserApp-jt13
[apply] JOGLTask 14: START: 150/150 - Thread-4-UserApp-jt14
[apply] JOGLTask 8: START: 1200/0 - Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] JOGLTask 15: START: 300/150 - Thread-4-UserApp-jt15
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@236527f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c6210fb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a48edb5
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b142196
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9255c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ad3c6a3
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71f1235b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e4865ce
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3313beb5
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@554d7745
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50d17ec3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d95da8
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d358f03
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7402d5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@661736e
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a9cfec1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@291946c2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a747fa2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@366782a9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45b34126
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b7a4989
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.reshape FIN
[apply] JOGLTask 5: RUNNING: Thread-4-UserApp-jt5
[apply] JOGLTask 4: RUNNING: Thread-4-UserApp-jt4
[apply] JOGLTask 6: RUNNING: Thread-4-UserApp-jt6
[apply] JOGLTask 3: RUNNING: Thread-4-UserApp-jt3
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] JOGLTask 2: RUNNING: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7162e295
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1309de5b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ce53220
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 8: RUNNING: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d66426
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45490eb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f64b09c
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 15: RUNNING: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@dfa6d18
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@341049d3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@195ed659
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 12: RUNNING: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c78bc3b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ddc4c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@477a1767
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 11: RUNNING: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b12e7f7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@663b1f38
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@337ec9f7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 10: RUNNING: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d79953c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4934ce4a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d381d2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 13: RUNNING: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ed75415
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 14: RUNNING: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39697b67
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c24c4a3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e9c82e
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 7: RUNNING: Thread-4-UserApp-jt7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f855562
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aa89ce3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53d439fe
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 9: RUNNING: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-4-UserApp-jt5
[apply] JOGLTask 5: END: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 3: END: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-4-UserApp-jt4
[apply] JOGLTask 4: END: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 6: DONE/SYNC: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 6: END: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-4-UserApp-jt2
[apply] JOGLTask 2: END: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 8: DONE/SYNC: Thread-4-UserApp-jt8
[apply] JOGLTask 8: END: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 15: DONE/SYNC: Thread-4-UserApp-jt15
[apply] JOGLTask 15: END: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 12: DONE/SYNC: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 12: END: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 11: DONE/SYNC: Thread-4-UserApp-jt11
[apply] JOGLTask 11: END: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 10: DONE/SYNC: Thread-4-UserApp-jt10
[apply] JOGLTask 10: END: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 13: DONE/SYNC: Thread-4-UserApp-jt13
[apply] JOGLTask 13: END: Thread-4-UserApp-jt13
[apply] junit.framework.TestListener: endTest(test16SixteenThreads)
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 14: DONE/SYNC: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 14: END: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 9: DONE/SYNC: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 9: END: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 7: DONE/SYNC: Thread-4-UserApp-jt7
[apply] JOGLTask 7: END: Thread-4-UserApp-jt7
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.395 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641238664 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test01OneThread
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26ae533a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eda18ac
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test02TwoThreads
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] JOGLTask 0: START: 0/0 - Thread-4-UserApp-jt0
[apply] JOGLTask 1: START: 150/0 - Thread-4-UserApp-jt1
[apply] JOGLTask 2: START: 300/0 - Thread-4-UserApp-jt2
[apply] JOGLTask 3: START: 450/0 - Thread-4-UserApp-jt3
[apply] JOGLTask 4: START: 600/0 - Thread-4-UserApp-jt4
[apply] JOGLTask 5: START: 750/0 - Thread-4-UserApp-jt5
[apply] JOGLTask 6: START: 900/0 - Thread-4-UserApp-jt6
[apply] JOGLTask 7: START: 1050/0 - Thread-4-UserApp-jt7
[apply] JOGLTask 9: START: 1350/0 - Thread-4-UserApp-jt9
[apply] JOGLTask 10: START: 1500/0 - Thread-4-UserApp-jt10
[apply] JOGLTask 12: START: 1800/0 - Thread-4-UserApp-jt12
[apply] JOGLTask 11: START: 1650/0 - Thread-4-UserApp-jt11
[apply] JOGLTask 13: START: 0/150 - Thread-4-UserApp-jt13
[apply] JOGLTask 14: START: 150/150 - Thread-4-UserApp-jt14
[apply] JOGLTask 8: START: 1200/0 - Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] JOGLTask 15: START: 300/150 - Thread-4-UserApp-jt15
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@236527f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c6210fb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a48edb5
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 1: RUNNING: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b142196
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@16a9255c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3ad3c6a3
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt5,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@71f1235b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e4865ce
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3313beb5
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt6,5,main] GearsES2.reshape FIN
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@554d7745
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50d17ec3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d95da8
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d358f03
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7402d5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@661736e
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a9cfec1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@291946c2
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a747fa2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@366782a9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45b34126
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7b7a4989
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt2,5,main] GearsES2.reshape FIN
[apply] JOGLTask 5: RUNNING: Thread-4-UserApp-jt5
[apply] JOGLTask 4: RUNNING: Thread-4-UserApp-jt4
[apply] JOGLTask 6: RUNNING: Thread-4-UserApp-jt6
[apply] JOGLTask 3: RUNNING: Thread-4-UserApp-jt3
[apply] JOGLTask 0: RUNNING: Thread-4-UserApp-jt0
[apply] JOGLTask 2: RUNNING: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7162e295
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1309de5b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ce53220
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 8: RUNNING: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d66426
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45490eb5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f64b09c
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 15: RUNNING: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@dfa6d18
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@341049d3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@195ed659
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 12: RUNNING: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c78bc3b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ddc4c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@477a1767
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 11: RUNNING: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b12e7f7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@663b1f38
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@337ec9f7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 10: RUNNING: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d79953c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4934ce4a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@29d381d2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 13: RUNNING: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54c01e99
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1118fa47
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ed75415
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 14: RUNNING: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39697b67
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c24c4a3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@11e9c82e
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 7: RUNNING: Thread-4-UserApp-jt7
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f855562
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aa89ce3
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53d439fe
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 128x128, swapInterval 1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] JOGLTask 9: RUNNING: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 1: DONE/SYNC: Thread-4-UserApp-jt1
[apply] JOGLTask 1: END: Thread-4-UserApp-jt1
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 5: DONE/SYNC: Thread-4-UserApp-jt5
[apply] JOGLTask 5: END: Thread-4-UserApp-jt5
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 3: DONE/SYNC: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 3: END: Thread-4-UserApp-jt3
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 4: DONE/SYNC: Thread-4-UserApp-jt4
[apply] JOGLTask 4: END: Thread-4-UserApp-jt4
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 6: DONE/SYNC: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 6: END: Thread-4-UserApp-jt6
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 0: DONE/SYNC: Thread-4-UserApp-jt0
[apply] JOGLTask 0: END: Thread-4-UserApp-jt0
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 2: DONE/SYNC: Thread-4-UserApp-jt2
[apply] JOGLTask 2: END: Thread-4-UserApp-jt2
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 8: DONE/SYNC: Thread-4-UserApp-jt8
[apply] JOGLTask 8: END: Thread-4-UserApp-jt8
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 15: DONE/SYNC: Thread-4-UserApp-jt15
[apply] JOGLTask 15: END: Thread-4-UserApp-jt15
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 12: DONE/SYNC: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 12: END: Thread-4-UserApp-jt12
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 11: DONE/SYNC: Thread-4-UserApp-jt11
[apply] JOGLTask 11: END: Thread-4-UserApp-jt11
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 10: DONE/SYNC: Thread-4-UserApp-jt10
[apply] JOGLTask 10: END: Thread-4-UserApp-jt10
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 13: DONE/SYNC: Thread-4-UserApp-jt13
[apply] JOGLTask 13: END: Thread-4-UserApp-jt13
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 14: DONE/SYNC: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 14: END: Thread-4-UserApp-jt14
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 9: DONE/SYNC: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] JOGLTask 9: END: Thread-4-UserApp-jt9
[apply] Thread[Thread-4-UserApp-jt0-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] JOGLTask 7: DONE/SYNC: Thread-4-UserApp-jt7
[apply] JOGLTask 7: END: Thread-4-UserApp-jt7
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT - test16SixteenThreads
[apply] SLOCK 1332641244991 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneThread took 2.235 sec
[apply] Testcase: test02TwoThreads took 1.348 sec
[apply] Testcase: test16SixteenThreads took 2.592 sec
[apply] SLOCK 1332641244991 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641246484 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 8 / 8
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] junit.framework.TestListener: startTest(testMain)
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@39cf4a2c
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] junit.framework.TestListener: endTest(testMain)
[apply] SLOCK 1332641247718 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.305 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641246484 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] -----------------------------------------------------------------------------------------------------
[apply] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[apply] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[apply] int8 1 / 1, int16 2 / 2
[apply] int 4 / 4, long 8 / 8
[apply] int32 4 / 4, int64 8 / 8
[apply] float 4 / 4, double 8 / 8, ldouble 16 / 16
[apply] pointer 8 / 8, page 4096
[apply] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[apply] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: com.jogamp.common
[apply] Extension Name: com.jogamp.common
[apply] Specification Title: GlueGen Java Bindings Generator
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: GlueGen Run-Time
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b525-20120323
[apply] Implementation Branch: master
[apply] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[apply] -----------------------------------------------------------------------------------------------------
[apply] -----------------------------------------------------------------------------------------------------
[apply] Package: javax.media.opengl
[apply] Extension Name: javax.media.opengl
[apply] Specification Title: Java Bindings for OpenGL API Specification
[apply] Specification Vendor: JogAmp Community
[apply] Specification Version: 2.0
[apply] Implementation Title: Java Bindings for OpenGL Runtime Environment
[apply] Implementation Vendor: JogAmp Community
[apply] Implementation Vendor ID: com.jogamp
[apply] Implementation URL: http://jogamp.org/
[apply] Implementation Version: 2.0-b709-20120325
[apply] Implementation Branch: master
[apply] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[apply] -----------------------------------------------------------------------------------------------------
[apply] Default Profiles
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply]
[apply] Desktop Capabilities:
[apply] none
[apply]
[apply] EGL Capabilities:
[apply] none
[apply]
[apply]
[apply] -----------------------------------------------------------------------------------------------------
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[apply] Native
[apply] GL4bc false
[apply] GL4 false
[apply] GL3bc false
[apply] GL3 true [3.2 (Core profile, arb, hardware)]
[apply] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[apply] GL2ES1 true
[apply] GLES1 false
[apply] GL2ES2 true
[apply] GLES2 false
[apply] Profiles
[apply] GLProfile[GL2ES2/GL2.hw]
[apply] GLProfile[GL2ES1/GL2.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL3/GL3.hw]
[apply] GLProfile[GL2/GL2.hw]
[apply] GLProfile[GL2GL3/GL2.hw]
[apply] default GLProfile[GL2/GL2.hw]
[apply]
[apply] Swap Interval -1
[apply] GL Profile GLProfile[GL2/GL2.hw]
[apply] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[apply] GL jogamp.opengl.gl4.GL4bcImpl@39cf4a2c
[apply] GL_VENDOR NVIDIA Corporation
[apply] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION 2.1 NVIDIA-7.18.11
[apply] GL_EXTENSIONS 133
[apply] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[apply] GLX_EXTENSIONS 0
[apply]
[apply] GLSL true, shader-compiler: true
[apply] -----------------------------------------------------------------------------------------------------
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT - testMain
[apply] SLOCK 1332641247718 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testMain took 1.173 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641249135 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testWriteRead01a)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.setjunit.framework.TestListener: endTest(testWriteRead01a)
[apply] junit.framework.TestListener: startTest(testWriteRead01b)
[apply] Up: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] junit.framework.TestListener: endTest(testWriteRead01b)
[apply] SLOCK 1332641252422 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.35 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641249135 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01a
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT - testWriteRead01b
[apply] SLOCK 1332641252422 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteRead01a took 2.109 sec
[apply] Testcase: testWriteRead01b took 1.119 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeak)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeak)
[apply] junit.framework.TestListener: startTest(testX11WindowMemoryLeakOffscreenWindow)
[apply] junit.framework.TestListener: endTest(testX11WindowMemoryLeakOffscreenWindow)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.101 sec
[apply]
[apply] Testcase: testX11WindowMemoryLeak took 1.951 sec
[apply] Testcase: testX11WindowMemoryLeakOffscreenWindow took 0.099 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641257223 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e79839
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] junit.framework.TestListener: endTest(test01)
[apply] SLOCK 1332641259223 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.06 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641257223 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e79839
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] swap group max groups -1, barriers -1, false
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT - test01
[apply] SLOCK 1332641259223 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.98 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641260610 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] Gears: Init: jogamp.opengl.GLPbufferImpl@56609959
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e84cc09[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb802066510,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb80145da40, jogamp.opengl.gl4.GL4bcImpl@dcb52ae,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb802066510,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <1fa12495, c68c26c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@580eac5a[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb80207b7f0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb801489190, jogamp.opengl.gl4.GL4bcImpl@6e79839,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb80207b7f0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <4ebac9b9, 4911b910>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5a02c35e[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb801492c80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb8014882f0, jogamp.opengl.gl4.GL4bcImpl@3c50507,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb801492c80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <7bcd107f, 53f64158>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] junit.framework.TestListener: endTest(test01)
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.971 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641260610 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] Gears: Init: jogamp.opengl.GLPbufferImpl@56609959
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e84cc09[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb802066510,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb80145da40, jogamp.opengl.gl4.GL4bcImpl@dcb52ae,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb802066510,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <1fa12495, c68c26c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801421e40
[apply] , SurfaceHandle 0x7fb802066510 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@1e22ab57, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <761eec35, 6825c828>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <877ef83, 7a0d85cc>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 2], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@580eac5a[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb80207b7f0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb801489190, jogamp.opengl.gl4.GL4bcImpl@6e79839,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb80207b7f0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <4ebac9b9, 4911b910>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb80206da60
[apply] , SurfaceHandle 0x7fb80207b7f0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@371bed71, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3f9f3736, 6de1dadb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 3], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@5a02c35e[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb801492c80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb8014882f0, jogamp.opengl.gl4.GL4bcImpl@3c50507,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@4e4ee70b,
[apply] handle 0x7fb801492c80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <7bcd107f, 53f64158>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb801490370
[apply] , SurfaceHandle 0x7fb801492c80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@194835fb, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <53cffeb4, 7c5b0668>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT - test01
[apply] SLOCK 1332641262520 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.909 sec
[apply] SLOCK 1332641262520 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641263988 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4178460d[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c38217d0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c1c90960, jogamp.opengl.gl4.GL4bcImpl@506f9b8e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c38217d0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]], lock <4f4db0e3, 75982fc1>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@761eec35[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3849a70,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c1c14fb0, jogamp.opengl.gl4.GL4bcImpl@371bed71,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3849a70,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]], lock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-7-Animator-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e79839[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3862c60,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c385db30, jogamp.opengl.gl4.GL4bcImpl@7c5b0668,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3862c60,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]], lock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-7-Animator-2>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3c50507[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c1cac520,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c387afd0, jogamp.opengl.gl4.GL4bcImpl@3fb6101e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c1cac520,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]], lock <49dc423f, 1b815bfb>[count 1, qsz 0, owner <Thread-7-Animator-3>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] junit.framework.TestListener: endTest(test01)
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.461 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641263988 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@4178460d[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c38217d0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c1c90960, jogamp.opengl.gl4.GL4bcImpl@506f9b8e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c38217d0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]], lock <4f4db0e3, 75982fc1>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1c7d780
[apply] , SurfaceHandle 0x7fe2c38217d0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@f06fc94, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <13b06041, 207f5580>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>], windowLock <7c6572b, 6e84cc09>[count 1, qsz 0, owner <Thread-7-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@761eec35[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3849a70,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c1c14fb0, jogamp.opengl.gl4.GL4bcImpl@371bed71,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3849a70,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]], lock <a81b1fb, 48cbdb20>[count 1, qsz 0, owner <Thread-7-Animator-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 2, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c38465d0
[apply] , SurfaceHandle 0x7fe2c3849a70 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@68ed662d, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <39cf4a2c, 580eac5a>[count 1, qsz 0, owner <Thread-7-Animator-1>], windowLock <2b5575e0, 77addb59>[count 1, qsz 1, owner <Thread-7-Animator-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@6e79839[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3862c60,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c385db30, jogamp.opengl.gl4.GL4bcImpl@7c5b0668,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c3862c60,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]], lock <3c01d5a0, 1c701a27>[count 1, qsz 0, owner <Thread-7-Animator-2>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 3, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c385da00
[apply] , SurfaceHandle 0x7fe2c3862c60 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@a995a79, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-7-Animator-2>], windowLock <194835fb, 53cffeb4>[count 1, qsz 1, owner <Thread-7-Animator-2>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3c50507[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c1cac520,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fe2c387afd0, jogamp.opengl.gl4.GL4bcImpl@3fb6101e,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@45d6a56e,
[apply] handle 0x7fe2c1cac520,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]], lock <49dc423f, 1b815bfb>[count 1, qsz 0, owner <Thread-7-Animator-3>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 4, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fe2c1ca9a90
[apply] , SurfaceHandle 0x7fe2c1cac520 (lockedExt window false, surface false)
[apply] , Pos 0/278 (auto false), size 256x256
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 1 [com.jogamp.newt.opengl.GLWindow$1@3d5311bd, ], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <18b1aebf, 39478a43>[count 1, qsz 0, owner <Thread-7-Animator-3>], windowLock <7c65216, 6d372656>[count 1, qsz 0, owner <Thread-7-Animator-3>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list reused: 1
[apply] gear2 list reused: 2
[apply] gear3 list reused: 3
[apply] Gears: Reshape 0/0 256x256
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT2 - test01
[apply] SLOCK 1332641267388 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.4 sec
[apply] SLOCK 1332641267388 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641268892 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES1/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a995a79
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5a02c35e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6b687e7c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.testjunit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.994 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641268892 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES1/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@7c2e1f1f
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@37fd6bea
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5eb7ec5d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@a995a79
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@5a02c35e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6b687e7c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK 1332641270824 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.92 sec
[apply] .junit.jogl.acore.TestSharedContextVBOES1NEWT - test01
[apply] SLOCK 1332641270824 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641272227 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72c743eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@783c342b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388530b8
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d6065
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.testjunit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.1 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641272227 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2ES2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72c743eb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@783c342b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@388530b8
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69d6065
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] SLOCK 1332641274266 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.037 sec
[apply] .junit.jogl.acore.TestSharedContextVBOES2NEWT - test01
[apply] SLOCK 1332641274266 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641275660 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ab122a1
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33589e56
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f033a6f
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39478a43
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255d17d7
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26ae533a
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Exception in thread "Thread-4-UserApp-Animator-1" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Exception in thread "Thread-4-UserApp-Animator-2" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Exception in thread "Thread-4-UserApp-Animator-3" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.57 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641275660 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ab122a1
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@33589e56
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f033a6f
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39478a43
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255d17d7
[apply] gear2 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] gear3 reused: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26ae533a
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 256x256, swapInterval 0
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Exception in thread "Thread-4-UserApp-Animator-1" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Exception in thread "Thread-4-UserApp-Animator-2" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Exception in thread "Thread-4-UserApp-Animator-3" javax.media.opengl.GLException: Invalid state: GLArrayDataServer[mgl_InterleaveArray, index -1, location -1, isVertexAttribute false, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 0, components 6, stride 24b 6c, initialSize 82, vboEnabled false, vboName 0, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed false, bufferEnabled false, bufferWritten false, buffer null, alive false]
[apply] at com.jogamp.opengl.util.GLArrayDataClient.checkSeal(GLArrayDataClient.java:345)
[apply] at com.jogamp.opengl.util.GLArrayDataClient.enableBuffer(GLArrayDataClient.java:157)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:80)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2.draw(GearsObjectES2.java:98)
[apply] at com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2.display(GearsES2.java:283)
[apply] at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:189)
[apply] at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:177)
[apply] at com.jogamp.newt.opengl.GLWindow$DisplayAction.run(GLWindow.java:630)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:425)
[apply] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[apply] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[apply] at com.jogamp.opengl.util.DefaultAnimatorImpl.display(DefaultAnimatorImpl.java:50)
[apply] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[apply] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[apply] at java.lang.Thread.run(Thread.java:680)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 - test01
[apply] SLOCK 1332641279167 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 2.467 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT2 - test01
[apply] SLOCK 1332641279167 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01OneLife)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641280576 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77addb59
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@371bed71
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1018 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test01OneLife)
[apply] junit.framework.TestListener: startTest(test01AnotherLife)
[apply] Total: 2291.869ms
[apply] GLProfile.initSingleton(): 954.328ms
[apply] Demo Code: 1336.398ms
[apply] GLProfile.shutdown(COMPLETE): 1.143ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1020 ms, 58.8 fps, 17 ms/f; total: 60 f, 58.8 fps, 17 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1746.034ms
[apply] GLProfile.initSingleton(): 540.757ms
[apply] Demo Code: 1205.227ms
[apply] GLProfile.shutdown(COMPLETE): 0.05ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] junit.framework.TestListener: endTest(test01AnotherLife)
[apply] junit.framework.TestListener: startTest(test01TwoLifes)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496614e7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce66f56
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 994 ms, 60.3 fps, 16 ms/f; total: 60 f, 60.3 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1650.481ms
[apply] GLProfile.initSingleton(): 555.567ms
[apply] Demo Code: 1094.859ms
[apply] GLProfile.shutdown(COMPLETE): 0.055ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a897a9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d7cec96
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1004 ms, 59.7 fps, 16 ms/f; total: 60 f, 59.7 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1717.657ms
[apply] GLProfile.initSingleton(): 537.022ms
[apply] Demo Code: 1180.391ms
[apply] GLProfile.shutdown(COMPLETE): 0.244ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] junit.framework.TestListener: endTest(test01TwoLifes)
[apply] SLOCK 1332641288055 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.541 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641280576 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77addb59
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@371bed71
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1018 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 2291.869ms
[apply] GLProfile.initSingleton(): 954.328ms
[apply] Demo Code: 1336.398ms
[apply] GLProfile.shutdown(COMPLETE): 1.143ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1020 ms, 58.8 fps, 17 ms/f; total: 60 f, 58.8 fps, 17 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1746.034ms
[apply] GLProfile.initSingleton(): 540.757ms
[apply] Demo Code: 1205.227ms
[apply] GLProfile.shutdown(COMPLETE): 0.05ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496614e7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce66f56
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0 s: 60 f / 994 ms, 60.3 fps, 16 ms/f; total: 60 f, 60.3 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1650.481ms
[apply] GLProfile.initSingleton(): 555.567ms
[apply] Demo Code: 1094.859ms
[apply] GLProfile.shutdown(COMPLETE): 0.055ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a897a9
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2d7cec96
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1004 ms, 59.7 fps, 16 ms/f; total: 60 f, 59.7 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1717.657ms
[apply] GLProfile.initSingleton(): 537.022ms
[apply] Demo Code: 1180.391ms
[apply] GLProfile.shutdown(COMPLETE): 0.244ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT - test01TwoLifes
[apply] SLOCK 1332641288055 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneLife took 2.295 sec
[apply] Testcase: test01AnotherLife took 1.747 sec
[apply] Testcase: test01TwoLifes took 3.369 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(test01OneLife)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641289445 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a81b1fb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48cbdb20
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f9f3736
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1011 ms, 59.3 fps, 16 ms/f; total: 60 f, 59.3 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test01OneLife)
[apply] junit.framework.TestListener: startTest(test01AnotherLife)
[apply] Total: 2263.075ms
[apply] GLProfile.initSingleton(): 955.592ms
[apply] Demo Code: 1306.469ms
[apply] GLProfile.shutdown(SHARED): 1.014ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1015 ms, 59.1 fps, 16 ms/f; total: 60 f, 59.1 fps, 16 ms/f
[apply] junit.framework.TestListener: endTest(test01AnotherLife)
[apply] junit.framework.TestListener: startTest(test01TwoLifes)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1346.601ms
[apply] GLProfile.initSingleton(): 126.452ms
[apply] Demo Code: 1220.104ms
[apply] GLProfile.shutdown(SHARED): 0.045ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cba5bdb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ee49dcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53343ed0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1019 ms, 58.8 fps, 16 ms/f; total: 60 f, 58.8 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1333.746ms
[apply] GLProfile.initSingleton(): 126.613ms
[apply] Demo Code: 1207.037ms
[apply] GLProfile.shutdown(SHARED): 0.096ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d56b37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a897a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1017 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(test01TwoLifes)
[apply] Total: 1334.196ms
[apply] GLProfile.initSingleton(): 124.798ms
[apply] Demo Code: 1209.349ms
[apply] GLProfile.shutdown(SHARED): 0.049ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] SLOCK 1332641295793 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 6.41 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641289445 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a81b1fb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48cbdb20
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f9f3736
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1011 ms, 59.3 fps, 16 ms/f; total: 60 f, 59.3 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 2263.075ms
[apply] GLProfile.initSingleton(): 955.592ms
[apply] Demo Code: 1306.469ms
[apply] GLProfile.shutdown(SHARED): 1.014ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01OneLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d5311bd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@18b1aebf
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1015 ms, 59.1 fps, 16 ms/f; total: 60 f, 59.1 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1346.601ms
[apply] GLProfile.initSingleton(): 126.452ms
[apply] Demo Code: 1220.104ms
[apply] GLProfile.shutdown(SHARED): 0.045ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01AnotherLife
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cba5bdb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ee49dcd
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53343ed0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1019 ms, 58.8 fps, 16 ms/f; total: 60 f, 58.8 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1333.746ms
[apply] GLProfile.initSingleton(): 126.613ms
[apply] Demo Code: 1207.037ms
[apply] GLProfile.shutdown(SHARED): 0.096ms
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d56b37
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27a897a9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] 1 s: 60 f / 1017 ms, 58.9 fps, 16 ms/f; total: 60 f, 58.9 fps, 16 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Total: 1334.196ms
[apply] GLProfile.initSingleton(): 124.798ms
[apply] Demo Code: 1209.349ms
[apply] GLProfile.shutdown(SHARED): 0.049ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedNEWT - test01TwoLifes
[apply] SLOCK 1332641295793 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OneLife took 2.265 sec
[apply] Testcase: test01AnotherLife took 1.347 sec
[apply] Testcase: test01TwoLifes took 2.669 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testMultiSampleAA4)
[apply]
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] junit.framework.TestListener: endTest(testMultiSampleAA4)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.694 sec
[apply] ------------- Standard Error -----------------
[apply]
[apply] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] Chosen : GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply]
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testMultiSampleAA4 took 1.642 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641300185 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] junit.framework.TestListener: startTest(test01OpaqueDecorated)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6de1dadb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e79839
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test01OpaqueDecorated)
[apply] junit.framework.TestListener: startTest(test01TransparentDecorated)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c623af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test01TransparentDecorated)
[apply] junit.framework.TestListener: startTest(test01TransparentUndecorated)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK 1332641303432 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(test01TransparentUndecorated)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 3.309 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641300185 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6de1dadb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e79839
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01OpaqueDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c623af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT - test01TransparentUndecorated
[apply] SLOCK 1332641303432 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01OpaqueDecorated took 0.828 sec
[apply] Testcase: test01TransparentDecorated took 0.72 sec
[apply] Testcase: test01TransparentUndecorated took 0.7 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641304856 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1fa12495
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@c68c26c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@31b446d1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.853 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641304856 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1fa12495
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@c68c26c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@31b446d1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT - test01
[apply] SLOCK 1332641306648 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.733 sec
[apply] SLOCK 1332641306648 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641308037 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1d329642
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] junit.framework.TestListener: endTest(test01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.858 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641308037 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1d329642
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT - test01
[apply] SLOCK 1332641309833 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.737 sec
[apply] SLOCK 1332641309833 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641311209 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312256 d 1ms]]
[apply] junit.framework.TestListener: startTest(testElektronenMultiplizierer01)
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312278 d 454ms]]
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312255 d 1489ms]], [ 242346498 / -585754160 640 x 480 ]]
[apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1308300
[apply] 8 s: 60 f / 8015 ms, 7.4 fps, 133 ms/f; total: 60 f, 7.4 fps, 133 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641320985 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] junit.framework.TestListener: endTest(testElektronenMultiplizierer01)
[apply] SLOCK 1332641321045 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 9.896 sec
[apply] ------------- Standard Output ---------------
[apply] NEW SYNC EVENT! tSyncEventNumber=1 tSyncTime=1249500
[apply] NEW SYNC EVENT! tSyncEventNumber=2 tSyncTime=1308300
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641311209 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312256 d 1ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312278 d 454ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641312255 d 1489ms]], [ 242346498 / -585754160 640 x 480 ]]
[apply] 8 s: 60 f / 8015 ms, 7.4 fps, 133 ms/f; total: 60 f, 7.4 fps, 133 ms/f
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641320985 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT - testElektronenMultiplizierer01
[apply] SLOCK 1332641321045 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testElektronenMultiplizierer01 took 8.81 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641322444 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] junit.framework.TestListener: startTest(test01GL2ES2)
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window resized: 64/64 200x200
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 200x200, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.318 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641322444 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window resized: 64/64 200x200
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 200x200, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT - test01GL2ES2
[apply] SLOCK 1332641324701 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 2.192 sec
[apply] SLOCK 1332641324701 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01GL2ES2)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641326091 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@31b446d1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] 1 s: 60 f / 1052 ms, 57.0 fps, 17 ms/f; total: 60 f, 57.0 fps, 17 ms/f
[apply] junit.framework.TestListener: endTest(test01GL2ES2)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.308 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641326091 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] Loop 1/1
[apply] requested: vsync false, GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] NW chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] GL chosen: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] window pos/siz: 64/64 512x512, [ l 0, r 0 - t 22, b 0 - 0x22]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@31b446d1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape 0/0 512x512, swapInterval -1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] 1 s: 60 f / 1052 ms, 57.0 fps, 17 ms/f; total: 60 f, 57.0 fps, 17 ms/f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] SLOCK 1332641328337 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01GL2ES2 took 2.187 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestRedSquareES2NEWT - test01GL2ES2
[apply] SLOCK 1332641328337 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641329731 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] junit.framework.TestListener: startTest(test01)
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3f829e6f[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2802bd3a,
[apply] handle 0x7fc271952aa0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fc270463200, jogamp.opengl.gl4.GL4bcImpl@276a38b5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2802bd3a,
[apply] handle 0x7fc271952aa0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <2eb1074a, 6855a338>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 512x512
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] junit.framework.TestListener: endTest(test01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.882 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641329731 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] Gears: Init: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1], GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.gl2.Gears@3f829e6f[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2802bd3a,
[apply] handle 0x7fc271952aa0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fc270463200, jogamp.opengl.gl4.GL4bcImpl@276a38b5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2802bd3a,
[apply] handle 0x7fc271952aa0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]], lock <2eb1074a, 6855a338>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc27044e770
[apply] , SurfaceHandle 0x7fc271952aa0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 512x512
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@4bd53f5b, com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, ], MouseListeners num 0 [], KeyListeners num 2 [com.jogamp.opengl.test.junit.util.QuitAdapter@1d329642, com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT$1@6426d607, ], surfaceLock <31ad98ef, 7c138c63>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>], windowLock <6765f738, 5749b290>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1>]]]
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 list created: 1
[apply] gear2 list created: 2
[apply] gear3 list created: 3
[apply] Gears: Reshape 0/0 512x512
[apply] Gears: Dispose
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT - test01
[apply] SLOCK 1332641331551 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 0.801 sec
[apply] SLOCK 1332641331551 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641332953 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] junit.framework.TestListener: startTest(testOnScreenDecorated)
[apply] junit.framework.TestListener: endTest(testOnScreenDecorated)
[apply] junit.framework.TestListener: startTest(testOnScreenUndecorated)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] junit.framework.TestListener: endTest(testOnScreenUndecorated)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.268 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641332953 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenDecorated
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT - testOnScreenUndecorated
[apply] SLOCK 1332641336161 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testOnScreenDecorated took 1.139 sec
[apply] Testcase: testOnScreenUndecorated took 1.058 sec
[apply] SLOCK 1332641336161 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641337562 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fa963167420, DebugGL4bc [ implementing javax.media.opengl.GL4bc,
[apply] downstream: jogamp.opengl.gl4.GL4bcImpl@3f3f210f
[apply] ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@49938039,
[apply] handle 0x7fa96316cd80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fa963162520
[apply] , SurfaceHandle 0x7fa96316cd80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <72c743eb, 783c342b>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <388530b8, 30419d05>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <23abcc03, 63deeb40>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] junit.framework.TestListener: endTest(test01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] SLOCK 1332641338901 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.41 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641337562 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fa963167420, DebugGL4bc [ implementing javax.media.opengl.GL4bc,
[apply] downstream: jogamp.opengl.gl4.GL4bcImpl@3f3f210f
[apply] ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@49938039,
[apply] handle 0x7fa96316cd80,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fa963162520
[apply] , SurfaceHandle 0x7fa96316cd80 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <72c743eb, 783c342b>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <388530b8, 30419d05>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <23abcc03, 63deeb40>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01 - test01
[apply] SLOCK 1332641338901 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.275 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641340296 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] junit.framework.TestListener: startTest(testShaderState01Validation)
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb460c511d0, jogamp.opengl.gl4.GL4bcImpl@783c342b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb460c3ca50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb461866ba0
[apply] , SurfaceHandle 0x7fb460c3ca50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <30419d05, 23abcc03>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <63deeb40, 4026e9f9>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3acafb56, 643ae941>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] junit.framework.TestListener: endTest(testShaderState01Validation)
[apply] junit.framework.TestListener: startTest(testShaderState00PerformanceSingleKeepEnabled)
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb46186a510, jogamp.opengl.gl4.GL4bcImpl@48a77106,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb4618698b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb460c41b90
[apply] , SurfaceHandle 0x7fb4618698b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <68ed662d, 39cf4a2c>[count 1, qsz 0, owner <Thread-9>], windowLock <580eac5a, 2b5575e0>[count 1, qsz 0, owner <Thread-9>]]], lock <77addb59, 371bed71>[count 1, qsz 0, owner <Thread-9>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.524s: 600f, 1145.0 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] junit.framework.TestListener: endTest(testShaderState00PerformanceSingleKeepEnabled)
[apply] junit.framework.TestListener: startTest(testShaderState00PerformanceSingleToggleEnable)
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb46189cee0, jogamp.opengl.gl4.GL4bcImpl@4911b910,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb460c4a380,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb46186d7e0
[apply] , SurfaceHandle 0x7fb460c4a380 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <2a8ceeea, a995a79>[count 1, qsz 0, owner <Thread-11>], windowLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-11>]]], lock <194835fb, 53cffeb4>[count 1, qsz 0, owner <Thread-11>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.623s: 600f, 963.0 fps, 1 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] junit.framework.TestListener: endTest(testShaderState00PerformanceSingleToggleEnable)
[apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb461885490, jogamp.opengl.gl4.GL4bcImpl@53f64158,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb46186d7e0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb460c41670
[apply] , SurfaceHandle 0x7fb46186d7e0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <4c3c2378, 3cc262>[count 1, qsz 0, owner <Thread-13>], windowLock <14fdb00d, 1b31303f>[count 1, qsz 0, owner <Thread-13>]]], lock <3a56860b, 67a5a19>[count 1, qsz 0, owner <Thread-13>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.427s: 600f, 1405.1 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 3.415 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641340296 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb460c511d0, jogamp.opengl.gl4.GL4bcImpl@783c342b,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb460c3ca50,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb461866ba0
[apply] , SurfaceHandle 0x7fb460c3ca50 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <30419d05, 23abcc03>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <63deeb40, 4026e9f9>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <3acafb56, 643ae941>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 1, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01Validation
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb46186a510, jogamp.opengl.gl4.GL4bcImpl@48a77106,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb4618698b0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb460c41b90
[apply] , SurfaceHandle 0x7fb4618698b0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <68ed662d, 39cf4a2c>[count 1, qsz 0, owner <Thread-9>], windowLock <580eac5a, 2b5575e0>[count 1, qsz 0, owner <Thread-9>]]], lock <77addb59, 371bed71>[count 1, qsz 0, owner <Thread-9>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable false: 0.524s: 600f, 1145.0 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleKeepEnabled
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb46189cee0, jogamp.opengl.gl4.GL4bcImpl@4911b910,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb460c4a380,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb46186d7e0
[apply] , SurfaceHandle 0x7fb460c4a380 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <2a8ceeea, a995a79>[count 1, qsz 0, owner <Thread-11>], windowLock <5a02c35e, 6b687e7c>[count 1, qsz 0, owner <Thread-11>]]], lock <194835fb, 53cffeb4>[count 1, qsz 0, owner <Thread-11>], mode NSOPENGL]
[apply] screen #1
[apply] testShaderState00PerformanceSingle toggleEnable true: 0.623s: 600f, 963.0 fps, 1 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState00PerformanceSingleToggleEnable
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fb461885490, jogamp.opengl.gl4.GL4bcImpl@53f64158,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@388530b8,
[apply] handle 0x7fb46186d7e0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fb460c41670
[apply] , SurfaceHandle 0x7fb46186d7e0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <4c3c2378, 3cc262>[count 1, qsz 0, owner <Thread-13>], windowLock <14fdb00d, 1b31303f>[count 1, qsz 0, owner <Thread-13>]]], lock <3a56860b, 67a5a19>[count 1, qsz 0, owner <Thread-13>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.427s: 600f, 1405.1 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332641343649 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testShaderState01Validation took 1.205 sec
[apply] Testcase: testShaderState00PerformanceSingleKeepEnabled took 0.692 sec
[apply] Testcase: testShaderState00PerformanceSingleToggleEnable took 0.788 sec
[apply] Testcase: testShaderState01PerformanceDouble took 0.607 sec
[apply] SLOCK 1332641343649 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT
[apply] junit.framework.TestListener: tests to run: 3
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Linked)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641345059 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b457230, jogamp.opengl.gl4.GL4bcImpl@49938039,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0c968c00,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0b451200
[apply] , SurfaceHandle 0x7f9b0c968c00 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <783c342b, 388530b8>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <30419d05, 23abcc03>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <63deeb40, 4026e9f9>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Linked)
[apply] junit.framework.TestListener: startTest(testShaderState01ValidationSP1Unlinked)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b448ce0, jogamp.opengl.gl4.GL4bcImpl@32955cd5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0b457050,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0c962f70
[apply] , SurfaceHandle 0x7f9b0b457050 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <6c01bde4, 6659fb21>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1d766806, 48a77106>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <68ed662d, 39cf4a2c>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] junit.framework.TestListener: endTest(testShaderState01ValidationSP1Unlinked)
[apply] junit.framework.TestListener: startTest(testShaderState01PerformanceDouble)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b443da0, jogamp.opengl.gl4.GL4bcImpl@3f9f3736,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0b459440,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0b454f50
[apply] , SurfaceHandle 0x7f9b0b459440 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <6de1dadb, 6e79839>[count 1, qsz 0, owner <Thread-10>], windowLock <4ebac9b9, 4911b910>[count 1, qsz 0, owner <Thread-10>]]], lock <2a8ceeea, a995a79>[count 1, qsz 0, owner <Thread-10>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.514s: 600f, 1167.3 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] junit.framework.TestListener: endTest(testShaderState01PerformanceDouble)
[apply] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 2.285 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641345059 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b457230, jogamp.opengl.gl4.GL4bcImpl@49938039,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0c968c00,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0b451200
[apply] , SurfaceHandle 0x7f9b0c968c00 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <783c342b, 388530b8>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <30419d05, 23abcc03>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <63deeb40, 4026e9f9>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Linked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b448ce0, jogamp.opengl.gl4.GL4bcImpl@32955cd5,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0b457050,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-20, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-2, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0c962f70
[apply] , SurfaceHandle 0x7f9b0b457050 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <6c01bde4, 6659fb21>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <1d766806, 48a77106>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <68ed662d, 39cf4a2c>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] vertices0: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 1, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors0: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 2, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] vertices1: GLArrayDataServer[mgl_Vertex, index -1, location 0, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 3, stride 12b 3c, initialSize 4, vboEnabled true, vboName 3, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=12 cap=12], alive true]
[apply] colors1: GLArrayDataServer[mgl_Color, index -1, location 5, isVertexAttribute true, dataType 5126, bufferClazz class java.nio.FloatBuffer, elements 4, components 4, stride 16b 4c, initialSize 4, vboEnabled true, vboName 4, vboUsage 0x88e4, vboTarget 0x8892, vboOffset 0x0, sealed true, bufferEnabled true, bufferWritten true, buffer java.nio.DirectFloatBufferU[pos=0 lim=16 cap=16], alive true]
[apply] screen #1
[apply] screen #2
[apply] screen #3
[apply] screen #4
[apply] screen #10
[apply] screen #20
[apply] screen #30
[apply] screen #40
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f9b0b443da0, jogamp.opengl.gl4.GL4bcImpl@3f9f3736,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@72c743eb,
[apply] handle 0x7f9b0b459440,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f9b0b454f50
[apply] , SurfaceHandle 0x7f9b0b459440 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 480x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <6de1dadb, 6e79839>[count 1, qsz 0, owner <Thread-10>], windowLock <4ebac9b9, 4911b910>[count 1, qsz 0, owner <Thread-10>]]], lock <2a8ceeea, a995a79>[count 1, qsz 0, owner <Thread-10>], mode NSOPENGL]
[apply] screen #1
[apply] screen #2
[apply] screen #1
[apply] screen #2
[apply] testShaderState01PerformanceDouble: 0.514s: 600f, 1167.3 fps, 0 ms/f
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
[apply] SLOCK 1332641347282 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testShaderState01ValidationSP1Linked took 1.28 sec
[apply] Testcase: testShaderState01ValidationSP1Unlinked took 0.195 sec
[apply] Testcase: testShaderState01PerformanceDouble took 0.686 sec
[apply] SLOCK 1332641347282 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641348684 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testGLSLCompilation01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] junit.framework.TestListener: endTest(testGLSLCompilation01)
[apply] junit.framework.TestListener: startTest(testGLSLUse01)
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-10-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Thread[Thread-10-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-10-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-10-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-10-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] GL Profile: GLProfile[GL2ES2/GL2.hw]
[apply] Thread[Thread-10-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@31b446d1
[apply] Thread[Thread-10-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] SLOCK 1332641350233 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testGLSLUse01)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.612 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641348684 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLCompilation01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-10-Animator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES2/GL2.hw]]
[apply] Thread[Thread-10-Animator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-10-Animator-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-10-Animator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-10-Animator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] GL Profile: GLProfile[GL2ES2/GL2.hw]
[apply] Thread[Thread-10-Animator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@31b446d1
[apply] Thread[Thread-10-Animator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-10-Animator-1,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-10-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT - testGLSLUse01
[apply] SLOCK 1332641350233 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGLSLCompilation01 took 1.161 sec
[apply] Testcase: testGLSLUse01 took 0.329 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(test01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641351627 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fc9049773c0, jogamp.opengl.gl4.GL4bcImpl@527736bd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@10aadc97,
[apply] handle 0x7fc904973040,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc90490d3d0
[apply] , SurfaceHandle 0x7fc904973040 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <4178460d, 3f3f210f>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <49938039, 72c743eb>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <783c342b, 388530b8>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Screen dim 518 x 320
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 37.065636, 37.5
[apply] junit.framework.TestListener: endTest(test01)
[apply] t1-t0: 955.321ms
[apply] t3-t0: 1329.774ms
[apply] t3-t2: 17.908ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.457 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641351627 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x23, 2.1 (Compatibility profile, arb, debug, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7fc9049773c0, jogamp.opengl.gl4.GL4bcImpl@527736bd,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@10aadc97,
[apply] handle 0x7fc904973040,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7fc90490d3d0
[apply] , SurfaceHandle 0x7fc904973040 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 0 [], MouseListeners num 0 [], KeyListeners num 0 [], surfaceLock <4178460d, 3f3f210f>[count 1, qsz 0, owner <Thread-4-UserApp>], windowLock <49938039, 72c743eb>[count 1, qsz 0, owner <Thread-4-UserApp>]]], lock <783c342b, 388530b8>[count 1, qsz 0, owner <Thread-4-UserApp>], mode NSOPENGL]
[apply] [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Screen dim 518 x 320
[apply] Screen siz 1920 x 1200
[apply] Screen pixel/cm 37.065636, 37.5
[apply] t1-t0: 955.321ms
[apply] t3-t0: 1329.774ms
[apply] t3-t2: 17.908ms
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01 - test01
[apply] SLOCK 1332641353019 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01 took 1.332 sec
[apply] SLOCK 1332641353019 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641354418 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT -junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameOK)
[apply] junit.framework.TestListener: startTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] ERROR: Could not find transform feedback binding for 'PPPosition.'
[apply]
[apply]
[apply] junit.framework.TestListener: endTest(testGlTransformFeedbackVaryings_WhenVarNameWrong)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 1.274 sec
[apply] ------------- Standard Output ---------------
[apply] GOOD (expected link error) - testGlTransformFeedbackVaryings_WhenVarNameWrong:postLink: Program link failed: 1
[apply] ERROR: Could not find transform feedback binding for 'PPPosition.'
[apply]
[apply]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641354418 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameOK
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] SLOCK 1332641355631 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameOK took 1.104 sec
[apply] Testcase: testGlTransformFeedbackVaryings_WhenVarNameWrong took 0.049 sec
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT - testGlTransformFeedbackVaryings_WhenVarNameWrong
[apply] SLOCK 1332641355631 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641357020 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] INFO: PBuffer supported: true
[apply] junit.framework.TestListener: startTest(test01aOffscreenWindowPBuffer)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@39e4853f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test01aOffscreenWindowPBuffer)
[apply] junit.framework.TestListener: startTest(test01bOffscreenWindowPBufferStencil)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] junit.framework.TestListener: endTest(test01bOffscreenWindowPBufferStencil)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3f9f3736
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5a02c35e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBufferStencilAlpha)
[apply] junit.framework.TestListener: startTest(test01cOffscreenWindowPBuffer555)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2e00e753
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test01cOffscreenWindowPBuffer555)
[apply] junit.framework.TestListener: startTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] Create Window 0
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Create Window 1
[apply] Create Window 2
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4ce66f56
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1629ce8c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@63b0bdc8
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] junit.framework.TestListener: endTest(test02Offscreen3Windows1DisplayPBuffer)
[apply] junit.framework.TestListener: startTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2f87c55c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: endTest(test03Offscreen3Windows3DisplaysPBuffer)
[apply] junit.framework.TestListener: startTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Create Window 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@42b02928
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3b5e234c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7b7a4989
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] junit.framework.TestListener: endTest(test04OffscreenSnapshotWithDemoPBuffer)
[apply] Wrote: /var/folders/2z/qqs9pzgx5bzgw_nxz34mxg4m0000gp/T/shot0-1934218176102526116.tga, ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] SLOCK 1332641370682 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 13.726 sec
[apply] ------------- Standard Output ---------------
[apply] INFO: PBuffer supported: true
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 0
[apply] Create Window 1
[apply] Create Window 2
[apply] Create Window 1
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641357020 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@39e4853f
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01aOffscreenWindowPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3f9f3736
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01bOffscreenWindowPBufferStencil
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/8/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5a02c35e
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBufferStencilAlpha
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2e00e753
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test01cOffscreenWindowPBuffer555
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4ce66f56
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1629ce8c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@63b0bdc8
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test02Offscreen3Windows1DisplayPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2f87c55c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@42b02928
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3b5e234c
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test03Offscreen3Windows3DisplaysPBuffer
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7b7a4989
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Wrote: /var/folders/2z/qqs9pzgx5bzgw_nxz34mxg4m0000gp/T/shot0-1934218176102526116.tga, ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-9-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT - test04OffscreenSnapshotWithDemoPBuffer
[apply] SLOCK 1332641370682 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test01aOffscreenWindowPBuffer took 1.23 sec
[apply] Testcase: test01bOffscreenWindowPBufferStencil took 1.137 sec
[apply] Testcase: test01cOffscreenWindowPBufferStencilAlpha took 1.136 sec
[apply] Testcase: test01cOffscreenWindowPBuffer555 took 1.142 sec
[apply] Testcase: test02Offscreen3Windows1DisplayPBuffer took 3.38 sec
[apply] Testcase: test03Offscreen3Windows3DisplaysPBuffer took 3.415 sec
[apply] Testcase: test04OffscreenSnapshotWithDemoPBuffer took 1.195 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(test11OffscreenWindowPixmap)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641372074 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] junit.framework.TestListener: endTest(test11OffscreenWindowPixmap)
[apply] junit.framework.TestListener: startTest(test14OffscreenSnapshotWithDemoPixmap)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5812f9ee
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] junit.framework.TestListener: endTest(test14OffscreenSnapshotWithDemoPixmap)
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@276a38b5
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] GLReadBufferUtil.readPixels: readPixels error 0x506 640x480, fmt 0x1907, type 0x1401, impl-fmt 0x0, impl-type 0x0, java.nio.DirectByteBuffer[pos=0 lim=921600 cap=921600], sz 921600
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.382 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641372074 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5812f9ee
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test11OffscreenWindowPixmap
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2ES1/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@276a38b5
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES1.reshape FIN
[apply] GLReadBufferUtil.readPixels: readPixels error 0x506 640x480, fmt 0x1907, type 0x1401, impl-fmt 0x0, impl-type 0x0, java.nio.DirectByteBuffer[pos=0 lim=921600 cap=921600], sz 921600
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT - test14OffscreenSnapshotWithDemoPixmap
[apply] SLOCK 1332641375394 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test11OffscreenWindowPixmap took 2.13 sec
[apply] Testcase: test14OffscreenSnapshotWithDemoPixmap took 1.132 sec
[apply] SLOCK 1332641375394 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641376789 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] junit.framework.TestListener: startTest(testWriteTGAAndPAM)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] SLOCK 1332641378149 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testWriteTGAAndPAM)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.421 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641376789 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite01NEWT - testWriteTGAAndPAM
[apply] SLOCK 1332641378149 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteTGAAndPAM took 0.341 sec
[echo] Testing com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641379539 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testWriteTGAWithResize)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testWriteTGAWithResize)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] SLOCK 1332641381024 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.547 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641379539 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 300x300, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.TestGLReadBufferUtilTextureIOWrite02NEWT - testWriteTGAWithResize
[apply] SLOCK 1332641381024 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWriteTGAWithResize took 0.473 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641382424 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383447 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383452 d 117ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383441 d 142ms]], [ 151669250 / 43010512 640 x 480 ]]
[apply] duration: 147
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383805 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383811 d 21ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 267
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384189 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384218 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ceeea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a995a79
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384235 d 67ms]]
[apply] Frames for setVisible(true) 2: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384218 d 100ms]], [ 151669250 / 52183504 640 x 480 ]]
[apply] duration: 138
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384541 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384568 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c5b0668
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c01d5a0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c701a27
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384585 d 65ms]]
[apply] Frames for setVisible(true) 1: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384569 d 99ms]], [ 151669250 / 52267472 640 x 480 ]]
[apply] duration: 141
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384888 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384891 d 12ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385244 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385270 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc262
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14fdb00d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385281 d 35ms]]
[apply] Frames for setVisible(true) 2: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385270 d 67ms]], [ 151669250 / 43334096 640 x 480 ]]
[apply] junit.framework.TestListener: endTest(testDisplayCreate01_AutoDestroyLifecycle)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.282 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641382424 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383447 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383452 d 117ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383441 d 142ms]], [ 151669250 / 43010512 640 x 480 ]]
[apply] duration: 147
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383805 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641383811 d 21ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 267
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384189 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384218 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ceeea
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a995a79
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384235 d 67ms]]
[apply] Frames for setVisible(true) 2: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384218 d 100ms]], [ 151669250 / 52183504 640 x 480 ]]
[apply] duration: 138
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384541 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384568 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c5b0668
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c01d5a0
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c701a27
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384585 d 65ms]]
[apply] Frames for setVisible(true) 1: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384569 d 99ms]], [ 151669250 / 52267472 640 x 480 ]]
[apply] duration: 141
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384888 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641384891 d 12ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-3,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385244 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385270 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3cc262
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14fdb00d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385281 d 35ms]]
[apply] Frames for setVisible(true) 2: 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385270 d 67ms]], [ 151669250 / 43334096 640 x 480 ]]
[apply] duration: 158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385578 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] SLOCK 1332641385637 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01_AutoDestroyLifecycle took 2.213 sec
[apply] duration: 158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-4,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641385578 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle01NEWT - testDisplayCreate01_AutoDestroyLifecycle
[apply] SLOCK 1332641385637 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641387026 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] junit.framework.TestListener: startTest(testDisplayCreate01)
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388055 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388073 d 119ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388053 d 151ms]], [ 15641090 / -2103191088 640 x 480 ]]
[apply] duration: 145
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388425 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388438 d 1ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388790 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388820 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a995a79
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388838 d 69ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388820 d 101ms]], [ 15641090 / -2103186992 640 x 480 ]]
[apply] duration: 138
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389145 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389184 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c701a27
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389186 d 51ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 123
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389459 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389462 d 10ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389815 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389840 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389852 d 45ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389841 d 64ms]], [ 15641090 / -2127210032 640 x 480 ]]
[apply] junit.framework.TestListener: endTest(testDisplayCreate01)
[apply] junit.framework.TestListener: startTest(testDisplayCreate02)
[apply] duration: 132
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390132 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390177 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@474b5f4a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255d17d7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390178 d 56ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390245 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390245 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@455fc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12401369
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cba5bdb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390246 d 50ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] duration: 169
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390502 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390502 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390506 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390519 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390520 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390520 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390556 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1629ce8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b754b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390556 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390596 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390596 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359eda2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50059a34
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fcef4f7
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390597 d 44ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390630 d 59ms]], [ 15641090 / -2103086640 640 x 480 ]]
[apply] duration: 185
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390874 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390875 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390878 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390887 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390887 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390888 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] junit.framework.TestListener: endTest(testDisplayCreate02)
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.981 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641387026 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388055 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388073 d 119ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388053 d 151ms]], [ 15641090 / -2103191088 640 x 480 ]]
[apply] duration: 145
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388425 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388438 d 1ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388790 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388820 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a995a79
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a02c35e
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388838 d 69ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641388820 d 101ms]], [ 15641090 / -2103186992 640 x 480 ]]
[apply] duration: 138
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389145 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389184 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1c701a27
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389186 d 51ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 123
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389459 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389462 d 10ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] duration: 249
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389815 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389840 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b31303f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389852 d 45ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641389841 d 64ms]], [ 15641090 / -2127210032 640 x 480 ]]
[apply] duration: 132
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390132 d 0ms]]
[apply] Post destroy(true) DisplayList[] entries: 0 - Thread-4-UserApp
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390177 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@474b5f4a
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@255d17d7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c8376b
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390178 d 56ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390245 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390245 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@455fc40c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12401369
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2cba5bdb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390246 d 50ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] duration: 169
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390502 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390502 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390506 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390519 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390520 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390520 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390556 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1629ce8c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b754b2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390556 d 34ms]]
[apply] Frames for setVisible(true) 1: 1
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390596 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390596 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359eda2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50059a34
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1fcef4f7
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390597 d 44ms]]
[apply] Frames for setVisible(true) 2: 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390630 d 59ms]], [ 15641090 / -2103086640 640 x 480 ]]
[apply] duration: 185
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390874 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390875 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390878 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390887 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390887 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641390888 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestDisplayLifecycle02NEWT - testDisplayCreate02
[apply] SLOCK 1332641390947 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testDisplayCreate01 took 2.158 sec
[apply] Testcase: testDisplayCreate02 took 0.754 sec
[apply] SLOCK 1332641390947 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641392359 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testWindow00)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] junit.framework.TestListener: endTest(testWindow00)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.378 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641392359 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows00NEWT - testWindow00
[apply] SLOCK 1332641393677 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindow00 took 0.321 sec
[apply] SLOCK 1332641393677 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 7
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641395098 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01aSimple)
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396134 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396146 d 119ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396133 d 144ms]], [ 116390402 / 62020048 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396296 d 0ms]]
[apply] Frames for initial setVisible(true): 1
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396323 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ceeea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396344 d 69ms]]
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01bSimple)
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396324 d 103ms]], [ 116390402 / 61999568 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396428 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396437 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396462 d 0ms]]
[apply] Frames for initial setVisible(true): 1
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396478 d 41ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c3c2378
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396463 d 85ms]], [ 116390402 / 62124496 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396578 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396611 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ab122a1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396627 d 63ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396612 d 99ms]], [ 116390402 / 62159312 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396711 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396721 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01bSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor01aSimple)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396744 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b815bfb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for initial setVisible(true): 2
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@26c623af[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c02c8f260,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f8c04145d60, jogamp.opengl.gl4.GL4bcImpl@455fc40c,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c02c8f260,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]], lock <12401369, 2cba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396762 d 63ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396745 d 101ms]], [ 116390402 / 85772752 640 x 480 ]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor01aSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor01bSimple)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396938 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396958 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396959 d 40ms]]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496614e7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce66f56
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@48bd6a5f[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c04175af0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f8c04173eb0, jogamp.opengl.gl4.GL4bcImpl@50059a34,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c04175af0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]], lock <1fcef4f7, 4c349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397016 d 34ms]], [ 116390402 / 85834192 640 x 480 ]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor01bSimple)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397139 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397168 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d1c778
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67eb366
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6833f0de
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397176 d 29ms]]
[apply] Frames for initial setVisible(true): 2
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397168 d 60ms]], [ 116390402 / 62237136 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397310 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397337 d 0ms]]
[apply] duration: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] Frames for initial setVisible(true): 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27b62aab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ab54eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8542529
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397337 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397361 d 31ms]], [ 116390402 / 85823952 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397402 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397403 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Frames for initial setVisible(true): 1
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66941db6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62acc57
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63cd66ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397405 d 50ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397400 d 78ms]], [ 116390402 / 85823952 640 x 480 ]]
[apply] duration1: 0
[apply] duration2: 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397559 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397576 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397602 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@688a548b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b4a74b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5356d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397608 d 34ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Frames for initial setVisible(true): 1
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397606 d 56ms]], [ 116390402 / 90038736 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397665 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397669 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3e754f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f87c55c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aae3364
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397670 d 31ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397686 d 22ms]], [ 116390402 / 90020304 640 x 480 ]]
[apply] Frames for initial setVisible(true): 2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397807 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397822 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] duration1: 0
[apply] duration2: 0
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] SLOCK 1332641397881 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 7, Failures: 0, Errors: 0, Time elapsed: 2.847 sec
[apply] ------------- Standard Output ---------------
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 2
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@26c623af[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c02c8f260,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f8c04145d60, jogamp.opengl.gl4.GL4bcImpl@455fc40c,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c02c8f260,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]], lock <12401369, 2cba5bdb>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-30, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-3, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c02c6d8d0
[apply] , SurfaceHandle 0x7f8c02c8f260 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@69d6065, com.jogamp.newt.event.TraceWindowAdapter@46238a47, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@474b5f4a, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@255d17d7, ], surfaceLock <2c8376b, 26ae533a>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>], windowLock <7eda18ac, 208a0544>[count 2, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1>]]]
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Created: NEWT-GLWindow[
[apply] Helper: GLAnimatorControl: null, GLEventListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2@48bd6a5f[init true], ],
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c04175af0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window false, surface false)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]],
[apply] Context: MacOSXOnscreenCGLContext [OpenGL 2.1, options 0x3, 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11, handle 0x7f8c04173eb0, jogamp.opengl.gl4.GL4bcImpl@50059a34,
[apply] Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.MacOSXCGLDrawableFactory@2fa918d5,
[apply] handle 0x7f8c04175af0,
[apply] Window jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]], lock <1fcef4f7, 4c349471>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], mode NSOPENGL] ,
[apply] Window: jogamp.newt.driver.macosx.MacWindow[Config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]
[apply] , NEWT-Screen[MacOSX_nil-40, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-4, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] , ParentWindow null
[apply] , ParentWindowHandle 0x0 (false)
[apply] , WindowHandle 0x7f8c041760f0
[apply] , SurfaceHandle 0x7f8c04175af0 (lockedExt window true, surface true)
[apply] , Pos 64/64 (auto false), size 640x480
[apply] , Visible true, focus true
[apply] , Undecorated false (false)
[apply] , AlwaysOnTop false, Fullscreen false
[apply] , WrappedWindow null
[apply] , ChildWindows 0, SurfaceUpdatedListeners num 0 [], WindowListeners num 2 [com.jogamp.newt.opengl.GLWindow$1@1629ce8c, com.jogamp.newt.event.TraceWindowAdapter@12b754b2, ], MouseListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsMouseAdapter@42197bb7, ], KeyListeners num 1 [com.jogamp.opengl.test.junit.jogl.demos.es2.GearsES2$GearsKeyAdapter@17094d48, ], surfaceLock <63b0bdc8, 687bc899>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>], windowLock <16aeea66, 359eda2c>[count 1, qsz 0, owner <Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1>]]]
[apply] duration: 0
[apply] Frames for initial setVisible(true): 2
[apply] duration: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 1
[apply] duration1: 0
[apply] duration2: 0
[apply] Frames for initial setVisible(true): 1
[apply] Frames for initial setVisible(true): 2
[apply] duration1: 0
[apply] duration2: 0
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641395098 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396134 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@580eac5a
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5575e0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396146 d 119ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396133 d 144ms]], [ 116390402 / 62020048 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396296 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396323 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ebac9b9
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4911b910
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a8ceeea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396344 d 69ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396324 d 103ms]], [ 116390402 / 61999568 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396428 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396437 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396462 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396478 d 41ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4c3c2378
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396463 d 85ms]], [ 116390402 / 62124496 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396578 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396611 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3a56860b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67a5a19
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ab122a1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396627 d 63ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396612 d 99ms]], [ 116390402 / 62159312 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396711 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-2,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396721 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowNativeRecreate01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396744 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1b815bfb
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396762 d 63ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396745 d 101ms]], [ 116390402 / 85772752 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396938 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01aSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396958 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641396959 d 40ms]]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@496614e7
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4ce66f56
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c979e8b
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397016 d 34ms]], [ 116390402 / 85834192 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397139 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor01bSimple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397168 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d1c778
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67eb366
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6833f0de
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397176 d 29ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397168 d 60ms]], [ 116390402 / 62237136 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397310 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397337 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27b62aab
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ab54eb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@8542529
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397337 d 33ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397361 d 31ms]], [ 116390402 / 85823952 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397402 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397403 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66941db6
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62acc57
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63cd66ea
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397405 d 50ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397400 d 78ms]], [ 116390402 / 85823952 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397559 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-6-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397576 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397602 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@688a548b
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51b4a74b
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2b5356d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397608 d 34ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397606 d 56ms]], [ 116390402 / 90038736 640 x 480 ]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397665 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397669 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5d3e754f
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2f87c55c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7aae3364
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397670 d 31ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397686 d 22ms]], [ 116390402 / 90020304 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-7-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397807 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-8-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641397822 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows01NEWT - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332641397881 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowNativeRecreate01aSimple took 0.379 sec
[apply] Testcase: testWindowNativeRecreate01bSimple took 0.282 sec
[apply] Testcase: testWindowDecor01aSimple took 0.218 sec
[apply] Testcase: testWindowDecor01bSimple took 0.2 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.17 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.264 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.247 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated
[apply] junit.framework.TestListener: tests to run: 4
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641399390 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400397 d 1ms]]
[apply] junit.framework.TestListener: startTest(testWindowDecor01Simple)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400415 d 113ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400396 d 151ms]], [ 118082050 / 891681232 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDjunit.framework.TestListener: endTest(testWindowDecor01Simple)
[apply] junit.framework.TestListener: startTest(testWindowDecor02DestroyWinTwiceA)
[apply] T-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400766 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400798 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c623af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400813 d 38ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400799 d 65ms]], [ 118082050 / 891681232 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401082 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401086 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] junit.framework.TestListener: endTest(testWindowDecor02DestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinOneDisplay)
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401114 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401130 d 51ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401115 d 68ms]], [ 118082050 / 866290128 640 x 480 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401186 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401186 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401201 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401215 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eda18ac
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@208a0544
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@455fc40c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401219 d 57ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401202 d 96ms]], [ 118082050 / 868006352 630 x 470 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401299 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401308 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401520 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinOneDisplay)
[apply] junit.framework.TestListener: startTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401765 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401794 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@470b9279
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48bd6a5f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b92a848
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401813 d 47ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401794 d 67ms]], [ 118082050 / 891726288 640 x 480 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401862 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401862 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ffdadcd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@579d75ee
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22a98932
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401913 d 46ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 83ms]], [ 118082050 / 867873232 630 x 470 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401982 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401992 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641402202 d 0ms]]
[apply] junit.framework.TestListener: endTest(testWindowDecor03TwoWinTwoDisplays)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 3.182 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641399390 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400397 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@39cf4a2c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400415 d 113ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400396 d 151ms]], [ 118082050 / 891681232 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400766 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400798 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26c623af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1a50ca0c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e00e753
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400813 d 38ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641400799 d 65ms]], [ 118082050 / 891681232 640 x 480 ]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401082 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401086 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor02DestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401114 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@49bdc9d8
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b0ea9ba
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa918d5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401130 d 51ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401115 d 68ms]], [ 118082050 / 866290128 640 x 480 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401186 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401186 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401201 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401215 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7eda18ac
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@208a0544
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@455fc40c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401219 d 57ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401202 d 96ms]], [ 118082050 / 868006352 630 x 470 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401299 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401308 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401520 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401765 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinOneDisplay
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401794 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@470b9279
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48bd6a5f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b92a848
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401813 d 47ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401794 d 67ms]], [ 118082050 / 891726288 640 x 480 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401862 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401862 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ffdadcd
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@579d75ee
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@22a98932
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 630x470, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401913 d 46ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401899 d 83ms]], [ 118082050 / 867873232 630 x 470 ]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401982 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641401992 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641402202 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641402449 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332641402508 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecor01Simple took 0.447 sec
[apply] Testcase: testWindowDecor02DestroyWinTwiceA took 0.317 sec
[apply] Testcase: testWindowDecor03TwoWinOneDisplay took 0.679 sec
[apply] Testcase: testWindowDecor03TwoWinTwoDisplays took 0.683 sec
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641402449 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestGLWindows02NEWTAnimated - testWindowDecor03TwoWinTwoDisplays
[apply] SLOCK 1332641402508 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641403920 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testRemoteWindow01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1e22ab57
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@761eec35
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6825c828
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] NEWT-Display[MacOSX_localhost:0.0-2, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@68ed662d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@39cf4a2c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@580eac5a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] demoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK 1332641405414 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.557 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641403920 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@1e22ab57
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@761eec35
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@6825c828
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.reshape FIN
[apply] GLProfiles window1: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] NEWT-Display[MacOSX_localhost:0.0-2, refCount 0, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]
[apply] MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply]
[apply] GLProfiles window2: decon: Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2ES1/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@68ed662d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@39cf4a2c
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es1.GearsObjectES1@580eac5a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape 0/0 512x512, swapInterval 0
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.reshape FIN
[apply] demoLocal VBO: true
[apply] demoRemote VBO: true
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES1.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_localhost:0.0-2-EDT-1,5,main] GearsES1.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteGLWindows01NEWT - testRemoteWindow01
[apply] SLOCK 1332641405414 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 1.434 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641406814 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testRemoteWindow01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] SLOCK 1332641407510 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] junit.framework.TestListener: endTest(testRemoteWindow01)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 0.759 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641406814 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestRemoteWindow01NEWT - testRemoteWindow01
[apply] SLOCK 1332641407510 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testRemoteWindow01 took 0.65 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT
[apply] junit.framework.TestListener: tests to run: 2
[apply] junit.framework.TestListener: startTest(testScreenModeInfo00)
[apply] junit.framework.TestListener: endTest(testScreenModeInfo00)
[apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641408894 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] 00 out: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] 00 in : [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] Screen: NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr sz: 1920x1200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] SLOCK 1332641409012 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 0.181 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641408894 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] 00 out: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] 00 in : [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 500 x 400 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo00
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] Screen: NEWT-Screen[MacOSX_nil-10, idx 0, refCount 1, 1920x1200, DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0], NEWT-Display[MacOSX_nil-1, refCount 1, hasEDT true, edtRunning true, MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]]]
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr SM: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr sz: 1920x1200
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00NEWT - testScreenModeInfo01
[apply] SLOCK 1332641409012 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo00 took 0.006 sec
[apply] Testcase: testScreenModeInfo01 took 0.064 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testScreenModeInfo01)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641410505 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c68c26c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31b446d1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testScreenModeInfo01)
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.324 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641410505 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@c68c26c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31b446d1
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 256x256, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] 0: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 1: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 2: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 3: [ [ [ 1152 x 870 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 4: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 5: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 6: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 7: [ [ [ 1152 x 870 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 8: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 9: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 10: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 11: [ [ [ 1280 x 1024 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 12: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 13: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 14: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 15: [ [ [ 1280 x 1024 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 16: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 17: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 18: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 19: [ [ [ 1024 x 768 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 20: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 21: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 22: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 23: [ [ [ 1024 x 768 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 24: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 25: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 26: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 27: [ [ [ 1024 x 768 x 16 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 28: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 0 degr ]
[apply] 29: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 90 degr ]
[apply] 30: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 180 degr ]
[apply] 31: [ [ [ 1024 x 768 x 32 bpp ] x 70 Hz, 518 x 320 mm ], 270 degr ]
[apply] 32: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 33: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 34: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 35: [ [ [ 1024 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 36: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 37: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 38: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 39: [ [ [ 1024 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 40: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 41: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 42: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 43: [ [ [ 832 x 624 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 44: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 45: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 46: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 47: [ [ [ 832 x 624 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 48: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 49: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 50: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 51: [ [ [ 800 x 600 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 52: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 53: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 54: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 55: [ [ [ 800 x 600 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 56: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 57: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 58: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 59: [ [ [ 800 x 600 x 16 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 60: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 0 degr ]
[apply] 61: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 90 degr ]
[apply] 62: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 180 degr ]
[apply] 63: [ [ [ 800 x 600 x 32 bpp ] x 72 Hz, 518 x 320 mm ], 270 degr ]
[apply] 64: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 65: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 66: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 67: [ [ [ 800 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 68: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 69: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 70: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 71: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 72: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 73: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 74: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 75: [ [ [ 800 x 600 x 16 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 76: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 0 degr ]
[apply] 77: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 90 degr ]
[apply] 78: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 180 degr ]
[apply] 79: [ [ [ 800 x 600 x 32 bpp ] x 56 Hz, 518 x 320 mm ], 270 degr ]
[apply] 80: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 81: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 82: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 83: [ [ [ 640 x 480 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 84: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 85: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 86: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 87: [ [ [ 640 x 480 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 88: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 89: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 90: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 91: [ [ [ 640 x 480 x 16 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 92: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 0 degr ]
[apply] 93: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 90 degr ]
[apply] 94: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 180 degr ]
[apply] 95: [ [ [ 640 x 480 x 32 bpp ] x 73 Hz, 518 x 320 mm ], 270 degr ]
[apply] 96: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 97: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 98: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 99: [ [ [ 640 x 480 x 16 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 100: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 0 degr ]
[apply] 101: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 90 degr ]
[apply] 102: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 180 degr ]
[apply] 103: [ [ [ 640 x 480 x 32 bpp ] x 67 Hz, 518 x 320 mm ], 270 degr ]
[apply] 104: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 105: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 106: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 107: [ [ [ 640 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 108: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 109: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 110: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 111: [ [ [ 640 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 112: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 113: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 114: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 115: [ [ [ 1600 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 116: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 117: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 118: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 119: [ [ [ 1600 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 120: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 121: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 122: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 123: [ [ [ 1280 x 1024 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 124: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 125: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 126: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 127: [ [ [ 1280 x 1024 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 128: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 129: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 130: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 131: [ [ [ 1280 x 960 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 132: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 133: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 134: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 135: [ [ [ 1280 x 960 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 136: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 137: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 138: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 139: [ [ [ 848 x 480 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 140: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 141: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 142: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 143: [ [ [ 848 x 480 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 144: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 145: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 146: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 147: [ [ [ 1280 x 960 x 16 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 148: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 0 degr ]
[apply] 149: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 90 degr ]
[apply] 150: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 180 degr ]
[apply] 151: [ [ [ 1280 x 960 x 32 bpp ] x 75 Hz, 518 x 320 mm ], 270 degr ]
[apply] 152: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 153: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 154: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 155: [ [ [ 1360 x 768 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 156: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 157: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 158: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 159: [ [ [ 1360 x 768 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 160: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 161: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 162: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 163: [ [ [ 1920 x 1080 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 164: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 165: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 166: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 167: [ [ [ 1920 x 1080 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 168: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 169: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 170: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 171: [ [ [ 1920 x 1200 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 172: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 173: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 174: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 175: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 176: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 177: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 178: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 179: [ [ [ 960 x 600 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 180: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 181: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 182: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 183: [ [ [ 960 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 184: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 185: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 186: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 187: [ [ [ 800 x 500 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 188: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 189: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 190: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 191: [ [ [ 800 x 500 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 192: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 193: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 194: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 195: [ [ [ 1024 x 640 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 196: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 197: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 198: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 199: [ [ [ 1024 x 640 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 200: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 201: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 202: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 203: [ [ [ 1280 x 800 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 204: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 205: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 206: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 207: [ [ [ 1280 x 800 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 208: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 209: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 210: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 211: [ [ [ 1344 x 1008 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 212: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 213: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 214: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 215: [ [ [ 1344 x 1008 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 216: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 217: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 218: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 219: [ [ [ 1344 x 840 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 220: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 221: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 222: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 223: [ [ [ 1344 x 840 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 224: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 225: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 226: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 227: [ [ [ 1600 x 1000 x 16 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] 228: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] 229: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] 230: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 180 degr ]
[apply] 231: [ [ [ 1600 x 1000 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 270 degr ]
[apply] orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] curr: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] .0.1.2.3.4.5.6.7.8.9.10.11.12.13.14.15.16.17.18.19.20.21.22.23.24.25.26.27.28.29.30.31.32.33.34.35.36.37.38.39.40.41.42.43.44.45.46.47.48.49!
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode00bNEWT - testScreenModeInfo01
[apply] SLOCK 1332641411768 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeInfo01 took 1.202 sec
[apply] SLOCK 1332641411768 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT
[apply] junit.framework.TestListener: tests to run: 4
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641413245 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] junit.framework.TestListener: startTest(testFullscreenChange01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testFullscreenChange01)
[apply] junit.framework.TestListener: startTest(testScreenModeChange01)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b754b2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42197bb7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17094d48
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] junit.framework.TestListener: endTest(testScreenModeChange01)
[apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Pre)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75be16f5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d56b37
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS pre 0: false
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] 2012-03-25 04:10:43.102 java[8431:d203] Persistent UI failed to open file file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/window_1.data: Operation not permitted (1)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Pre)
[apply] junit.framework.TestListener: startTest(testScreenModeChangeWithFS01Post)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5d391d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a50a649
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34d507e9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS post 0: false
[apply] [0] set FS post X: true
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] junit.framework.TestListener: endTest(testScreenModeChangeWithFS01Post)
[apply] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 52.451 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641413245 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48a77106
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@68ed662d
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testFullscreenChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12b754b2
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42197bb7
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@17094d48
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChange01
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@75be16f5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12d56b37
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7971f189
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS pre 0: false
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] [0] set FS pre 1: true
[apply] [0] set FS pre X: true
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape 0/0 1920x1200, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-3,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Pre
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@e5d391d
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a50a649
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34d507e9
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set FS post 0: false
[apply] [0] set FS post X: true
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape 0/0 800x600, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-4,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Screen.destroy(): [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ] -> [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [1] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01NEWT - testScreenModeChangeWithFS01Post
[apply] SLOCK 1332641465634 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testFullscreenChange01 took 7.233 sec
[apply] Testcase: testScreenModeChange01 took 13.882 sec
[apply] Testcase: testScreenModeChangeWithFS01Pre took 14.248 sec
[apply] Testcase: testScreenModeChangeWithFS01Post took 14.018 sec
[apply] SLOCK 1332641465634 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641467029 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] junit.framework.TestListener: startTest(testScreenModeChange01)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] junit.framework.TestListener: endTest(testScreenModeChange01)
[apply] SLOCK 1332641479312 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 12.343 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641467029 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32955cd5
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c50507
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd107f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53f64158
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode01bNEWT - testScreenModeChange01
[apply] SLOCK 1332641479312 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenModeChange01 took 9.298 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641480700 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: startTest(testScreenRotationChange01)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] junit.framework.TestListener: addFailure(testScreenRotationChange01, expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>)
[apply] junit.framework.TestListener: endTest(testScreenRotationChange01)
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] Tests run: 1, Failures: 1, Errors: 0, Time elapsed: 5.294 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641480700 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6c01bde4
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6659fb21
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1d766806
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] [0] current/orig: [ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]
[apply] [0] set current: [ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT - testScreenRotationChange01
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Animator-1,5,main] GearsES2.reshape FIN
[apply] SLOCK 1332641485934 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testScreenRotationChange01 took 2.244 sec
[apply] FAILED
[apply] expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>
[apply] junit.framework.AssertionFailedError: expected:<[ [ [ 800 x 600 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 90 degr ]> but was:<[ [ [ 1920 x 1200 x 32 bpp ] x 60 Hz, 518 x 320 mm ], 0 degr ]>
[apply] at com.jogamp.opengl.test.junit.newt.TestScreenMode02NEWT.testScreenRotationChange01(TestScreenMode02NEWT.java:145)
[apply] at com.jogamp.newt.util.MainThread$UserApp.run(MainThread.java:145)
[apply]
[apply] SLOCK 1332641485934 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Result: 1
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testCloseGLWindow)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641487392 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48cbdb20
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f9f3736
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6de1dadb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testCloseGLWindow)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.332 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641487392 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@48cbdb20
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3f9f3736
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6de1dadb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol02NEWT - testCloseGLWindow
[apply] SLOCK 1332641488663 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testCloseGLWindow took 1.211 sec
[apply] SLOCK 1332641488663 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.TestWindows01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.TestWindows01NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641490051 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] junit.framework.TestListener: tests to run: 5
[apply] junit.framework.TestListener: startTest(testWindowDecorSimpleWMPos)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] junit.framework.TestListener: endTest(testWindowDecorSimpleWMPos)
[apply] junit.framework.TestListener: startTest(testWindowDecorSimpleUserPos)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] junit.framework.TestListener: endTest(testWindowDecorSimpleUserPos)
[apply] junit.framework.TestListener: startTest(testWindowNativeRecreate01Simple)
[apply] junit.framework.TestListener: endTest(testWindowNativeRecreate01Simple)
[apply] junit.framework.TestListener: startTest(testWindowDecorDestroyWinTwiceA)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] junit.framework.TestListener: endTest(testWindowDecorDestroyWinTwiceA)
[apply] junit.framework.TestListener: startTest(testWindowDecorTwoWin)
[apply] junit.framework.TestListener: endTest(testWindowDecorTwoWin)
[apply] SLOCK 1332641490409 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 0.421 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641490051 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleWMPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorSimpleUserPos
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowNativeRecreate01Simple
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorDestroyWinTwiceA
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindows01NEWT - testWindowDecorTwoWin
[apply] SLOCK 1332641490409 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowDecorSimpleWMPos took 0.094 sec
[apply] Testcase: testWindowDecorSimpleUserPos took 0.046 sec
[apply] Testcase: testWindowNativeRecreate01Simple took 0.084 sec
[apply] Testcase: testWindowDecorDestroyWinTwiceA took 0.035 sec
[apply] Testcase: testWindowDecorTwoWin took 0.051 sec
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT.xml
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641491791 +++ localhost/127.0.0.1:59999 - Locked
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT
[apply] junit.framework.TestListener: tests to run: 5
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestrjunit.framework.TestListener: startTest(testWindowParenting01CreateVisibleDestroy)
[apply] oy
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77addb59
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@371bed71
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a81b1fb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3f9f3736
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 43, B3: 13
[apply] Frames for setVisible(true): A4: 21, B4: 6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c65216
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d372656
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fb6101e
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b815bfb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting01CreateVisibleDestroy)
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@12401369
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53343ed0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b07f45d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373c0b53
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 13
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286e4365
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f0ab09f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d1c778
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@421fbfd6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@326b9c84
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] Frames for reparentWindow(parent, true): 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2f87c55c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f593af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ab2c6a6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f0ffb38
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 12
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] junit.framework.TestListener: endTest(testWindowParenting02ReparentTop2WinReparentNative)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b8c3679
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@224c47db
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e018c74
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@6a6779e6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@456dfa45
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3749eb9f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@560c3014
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4963f7a1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@421690ab
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5773ec72
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentRecreate)
[apply] junit.framework.TestListener: startTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30ff94b1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b7b0998
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab30913
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5684ce7a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3 1
[apply] junit.framework.TestListener: endTest(testWindowParenting03ReparentWin2TopReparentNative)
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Tests run: 5, Failures: 0, Errors: 0, Time elapsed: 12.367 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641491791 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77addb59
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@371bed71
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a81b1fb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3f9f3736
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A2: 1, B2: 1
[apply] Frames for setVisible(true): A3: 43, B3: 13
[apply] Frames for setVisible(true): A4: 21, B4: 6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7c65216
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6d372656
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fb6101e
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@1b815bfb
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true): A3: 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-2,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting01CreateVisibleDestroy
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@12401369
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 2
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53343ed0
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b07f45d
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@373c0b53
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 13
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@286e4365
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5f0ab09f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@36d1c778
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@63cd66ea
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@421fbfd6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@326b9c84
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@2f87c55c
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(true) A1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@f593af
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7ab2c6a6
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f0ffb38
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for setVisible(true) B1: 1
[apply] Frames(1) 12
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames(2) 1
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting02ReparentTop2WinReparentNative
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b8c3679
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@224c47db
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e018c74
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@6a6779e6
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@456dfa45
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3749eb9f
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@560c3014
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4963f7a1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@421690ab
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5773ec72
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, true): 2, B3 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentRecreate
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30ff94b1
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5b7b0998
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ab30913
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5684ce7a
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[apply] Frames for setVisible(): A1: 1, B1: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B2: 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.reshape FIN
[apply] Frames for reparentWindow(parent, false): 1, B3 1
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] GearsES2.dispose FIN
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01NEWT - testWindowParenting03ReparentWin2TopReparentNative
[apply] SLOCK 1332641504086 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01CreateVisibleDestroy took 1.611 sec
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentRecreate took 2.283 sec
[apply] Testcase: testWindowParenting02ReparentTop2WinReparentNative took 2.557 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentRecreate took 2.268 sec
[apply] Testcase: testWindowParenting03ReparentWin2TopReparentNative took 2.549 sec
[apply] SLOCK 1332641504086 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT
[apply] junit.framework.TestListener: tests to run: 1
[apply] junit.framework.TestListener: startTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641505548 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506556 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506560 d 11ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506623 d 0ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506604 d 35ms]], [ 104724994 / 1823261136 640 x 480 ]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506658 d 13ms]], [ 104724994 / 1840144848 320 x 240 ]]
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@877ef83
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53cffeb4
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506762 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506799 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506832 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506865 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506899 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506933 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506966 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506999 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507032 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507065 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507099 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507132 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507165 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507199 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507232 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507265 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507299 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507332 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507365 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507399 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507433 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507466 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507499 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507533 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507565 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507607 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507610 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507614 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507614 d 1ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] junit.framework.TestListener: endTest(testWindowParenting01NewtOnNewtParentChildDraw)
[apply] SLOCK 1332641507674 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.187 sec
[apply] ------------- Standard Error -----------------
[apply] Thread-5 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641505548 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506556 d 0ms]]
[apply] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506560 d 11ms]]
[apply] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506623 d 0ms]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506604 d 35ms]], [ 104724994 / 1823261136 640 x 480 ]]
[apply] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506658 d 13ms]], [ 104724994 / 1840144848 320 x 240 ]]
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init ...
[apply] Thread[Thread-4-UserApp,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] Thread[Thread-4-UserApp,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] Thread[Thread-4-UserApp,5,main]GL_VENDOR: NVIDIA Corporation
[apply] Thread[Thread-4-UserApp,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] Thread[Thread-4-UserApp,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[apply] Thread[Thread-4-UserApp,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@877ef83
[apply] Thread[Thread-4-UserApp,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape 0/0 640x480, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] RedSquareES2.reshape FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init ...
[apply] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[apply] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[apply] GL_VENDOR: NVIDIA Corporation
[apply] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[apply] GL_VERSION: 2.1 NVIDIA-7.18.11
[apply] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6b687e7c
[apply] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@194835fb
[apply] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@53cffeb4
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.init FIN
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape 0/0 320x240, swapInterval 1
[apply] Thread[Thread-4-UserApp,5,main] GearsES2.reshape FIN
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506762 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506799 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506832 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506865 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506899 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506933 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506966 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641506999 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507032 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507065 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507099 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507132 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507165 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507199 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507232 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507265 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507299 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507332 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507365 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507399 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507433 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507466 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507499 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507533 d 0ms]]
[apply] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507565 d 1ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507607 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507610 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507611 d 0ms]]
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[apply] Thread[Thread-4-UserApp-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507614 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROY_NOTIFY, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507614 d 1ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641507615 d 0ms]]
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02NEWT - testWindowParenting01NewtOnNewtParentChildDraw
[apply] SLOCK 1332641507674 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: testWindowParenting01NewtOnNewtParentChildDraw took 2.066 sec
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.509 sec
[junit]
[junit] Testcase: testX11WindowMemoryLeak took 2.438 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.509 sec
[junit]
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641512844 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 8 / 8
[junit] int32 4 / 4, int64 8 / 8
[junit] float 4 / 4, double 8 / 8, ldouble 16 / 16
[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@2de12f6d
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332641514907 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.145 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641512844 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 8 / 8
[junit] int32 4 / 4, int64 8 / 8
[junit] float 4 / 4, double 8 / 8, ldouble 16 / 16
[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@2de12f6d
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332641514907 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testMain took 1.983 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.145 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641512844 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] -----------------------------------------------------------------------------------------------------
[junit] Platform: MACOS / Mac OS X 10.7.3 (os), x86_64 (arch) 2 cores
[junit] MachineDescription: runtimeValidated true, littleEndian true, 32Bit false, primitive size / alignment:
[junit] int8 1 / 1, int16 2 / 2
[junit] int 4 / 4, long 8 / 8
[junit] int32 4 / 4, int64 8 / 8
[junit] float 4 / 4, double 8 / 8, ldouble 16 / 16
[junit] pointer 8 / 8, page 4096
[junit] Platform: Java Version: 1.6.0_29, VM: Java HotSpot(TM) 64-Bit Server VM, Runtime: Java(TM) SE Runtime Environment
[junit] Platform: Java Vendor: Apple Inc., http://www.apple.com/, is JavaSE: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: com.jogamp.common
[junit] Extension Name: com.jogamp.common
[junit] Specification Title: GlueGen Java Bindings Generator
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: GlueGen Run-Time
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b525-20120323
[junit] Implementation Branch: master
[junit] Implementation Commit: 3d527ea538c9e9897f86a0f6bdae0cab44d239c3
[junit] -----------------------------------------------------------------------------------------------------
[junit] -----------------------------------------------------------------------------------------------------
[junit] Package: javax.media.opengl
[junit] Extension Name: javax.media.opengl
[junit] Specification Title: Java Bindings for OpenGL API Specification
[junit] Specification Vendor: JogAmp Community
[junit] Specification Version: 2.0
[junit] Implementation Title: Java Bindings for OpenGL Runtime Environment
[junit] Implementation Vendor: JogAmp Community
[junit] Implementation Vendor ID: com.jogamp
[junit] Implementation URL: http://jogamp.org/
[junit] Implementation Version: 2.0-b709-20120325
[junit] Implementation Branch: master
[junit] Implementation Commit: 2357728a8b1ed2edd961b94e75ebddfe12e4516f
[junit] -----------------------------------------------------------------------------------------------------
[junit] Default Profiles
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit]
[junit] Desktop Capabilities:
[junit] none
[junit]
[junit] EGL Capabilities:
[junit] none
[junit]
[junit]
[junit] -----------------------------------------------------------------------------------------------------
[junit] MacOSXGraphicsDevice[type MacOSX, connection decon]:
[junit] Native
[junit] GL4bc false
[junit] GL4 false
[junit] GL3bc false
[junit] GL3 true [3.2 (Core profile, arb, hardware)]
[junit] GL2 true [2.1 (Compatibility profile, arb, hardware)]
[junit] GL2ES1 true
[junit] GLES1 false
[junit] GL2ES2 true
[junit] GLES2 false
[junit] Profiles
[junit] GLProfile[GL2ES2/GL2.hw]
[junit] GLProfile[GL2ES1/GL2.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL3/GL3.hw]
[junit] GLProfile[GL2/GL2.hw]
[junit] GLProfile[GL2GL3/GL2.hw]
[junit] default GLProfile[GL2/GL2.hw]
[junit]
[junit] Swap Interval -1
[junit] GL Profile GLProfile[GL2/GL2.hw]
[junit] CTX VERSION 2.1 (Compatibility profile, arb, hardware) - 2.1 NVIDIA-7.18.11
[junit] GL jogamp.opengl.gl4.GL4bcImpl@2de12f6d
[junit] GL_VENDOR NVIDIA Corporation
[junit] GL_RENDERER NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION 2.1 NVIDIA-7.18.11
[junit] GL_EXTENSIONS 133
[junit] GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
[junit] GLX_EXTENSIONS 0
[junit]
[junit] GLSL true, shader-compiler: true
[junit] -----------------------------------------------------------------------------------------------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT - testMain
[junit] SLOCK 1332641514907 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641516075 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@e5d391d
[junit] BB.1: java.lang.Object@e5d391d
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332641517571 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.579 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641516075 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@e5d391d
[junit] BB.1: java.lang.Object@e5d391d
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332641517571 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testDeadlock took 0.022 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.579 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641516075 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] BB.0: java.lang.Object@e5d391d
[junit] BB.1: java.lang.Object@e5d391d
[junit] BB.2
[junit] AA.1
[junit] AA.X
[junit] BB.3
[junit] BB.X
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT - testDeadlock
[junit] SLOCK 1332641517571 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641518891 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@209444d1
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0c74e0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0d6a30,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0ea3d0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.023 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641518891 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@209444d1
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0c74e0,
[junit] SLOCK 1332641521834 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0d6a30,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0ea3d0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK 1332641521834 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.441 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.023 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641518891 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] Gears: Init: jogamp.opengl.GLPbufferImpl@209444d1
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0c74e0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0d6a30,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list reused: 1
[junit] gear2 list reused: 2
[junit] gear3 list reused: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@d5d4de6,
[junit] handle 0x7fd1dc0ea3d0,
[junit] Drawable size 256x234,
[junit] AWT pos 0/22, size 256x234,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@6659fb21[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 256x234
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT - test01
[junit] SLOCK 1332641521834 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641523025 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] 2012-03-25 04:12:18.109 java[8451:407] *** -[__NSArrayM getObjects:range:]: range {0, 1} extends beyond bounds for empty array
[junit] 2012-03-25 04:12:18.190 java[8451:407] (
[junit] 0 CoreFoundation 0x00007fff854fbfc6 __exceptionPreprocess + 198
[junit] 1 libobjc.A.dylib 0x00007fff840b6d5e objc_exception_throw + 43
[junit] 2 CoreFoundation 0x00007fff854a68fe -[__NSArrayM getObjects:range:] + 206
[junit] 3 CoreFoundation 0x00007fff854a7a5c -[NSArray initWithArray:range:copyItems:] + 732
[junit] 4 CoreFoundation 0x00007fff854a7772 -[NSArray initWithArray:copyItems:] + 66
[junit] 5 CoreFoundation 0x00007fff854cbde6 -[__NSArrayM copyWithZone:] + 54
[junit] 6 CoreFoundation 0x00007fff854a4044 -[NSObject copy] + 20
[junit] 7 AppKit 0x00007fff8e8bc4f7 -[NSView(NSInternal) _updateTrackingAreas] + 1295
[junit] 8 AppKit 0x00007fff8e8bbe68 __-[NSWindow _postInvalidCursorRects]_block_invoke_1 + 1107
[junit] 9 CoreFoundation 0x00007fff854bbbd7 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 23
[junit] 10 CoreFoundation 0x00007fff854bbb36 __CFRunLoopDoObservers + 374
[junit] 11 CoreFoundation 0x00007fff85490ce9 __CFRunLoopRun + 825
[junit] 12 CoreFoundation 0x00007fff85490676 CFRunLoopRunSpecific + 230
[junit] 13 HIToolbox 0x00007fff8b79c31f RunCurrentEventLoopInMode + 277
[junit] 14 HIToolbox 0x00007fff8b7a35c9 ReceiveNextEventCommon + 355
[junit] 15 HIToolbox 0x00007fff8b7a3456 BlockUntilNextEventMatchingListInMode + 62
[junit] 16 AppKit 0x00007fff8e7f4f5d _DPSNextEvent + 659
[junit] 17 AppKit 0x00007fff8e7f4861 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 135
[junit] 18 libawt.jnilib 0x000000010cd6923d -[NSApplicationAWT nextEventMatchingMask:untilDate:inMode:dequeue:] + 124
[junit] 19 AppKit 0x00007fff8e7f119d -[NSApplication run] + 470
[junit] 20 libawt.jnilib 0x000000010cd15600 +[AWTStarter startAWT:] + 1495
[junit] 21 libawt.jnilib 0x000000010cd14f7a -[CPerformer perform] + 93
[junit] 22 CoreFoundation 0x00007fff854eb75d -[NSObject performSelector:withObject:] + 61
[junit] 23 Foundation 0x00007fff8f445d94 __NSThreadPerformPerform + 214
[junit] 24 CoreFoundation 0x00007fff8546a6e1 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
[junit] 25 CoreFoundation 0x00007fff85469f4d __CFRunLoopDoSources0 + 253
[junit] 26 CoreFoundation 0x00007fff85490d39 __CFRunLoopRun + 905
[junit] 27 CoreFoundation 0x00007fff85490676 CFRunLoopRunSpecific + 230
[junit] 28 java 0x0000000104d6b843 java + 18499
[junit] 29 java 0x0000000104d6b29a java + 17050
[junit] 30 java 0x0000000104d68a98 java + 6808
[junit] )
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 15.395 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641523025 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] SLOCK 1332641538336 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK 1332641538336 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testContextSharingCreateVisibleDestroy1 took 3.731 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy2 took 3.227 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy3 took 3.455 sec
[junit] Testcase: testContextSharingCreateVisibleDestroy4 took 3.407 sec
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 15.395 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641523025 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] drawTwoTriangles, OpenGL error: 0x506
[junit] drawTwoTriangles, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, OpenGL error: 0x502
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] display, glCheckFramebufferStatus: 0x8219
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy2
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy3
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] drawTwoTriangles, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] display, OpenGL error: 0x502
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523 - testContextSharingCreateVisibleDestroy4
[junit] SLOCK 1332641538336 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641543396 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38827968
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1110 ms, 54.0 fps, 18 ms/f; total: 60 f, 54.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3056.259ms
[junit] GLProfile.initSingleton(): 1427.745ms
[junit] Demo Code: 1627.636ms
[junit] GLProfile.shutdown(COMPLETE): 0.878ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1034 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1729.448ms
[junit] GLProfile.initSingleton(): 558.687ms
[junit] Demo Code: 1170.715ms
[junit] GLProfile.shutdown(COMPLETE): 0.046ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bab2b55
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42aa0877
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1716.985ms
[junit] GLProfile.initSingleton(): 556.317ms
[junit] Demo Code: 1160.62ms
[junit] GLProfile.shutdown(COMPLETE): 0.048ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf8bd0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4743bf3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30c06258
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1042 ms, 57.5 fps, 17 ms/f; total: 60 f, 57.5 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1734.56ms
[junit] GLProfile.initSingleton(): 570.294ms
[junit] Demo Code: 1164.217ms
[junit] GLProfile.shutdown(COMPLETE): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK 1332641551722 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.408 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641543396 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38827968
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1110 ms, 54.0 fps, 18 ms/f; total: 60 f, 54.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3056.259ms
[junit] GLProfile.initSingleton(): 1427.745ms
[junit] Demo Code: 1627.636ms
[junit] GLProfile.shutdown(COMPLETE): 0.878ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1034 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1729.448ms
[junit] GLProfile.initSingleton(): 558.687ms
[junit] Demo Code: 1170.715ms
[junit] GLProfile.shutdown(COMPLETE): 0.046ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bab2b55
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42aa0877
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1716.985ms
[junit] GLProfile.initSingleton(): 556.317ms
[junit] Demo Code: 1160.62ms
[junit] GLProfile.shutdown(COMPLETE): 0.048ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf8bd0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4743bf3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30c06258
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1042 ms, 57.5 fps, 17 ms/f; total: 60 f, 57.5 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1734.56ms
[junit] GLProfile.initSingleton(): 570.294ms
[junit] Demo Code: 1164.217ms
[junit] GLProfile.shutdown(COMPLETE): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK 1332641551722 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01OneLife took 3.059 sec
[junit] Testcase: test01AnotherLife took 1.73 sec
[junit] Testcase: test01TwoLifes took 3.452 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 8.408 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641543396 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38827968
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1110 ms, 54.0 fps, 18 ms/f; total: 60 f, 54.0 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3056.259ms
[junit] GLProfile.initSingleton(): 1427.745ms
[junit] Demo Code: 1627.636ms
[junit] GLProfile.shutdown(COMPLETE): 0.878ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1034 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1729.448ms
[junit] GLProfile.initSingleton(): 558.687ms
[junit] Demo Code: 1170.715ms
[junit] GLProfile.shutdown(COMPLETE): 0.046ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bab2b55
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@42aa0877
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1716.985ms
[junit] GLProfile.initSingleton(): 556.317ms
[junit] Demo Code: 1160.62ms
[junit] GLProfile.shutdown(COMPLETE): 0.048ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3bf8bd0d
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4743bf3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30c06258
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1042 ms, 57.5 fps, 17 ms/f; total: 60 f, 57.5 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1734.56ms
[junit] GLProfile.initSingleton(): 570.294ms
[junit] Demo Code: 1164.217ms
[junit] GLProfile.shutdown(COMPLETE): 0.049ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT - test01TwoLifes
[junit] SLOCK 1332641551722 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641552980 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1129 ms, 53.1 fps, 18 ms/f; total: 60 f, 53.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3080.991ms
[junit] GLProfile.initSingleton(): 1412.422ms
[junit] Demo Code: 1667.707ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1033 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1296.21ms
[junit] GLProfile.initSingleton(): 126.947ms
[junit] Demo Code: 1169.221ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175bc6c8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a578073
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.038ms
[junit] GLProfile.initSingleton(): 126.627ms
[junit] Demo Code: 1173.369ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@319da967
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1036 ms, 57.9 fps, 17 ms/f; total: 60 f, 57.9 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.806ms
[junit] GLProfile.initSingleton(): 126.297ms
[junit] Demo Code: 1174.468ms
[junit] GLProfile.shutdown(SHARED): 0.041ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.161 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641552980 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1129 ms, 53.1 fps, 18 ms/f; total: 60 f, 53.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3080.991ms
[junit] GLProfile.initSingleton(): 1412.422ms
[junit] Demo Code: 1667.707ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1033 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1296.21ms
[junit] GLProfile.initSingleton(): 126.947ms
[junit] Demo Code: 1169.221ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175bc6c8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a578073
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.038ms
[junit] GLProfile.initSingleton(): 126.627ms
[junit] Demo Code: 1173.369ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@319da967
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1036 ms, 57.9 fps, 17 ms/f; total: 60 f, 57.9 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.806ms
[junit] GLProfile.initSingleton(): 126.297ms
[junit] Demo Code: 1174.468ms
[junit] GLProfile.shutdown(SHARED): 0.041ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] SLOCK 1332641560051 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01OneLife took 3.083 sec
[junit] Testcase: test01AnotherLife took 1.296 sec
[junit] Testcase: test01TwoLifes took 2.601 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 7.161 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641552980 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7df0b7d3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@46b4be3d
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1129 ms, 53.1 fps, 18 ms/f; total: 60 f, 53.1 fps, 18 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 3080.991ms
[junit] GLProfile.initSingleton(): 1412.422ms
[junit] Demo Code: 1667.707ms
[junit] GLProfile.shutdown(SHARED): 0.862ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01OneLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4e2016b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1cb1a4e2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@52c00025
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1033 ms, 58.0 fps, 17 ms/f; total: 60 f, 58.0 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1296.21ms
[junit] GLProfile.initSingleton(): 126.947ms
[junit] Demo Code: 1169.221ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01AnotherLife
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@175bc6c8
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a578073
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1049 ms, 57.1 fps, 17 ms/f; total: 60 f, 57.1 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.038ms
[junit] GLProfile.initSingleton(): 126.627ms
[junit] Demo Code: 1173.369ms
[junit] GLProfile.shutdown(SHARED): 0.042ms
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@319da967
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 256x234, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 1 s: 60 f / 1036 ms, 57.9 fps, 17 ms/f; total: 60 f, 57.9 fps, 17 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Total: 1300.806ms
[junit] GLProfile.initSingleton(): 126.297ms
[junit] Demo Code: 1174.468ms
[junit] GLProfile.shutdown(SHARED): 0.041ms
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.acore.TestShutdownSharedAWT - test01TwoLifes
[junit] SLOCK 1332641560051 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641560051 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641561214 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9a0203
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bfa39bb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78e45b5e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6032bd65
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2330633a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dc286e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] SLOCK 1332641564415 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.282 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641561214 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9a0203
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bfa39bb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78e45b5e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6032bd65
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2330633a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dc286e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] SLOCK 1332641564415 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLDefault took 1.084 sec
[junit] Testcase: test02GL2 took 0.629 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.282 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641561214 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4b9a0203
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bfa39bb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@78e45b5e
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6032bd65
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2330633a
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3dc286e2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT01GLn - test02GL2
[junit] SLOCK 1332641564415 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641565597 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] windowClosing() called ..
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.993 sec
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641565597 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332641567509 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01WindowClosing took 1.858 sec
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332641567509 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.993 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] windowClosing() called ..
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641565597 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing - test01WindowClosing
[junit] SLOCK 1332641567509 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641568811 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@561557c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13342a67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45cbda0a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7444f787
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6fbb3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f26d3df
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd280b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a0029ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b0095d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332641572021 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.292 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641568811 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@561557c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13342a67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45cbda0a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7444f787
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6fbb3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f26d3df
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd280b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a0029ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b0095d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332641572021 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testAddRemove3Times took 1.703 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.292 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641568811 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@561557c0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13342a67
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45cbda0a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7444f787
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5bd6fbb3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f26d3df
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7bcd280b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a0029ac
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b0095d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01 - testAddRemove3Times
[junit] SLOCK 1332641572021 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641573195 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e37d490
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13647278
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27972e3a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f682a53
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fb2d7df
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@767a9224
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f60c4b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a114025
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@528a52b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 1 s: 60 f / 1004 ms, 59.7 fps, 16 ms/f; total: 60 f, 59.7 fps, 16 ms/f
[junit] 2 s: 60 f / 1021 ms, 58.7 fps, 17 ms/f; total: 120 f, 59.6 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51a9876e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50fa70a4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f94884
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
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[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
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[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
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[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109ce4a3
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[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6691da
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f195fc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210540 f, 84317.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72120 f, 51698.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210600 f, 84341.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72180 f, 51704.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210660 f, 84331.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72240 f, 51747.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210720 f, 84355.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72300 f, 51790.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210780 f, 84379.5 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72360 f, 51833.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210840 f, 84369.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72420 f, 51839.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210900 f, 84393.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72480 f, 51882.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210960 f, 84417.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72540 f, 51925.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211020 f, 84441.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72600 f, 51931.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211080 f, 84432.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72660 f, 51974.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211140 f, 84456.0 fps, 0 ms/f
[junit] 1 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 72720 f, 51942.8 fps, 0 ms/f
[junit] 2 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 211200 f, 84412.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211260 f, 84436.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211320 f, 84460.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211380 f, 84484.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211440 f, 84508.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211500 f, 84532.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211560 f, 84522.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211620 f, 84546.5 fps, 0 ms/f
[junit] 1 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 72780 f, 51800.7 fps, 0 ms/f
[junit] 2 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 211680 f, 84435.5 fps, 0 ms/f
[junit] 2 s: 60 f / 6 ms, 10000.0 fps, 0 ms/f; total: 211740 f, 84257.8 fps, 0 ms/f
[junit] 2 s: 60 f / 3 ms, 20000.0 fps, 0 ms/f; total: 211800 f, 84181.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211860 f, 84171.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211920 f, 84162.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211980 f, 84185.8 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212040 f, 84209.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212100 f, 84233.5 fps, 0 ms/f
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.229 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641573195 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e37d490
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13647278
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27972e3a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f682a53
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fb2d7df
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@767a9224
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f60c4b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a114025
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@528a52b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 1 s: 60 f / 1004 ms, 59.7 fps, 16 ms/f; total: 60 f, 59.7 fps, 16 ms/f
[junit] 2 s: 60 f / 1021 ms, 58.7 fps, 17 ms/f; total: 120 f, 59.6 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51a9876e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50fa70a4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f94884
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] 0 s: 60 f / 241 ms, 248.9 fps, 4 ms/f; total: 60 f, 248.9 fps, 4 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 120 f, 497.9 fps, 2 ms/f
[junit] 0 s: 60 f / 6 ms, 10000.0 fps, 0 ms/f; total: 180 f, 728.7 fps, 1 ms/f
[junit] 0 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 240 f, 963.8 fps, 1 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 300 f, 1204.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 360 f, 1445.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 420 f, 1680.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 480 f, 1920.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 540 f, 2160.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 600 f, 2390.4 fps, 0 ms/f
[junit] 0 s: 60 f / 3 ms, 20000.0 fps, 0 ms/f; total: 660 f, 2598.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 720 f, 2834.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 780 f, 3070.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 840 f, 3307.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 900 f, 3543.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 960 f, 3764.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1020 f, 4000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1080 f, 4235.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1140 f, 4470.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1200 f, 4705.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1260 f, 4921.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1320 f, 5156.2 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1380 f, 5390.6 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1440 f, 5625.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1500 f, 5859.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1560 f, 6070.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1620 f, 6303.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1680 f, 6536.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1740 f, 6770.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1800 f, 7003.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1860 f, 7209.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1920 f, 7441.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 1980 f, 7674.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2040 f, 7906.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2100 f, 8108.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2160 f, 8339.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2220 f, 8571.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2280 f, 8803.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2340 f, 9034.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2400 f, 9230.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2460 f, 9461.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2520 f, 9692.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2580 f, 9923.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2640 f, 10153.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2700 f, 10344.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2760 f, 10574.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2820 f, 10804.5 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2880 f, 11034.4 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 2940 f, 11264.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3000 f, 11450.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3060 f, 11679.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3120 f, 11908.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 3180 f, 12137.4 fps, 0 ms/f
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 46860 f, 81495.6 fps, 0 ms/f
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 46920 f, 81600.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 46980 f, 81704.3 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 47220 f, 81979.1 fps, 0 ms/f
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[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
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[junit] SLOCK 1332641581340 --- localhost/127.0.0.1:59999 - Unlock ok
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
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[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
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[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@109ce4a3
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 169140 f, 95451.4 fps, 0 ms/f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2c6691da
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f195fc
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
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[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70500 f, 54022.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70560 f, 54068.9 fps, 0 ms/f
[junit] 5 s: 60 f / 1026 ms, 58.4 fps, 17 ms/f; total: 300 f, 58.7 fps, 17 ms/f
[junit] 4 s: 60 f / 1035 ms, 57.9 fps, 17 ms/f; total: 240 f, 58.5 fps, 17 ms/f
[junit] 2 s: 60 f / 7 ms, 8571.4 fps, 0 ms/f; total: 208620 f, 86672.2 fps, 0 ms/f
[junit] 2 s: 60 f / 81 ms, 740.7 fps, 1 ms/f; total: 208680 f, 83874.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 208740 f, 83898.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 208800 f, 83922.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 208860 f, 83946.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 208920 f, 83971.0 fps, 0 ms/f
[junit] 1 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 70620 f, 50915.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70680 f, 50958.9 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70740 f, 50965.4 fps, 0 ms/f
[junit] 2 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 208980 f, 83927.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209040 f, 83951.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209100 f, 83975.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209160 f, 84000.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209220 f, 84024.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209280 f, 84014.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209340 f, 84038.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209400 f, 84062.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209460 f, 84086.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209520 f, 84110.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209580 f, 84134.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209640 f, 84158.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209700 f, 84183.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209760 f, 84207.1 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209820 f, 84231.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 209880 f, 84221.5 fps, 0 ms/f
[junit] 1 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 70800 f, 50862.0 fps, 0 ms/f
[junit] 2 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 209940 f, 84178.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70860 f, 50905.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210000 f, 84202.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70920 f, 50948.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210060 f, 84226.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 70980 f, 50991.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210120 f, 84250.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71040 f, 51034.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210180 f, 84240.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71100 f, 51040.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71160 f, 51083.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71220 f, 51127.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71280 f, 51170.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71340 f, 51213.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71400 f, 51256.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71460 f, 51299.3 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71520 f, 51342.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71580 f, 51385.5 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71640 f, 51428.5 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71700 f, 51434.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71760 f, 51477.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210240 f, 84230.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71820 f, 51520.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210300 f, 84254.8 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71880 f, 51563.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210360 f, 84278.8 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 71940 f, 51569.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210420 f, 84269.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72000 f, 51612.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210480 f, 84293.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72060 f, 51655.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210540 f, 84317.1 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72120 f, 51698.9 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210600 f, 84341.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72180 f, 51704.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210660 f, 84331.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72240 f, 51747.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210720 f, 84355.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72300 f, 51790.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210780 f, 84379.5 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72360 f, 51833.8 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210840 f, 84369.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72420 f, 51839.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210900 f, 84393.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72480 f, 51882.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 210960 f, 84417.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72540 f, 51925.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211020 f, 84441.7 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72600 f, 51931.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211080 f, 84432.0 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72660 f, 51974.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211140 f, 84456.0 fps, 0 ms/f
[junit] 1 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 72720 f, 51942.8 fps, 0 ms/f
[junit] 2 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 211200 f, 84412.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211260 f, 84436.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211320 f, 84460.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211380 f, 84484.4 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211440 f, 84508.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211500 f, 84532.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211560 f, 84522.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211620 f, 84546.5 fps, 0 ms/f
[junit] 1 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 72780 f, 51800.7 fps, 0 ms/f
[junit] 2 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 211680 f, 84435.5 fps, 0 ms/f
[junit] 2 s: 60 f / 6 ms, 10000.0 fps, 0 ms/f; total: 211740 f, 84257.8 fps, 0 ms/f
[junit] 2 s: 60 f / 3 ms, 20000.0 fps, 0 ms/f; total: 211800 f, 84181.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211860 f, 84171.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211920 f, 84162.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211980 f, 84185.8 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212040 f, 84209.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212100 f, 84233.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212160 f, 84257.3 fps, 0 ms/f
[junit] 1 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 72840 f, 48206.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72900 f, 48214.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72960 f, 48253.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 73020 f, 48293.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 73080 f, 48333.3 fps, 0 ms/f
[junit] SLOCK 1332641581340 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFPSAnimatorStartStop took 2.897 sec
[junit] Testcase: testFPSAnimatorResumePause took 0.978 sec
[junit] Testcase: testFPSAnimatorContinue took 0.935 sec
[junit] Testcase: testAnimatorStartStop took 0.955 sec
[junit] Testcase: testAnimatorResumePause took 1.212 sec
[junit] Testcase: testAnimatorContinue took 1.065 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 8.229 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641573195 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e37d490
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13647278
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@27972e3a
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4f682a53
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fb2d7df
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@767a9224
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating false, paused true, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] 0 s: 60 f / 991 ms, 60.5 fps, 16 ms/f; total: 60 f, 60.5 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f60c4b0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2a114025
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@528a52b6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: Label, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.FPSAnimator[started true, animating true, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testFPSAnimatorContinue
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] 1 s: 60 f / 1004 ms, 59.7 fps, 16 ms/f; total: 60 f, 59.7 fps, 16 ms/f
[junit] 2 s: 60 f / 1021 ms, 58.7 fps, 17 ms/f; total: 120 f, 59.6 fps, 16 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@51a9876e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@50fa70a4
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@69f94884
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] Item Change: GLCanvas -> Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started false, animating false, paused false, drawable 1]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorStartStop
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
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[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating false, paused true, drawable 1]
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating false, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
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[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 46920 f, 81600.0 fps, 0 ms/f
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[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorResumePause
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24600 f, 37962.9 fps, 0 ms/f
[junit] Item Stays: Label, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 24660 f, 38055.5 fps, 0 ms/f
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[junit] Item Change: Label -> GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 25920 f, 39572.5 fps, 0 ms/f
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[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167580 f, 95270.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26580 f, 40456.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167640 f, 95250.0 fps, 0 ms/f
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[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26700 f, 40515.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 167940 f, 95366.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168000 f, 95400.3 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26760 f, 40606.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26820 f, 40698.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26880 f, 40789.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 26940 f, 40818.1 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27000 f, 40909.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27060 f, 41000.0 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27120 f, 41090.9 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27180 f, 41181.8 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27240 f, 41272.7 fps, 0 ms/f
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27300 f, 41363.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 168060 f, 95380.2 fps, 0 ms/f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27360 f, 41391.8 fps, 0 ms/f
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 0 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 27420 f, 41482.6 fps, 0 ms/f
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[junit] Item Stays: GLCanvas, com.jogamp.opengl.util.Animator[started true, animating true, paused false, drawable 1]
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[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x480, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
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[junit] 1 s: 60 f / 2 ms, 30000.0 fps, 0 ms/f; total: 72720 f, 51942.8 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211440 f, 84508.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211500 f, 84532.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211560 f, 84522.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211620 f, 84546.5 fps, 0 ms/f
[junit] 1 s: 60 f / 5 ms, 12000.0 fps, 0 ms/f; total: 72780 f, 51800.7 fps, 0 ms/f
[junit] 2 s: 60 f / 4 ms, 15000.0 fps, 0 ms/f; total: 211680 f, 84435.5 fps, 0 ms/f
[junit] 2 s: 60 f / 6 ms, 10000.0 fps, 0 ms/f; total: 211740 f, 84257.8 fps, 0 ms/f
[junit] 2 s: 60 f / 3 ms, 20000.0 fps, 0 ms/f; total: 211800 f, 84181.2 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211860 f, 84171.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211920 f, 84162.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 211980 f, 84185.8 fps, 0 ms/f
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532 - testAnimatorContinue
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212040 f, 84209.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212100 f, 84233.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 212160 f, 84257.3 fps, 0 ms/f
[junit] 1 s: 60 f / 106 ms, 566.0 fps, 1 ms/f; total: 72840 f, 48206.4 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72900 f, 48214.2 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 72960 f, 48253.9 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 73020 f, 48293.6 fps, 0 ms/f
[junit] 1 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 73080 f, 48333.3 fps, 0 ms/f
[junit] SLOCK 1332641581340 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 61740 f, 22475.4 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 270180 f, 64023.6 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 270240 f, 64037.9 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 130980 f, 42007.6 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 270300 f, 64052.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 61800 f, 22497.2 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 270360 f, 64066.3 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 270420 f, 64080.5 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 131040 f, 42026.9 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 61860 f, 22519.1 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 61920 f, 22532.7 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 61980 f, 22554.5 fps, 0 ms/f
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[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 131160 f, 42051.9 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 62160 f, 22620.0 fps, 0 ms/f
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[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 131280 f, 42076.9 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 62400 f, 22699.1 fps, 0 ms/f
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[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 131700 f, 42198.0 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 62640 f, 22778.1 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 62700 f, 22800.0 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 131880 f, 42255.6 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 62760 f, 22821.8 fps, 0 ms/f
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[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132060 f, 42313.3 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271260 f, 64233.9 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132120 f, 42319.0 fps, 0 ms/f
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[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132180 f, 42338.2 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63000 f, 22900.7 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63060 f, 22922.5 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271560 f, 64289.7 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63120 f, 22944.3 fps, 0 ms/f
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[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63180 f, 22966.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63240 f, 22979.6 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271620 f, 64288.7 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132420 f, 42401.5 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63300 f, 23001.4 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132480 f, 42420.7 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271680 f, 64302.9 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132540 f, 42439.9 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271740 f, 64317.1 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63360 f, 23023.2 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271800 f, 64331.3 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132600 f, 42459.1 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271860 f, 64345.5 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132660 f, 42478.3 fps, 0 ms/f
[junit] 2 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 63420 f, 23045.0 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132720 f, 42497.5 fps, 0 ms/f
[junit] 4 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 271920 f, 64344.5 fps, 0 ms/f
[junit] 3 s: 60 f / 1 ms, 60000.0 fps, 0 ms/f; total: 132780 f, 42503.2 fps, 0 ms/f
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.542 sec
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testIncompleteGLCanvasNPE took 1.469 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.542 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] ReqCaps: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] GLCanvas: AWT-GLCanvas[Realized false,
[junit] null-drawable,
[junit] Factory null,
[junit] handle 0x0,
[junit] Drawable size -1x-1,
[junit] AWT pos 0/0, size 0x0,
[junit] visible true,
[junit] null]
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641587005 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.814 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641587005 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK 1332641588736 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOffscreenSupersampling took 1.645 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 1.814 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641587005 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug461OffscreenSupersamplingSwingAWT - testOffscreenSupersampling
[junit] SLOCK 1332641588736 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641588736 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641589957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@609903f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] cleaning up...
[junit] SLOCK 1332641593115 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.248 sec
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641589957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@609903f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK 1332641593115 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test02WithCheckGraphicsEnvironment took 3.072 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.248 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641589957 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] number of graphics devices 1
[junit] CGraphicsDevice[screen=0]
[junit] graphics configuration for device 0 is: java.awt.Rectangle[x=0,y=0,width=1920,height=1200]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@609903f4
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5dd2b9b7
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
[junit] SLOCK 1332641593115 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641594286 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451c0d60
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] testing with java.awt.Frame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8aeed0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2344b18f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e5355f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] cleaning up...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] testing with javax.swing.JFrame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14cffc79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c8769b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56e2ecc7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7185ad79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f401d28
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a3a6e5c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ad72200
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31f9338f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa80aea
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d686c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] cleaning up...
[junit] SLOCK 1332641602894 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.69 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641594286 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451c0d60
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8aeed0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2344b18f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e5355f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14cffc79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c8769b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56e2ecc7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7185ad79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f401d28
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a3a6e5c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ad72200
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31f9338f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa80aea
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d686c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK 1332641602894 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01GLDefault took 3.819 sec
[junit] Testcase: test02GL2 took 3.301 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.69 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] GLProfile Default: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] GLProfile GL2: GLProfile[GL2/GL2.hw]
[junit] testing with java.awt.Window
[junit] cleaning up...
[junit] testing with java.awt.Frame
[junit] cleaning up...
[junit] testing with javax.swing.JFrame
[junit] cleaning up...
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641594286 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@359ecd80
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4cc5aa00
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@451c0d60
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2e8aeed0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2344b18f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@72e5355f
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@14cffc79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@62c8769b
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@56e2ecc7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test01GLDefault
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7185ad79
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7f401d28
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4a3a6e5c
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ad72200
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@31f9338f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5fa80aea
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@9d686c1
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn - test02GL2
[junit] SLOCK 1332641602894 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641603880 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] SLOCK 1332641606870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.072 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641603880 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] SLOCK 1332641606870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testTextRendererDraw2D took 0.943 sec
[junit] Testcase: testTextRendererDraw3D took 0.549 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 3.072 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641603880 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw2D
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464 - testTextRendererDraw3D
[junit] SLOCK 1332641606870 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641608036 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] SLOCK 1332641610646 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.691 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641608036 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] SLOCK 1332641610646 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testMultiSampleAA4 took 2.19 sec
[junit] Testcase: testMultiSampleNone took 0.341 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.691 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641608036 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/4, sample-ext default, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleAA4
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit]
[junit] Requested: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] Chosen : GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT - testMultiSampleNone
[junit] SLOCK 1332641610646 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641611730 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79226a77
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@427be8c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54ee3aa7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.359 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641611730 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79226a77
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@427be8c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54ee3aa7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK 1332641614005 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 0.787 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.359 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641611730 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@722b9406[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79226a77
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@427be8c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@54ee3aa7
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT - test
[junit] SLOCK 1332641614005 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641614005 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641615170 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617031 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f7918f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77546dbc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f08ed8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617137 d 0ms]]
[junit] 1 s: 60 f / 1125 ms, 53.3 fps, 18 ms/f; total: 60 f, 53.3 fps, 18 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618224 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618226 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332641618325 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.241 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641615170 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617031 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f7918f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77546dbc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f08ed8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617137 d 0ms]]
[junit] 1 s: 60 f / 1125 ms, 53.3 fps, 18 ms/f; total: 60 f, 53.3 fps, 18 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618224 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618226 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332641618325 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 3.074 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.241 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641615170 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617031 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f7918f0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77546dbc
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@47f08ed8
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641617137 d 0ms]]
[junit] 1 s: 60 f / 1125 ms, 53.3 fps, 18 ms/f; total: 60 f, 53.3 fps, 18 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618224 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641618226 d 0ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT - test01
[junit] SLOCK 1332641618325 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641619488 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621400 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fd2dacc1180,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621448 d 0ms]]
[junit] 1 s: 60 f / 1061 ms, 56.5 fps, 17 ms/f; total: 60 f, 56.5 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622478 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622482 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.172 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641619488 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621400 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fd2dacc1180,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] SLOCK 1332641622576 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621448 d 0ms]]
[junit] 1 s: 60 f / 1061 ms, 56.5 fps, 17 ms/f; total: 60 f, 56.5 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622478 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622482 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] SLOCK 1332641622576 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.607 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 3.172 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641619488 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621400 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fd2dacc1180,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641621448 d 0ms]]
[junit] 1 s: 60 f / 1061 ms, 56.5 fps, 17 ms/f; total: 60 f, 56.5 fps, 17 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622478 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641622482 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT - test01
[junit] SLOCK 1332641622576 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641623759 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625637 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fab02cad860,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625692 d 0ms]]
[junit] 0 s: 60 f / 145 ms, 413.7 fps, 2 ms/f; total: 60 f, 413.7 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 463.3 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 482.5 fps, 2 ms/f
[junit] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 240 f, 502.0 fps, 1 ms/f
[junit] 0 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626212 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626215 d 0ms]]
[junit] Gears: Dispose
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.669 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641623759 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625637 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fab02cad860,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625692 d 0ms]]
[junit] 0 s: 60 f / 145 ms, 413.7 fps, 2 ms/f; total: 60 f, 413.7 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 463.3 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 482.5 fps, 2 ms/f
[junit] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 240 f, 502.0 fps, 1 ms/f
[junit] 0 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626212 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626215 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] SLOCK 1332641626347 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.107 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.669 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641623759 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625637 d 0ms]]
[junit] Gears: Init: AWT-GLCanvas[Realized true,
[junit] jogamp.opengl.macosx.cgl.MacOSXOnscreenCGLDrawable,
[junit] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@2ce99681,
[junit] handle 0x7fab02cad860,
[junit] Drawable size 512x490,
[junit] AWT pos 0/22, size 512x490,
[junit] visible true,
[junit] AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type AWT, connection \Display0, unitID 0, awtDevice CGraphicsDevice[screen=0], handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] apple.awt.CGraphicsConfig@32955cd5[dev=CGraphicsDevice[screen=0],pixfmt=0],
[junit] encapsulated MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[junit] chosen GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[junit] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]]]]
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] auto-swap: false
[junit] Gears: Reshape 0/0 512x490
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641625692 d 0ms]]
[junit] 0 s: 60 f / 145 ms, 413.7 fps, 2 ms/f; total: 60 f, 413.7 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 120 f, 463.3 fps, 2 ms/f
[junit] 0 s: 60 f / 114 ms, 526.3 fps, 1 ms/f; total: 180 f, 482.5 fps, 2 ms/f
[junit] 0 s: 60 f / 105 ms, 571.4 fps, 1 ms/f; total: 240 f, 502.0 fps, 1 ms/f
[junit] 0 s: 60 f / 82 ms, 731.7 fps, 1 ms/f; total: 300 f, 535.7 fps, 1 ms/f
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626212 d 0ms]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:java.awt.Frame, when:1332641626215 d 0ms]]
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] SLOCK 1332641626347 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455 - test01
[junit] SLOCK 1332641626347 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641627513 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.378 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641629810 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] SLOCK 1332641627513 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] SLOCK 1332641629810 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.807 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.378 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641627513 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x490
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT - test01
[junit] SLOCK 1332641629810 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641630881 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.345 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641633145 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] SLOCK 1332641630881 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] SLOCK 1332641633145 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 0.772 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.345 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641630881 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] Gears: Init: AWT-GLJPanel[ jogamp.opengl.GLPbufferImpl]
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 list created: 1
[junit] gear2 list created: 2
[junit] gear3 list created: 3
[junit] Gears: Reshape 0/0 512x234
[junit] Gears: Dispose
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450 - test01
[junit] SLOCK 1332641633145 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641634209 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] Shader compiled: id=1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.527 sec
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641634209 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK 1332641636654 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: compileShader took 2.366 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.527 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] Shader compiled: id=1
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641634209 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT - compileShader
[junit] SLOCK 1332641636654 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641636654 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641637810 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332641640539 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.809 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641637810 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332641640539 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 2.637 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.809 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641637810 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT - test01
[junit] SLOCK 1332641640539 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641641706 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.541 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641641706 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] SLOCK 1332641644165 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 0.957 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.541 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641641706 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestGrayTextureFromFileAWTBug417 - test1
[junit] SLOCK 1332641644165 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641644165 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641645334 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.548 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641645334 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] SLOCK 1332641647802 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test1 took 0.988 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.548 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641645334 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.texture.TestTexture01AWT - test1
[junit] SLOCK 1332641647802 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641647802 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.newt.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641649297 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64d55986
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651213 d 102ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651867 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.734 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641649297 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64d55986
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651213 d 102ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651867 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK 1332641651949 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01 took 1.147 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.734 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641649297 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64d55986
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x512, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651213 d 102ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.awt.AWTWindow, when:1332641651867 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper - test01
[junit] SLOCK 1332641651949 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641651949 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641653141 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@53fcc0a2,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db7ae22
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760951a0
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c7e8a7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ef2ea42
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df1cbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d858aa0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.084 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641653141 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@53fcc0a2,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db7ae22
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760951a0
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c7e8a7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ef2ea42
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df1cbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d858aa0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK 1332641666143 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test01NewtCanvasAWT took 5.177 sec
[junit] Testcase: test02GLCanvas took 4.958 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 13.084 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641653141 +++ localhost/127.0.0.1:59999 - Locked
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Start Pre-JOGL-Swing
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=200,y=98]
[junit] centerMouse: robot pos: java.awt.Point[x=200,y=59], onTitleBarIfWindow: true
[junit] Test: java.awt.event.MouseEvent[MOUSE_CLICKED,(200,15),absolute(200,59),button=1,modifiers=Button1,clickCount=1] on javax.swing.JButton[,0,0,400x29,alignmentX=0.0,alignmentY=0.5,border=com.apple.laf.AquaButtonBorder$Dynamic@53fcc0a2,flags=288,maximumSize=,minimumSize=,preferredSize=,defaultIcon=,disabledIcon=,disabledSelectedIcon=,margin=javax.swing.plaf.InsetsUIResource[top=0,left=2,bottom=0,right=2],paintBorder=true,paintFocus=true,pressedIcon=,rolloverEnabled=false,rolloverIcon=,rolloverSelectedIcon=,selectedIcon=,text=Click me,defaultCapable=true]
[junit] requestFocus: click, d: 501 ms
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): Before JOGL init
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.setup(): End Pre-JOGL-Swing
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): Start
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2db7ae22
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@760951a0
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 100x100, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] FOCUS AWT GAINED (Window) [fc 1]: window, java.awt.event.WindowEvent[WINDOW_GAINED_FOCUS,opposite=null,oldState=0,newState=0] on frame0
[junit] Thread[main,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6328edf2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@141dddba
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@34c7e8a7
[junit] Thread[main,5,main] GearsES2.init FIN
[junit] Thread[main,5,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[main,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test01NewtCanvasAWT(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test01NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): Start
[junit] toFront: robot pos: java.awt.Point[x=200,y=298]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6ef2ea42
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@df1cbf6
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7d858aa0
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x400, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.test02GLCanvas(): End
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411 - test02GLCanvas
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): Start
[junit] TestSwingAWTRobotUsageBeforeJOGLInitBug411.release(): End
[junit] SLOCK 1332641666143 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641666143 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641667114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK 1332641671168 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.137 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641667114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK 1332641671168 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseNewtAWT took 3.958 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.137 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641667114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] MyCanvas START add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END add: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas START remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas On NEWT-EDT From AWT-EDT: Thread[main-Display-MacOSX_nil-1-EDT-2,5,main], holds AWTTreeLock: false
[junit] MyCanvas On NEWT-EDT: position n/a, null NativeWindow
[junit] MyCanvas passed critical: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] MyCanvas END remove: Thread[AWT-EventQueue-0,6,main], holds AWTTreeLock: true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestCloseNewtAWT - testCloseNewtAWT
[junit] SLOCK 1332641671168 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641672133 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41584807
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae0e515
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32dfcb47
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK 1332641676149 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.1 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641672133 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41584807
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae0e515
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32dfcb47
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK 1332641676149 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testEventSourceNotNewtBug took 3.924 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 4.1 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641672133 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@41584807
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@ae0e515
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@32dfcb47
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 800x578, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestEventSourceNotAWTBug - testEventSourceNotNewtBug
[junit] SLOCK 1332641676149 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641677444 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679471 d 1ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ae0e515
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679679 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680414 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681016 d 0ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7461f533
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681253 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 4
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641682483 d 1ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@307b4703/[I@6d732ed2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641685089 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@4824de7d/[I@6c8b058b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641687703 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1b192059/[I@e9ac0f5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641690309 d 1ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@70c26b16/[I@6c04ab2f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641692920 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 9ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 18.555 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641677444 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679471 d 1ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ae0e515
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679679 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680414 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681016 d 0ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7461f533
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681253 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 4
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641682483 d 1ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@307b4703/[I@6d732ed2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641685089 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@4824de7d/[I@6c8b058b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641687703 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1b192059/[I@e9ac0f5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641690309 d 1ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@70c26b16/[I@6c04ab2f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641692920 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 9ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641695918 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus01ProgrFocus took 2.03 sec
[junit] Testcase: testFocus02RobotFocus took 14.918 sec
[junit] SLOCK 1332641695918 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button1,0,0,640x28,invalid,label=Click me ..]
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 18.555 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641677444 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679471 d 1ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@ae0e515
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641679679 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 3
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame0,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680414 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,0,28,640x430]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680627 d 2ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641680727 d 6ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT LOST PERM [fc -1]: Button, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681016 d 0ms]]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@7461f533
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x430, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641681253 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: frame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,0,28,640x430],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 4
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] FOCUS AWT LOST PERM [fc -1]: frame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button1,0,0,640x28,label=Click me ..],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: Button, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing AWT Parent Frame: testNewtChildFocus,resizable,normal,defaultCloseOperation=HIDE_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button1,0,0,640x28,label=Click me ..]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: Button, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: Button, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: Button, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641682483 d 1ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@307b4703/[I@6d732ed2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641685089 d 7ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@4824de7d/[I@6c8b058b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641687703 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@1b192059/[I@e9ac0f5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641690309 d 1ms]]]
[junit] setSwapInterval: 0
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: true
[junit] MouseEvent[EVENT_MOUSE_CLICKED, [I@70c26b16/[I@6c04ab2f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 320 / 215 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641692920 d 7ms]]]
[junit] setSwapInterval: 1
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: Button[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus01SwingAWTRobot.java:166)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot.testFocus02RobotFocus(TestFocus01SwingAWTRobot.java:85)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=287], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 9ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695537 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641695638 d 2ms]]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus01SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641695918 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641697375 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699450 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ae4646
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4987b287
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699681 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702322 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@126d2380/[I@3b35b1f3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4235e6e3/[I@60c9630a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4585572a/[I@351daa0e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@51f21c50/[I@6e20f237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703376 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fe315d/[I@1c5aebd9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1532021a/[I@62803d5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c6833f2/[I@5d2a73d9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@e1bdb58/[I@46dd75a4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@75568654/[I@38d30fb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641704284 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706705 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706913 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707014 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e717d91/[I@4ceafb71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5721df2a/[I@70c26b16, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c04ab2f/[I@2682d210, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3302fc5/[I@50903025, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a48f675/[I@1c2c9103, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@31e46a68/[I@b05eb6f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31a3ca10/[I@7826f9e5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@46e06703/[I@368b1a4f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@666c5482/[I@52205756, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708753 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5867df9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b86944
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b07108e
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708983 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641712124 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@77bc1fb9/[I@5fc6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7bafb0c7/[I@4b7f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5117a20/[I@3e68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5289e2f1/[I@5a92668c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@418a9fc8/[I@74002515, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3582c132/[I@1b59d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@38d0357a/[I@6d66f9b9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39518cc/[I@318efaea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@21fb3211/[I@72940b84, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@558041e0/[I@576504fa, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722554 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2929e5e9/[I@7db5391b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4b85c17/[I@63a5ec6c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56278e83/[I@3efd66a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5dfaf1/[I@5c061cd2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@154e4e31/[I@47ef7de4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c3228a1/[I@10980e7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@16edbe39/[I@52639bf1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@9931579/[I@1766bfd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5abd09e8/[I@30d58ce2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726414 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1414627a/[I@464d41e2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 9ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7a20807c/[I@6bd38b87, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 10ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641727017 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] 2012-03-25 04:15:27.503 java[8483:df17] Persistent UI failed to open file file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/window_1.data: Operation not permitted (1)
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641729835 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@370a5c21/[I@92696c2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@44739f3f/[I@2dc0435, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a98350a/[I@5ec24193, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@235f4a7f/[I@4513e9fd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1e670479/[I@7d56b386, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@472462b3/[I@25cbfa42, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@729b1670/[I@23de4dd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737653 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@57c8b24d/[I@39320a41, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@43f4ebd/[I@584a5c78, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@79fcf790/[I@4ee14d81, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740264 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@29a7789c/[I@31df5f21, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3fde891b/[I@2afb6c5f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742876 d 0ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4fe91e/[I@1451ef4e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743192 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@f35f44e/[I@1f3a34af, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2658dd2d/[I@1420c906, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@746db33c/[I@4e1263db, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1959e6e8/[I@5d469658, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@45389b3f/[I@758689a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3d3b5a3a/[I@3a0b53e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744115 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdafb4e/[I@35a8d460, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5f0f0625/[I@535c97e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 47.378 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641697375 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699450 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ae4646
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4987b287
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699681 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702322 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@126d2380/[I@3b35b1f3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4235e6e3/[I@60c9630a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4585572a/[I@351daa0e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@51f21c50/[I@6e20f237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703376 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fe315d/[I@1c5aebd9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1532021a/[I@62803d5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c6833f2/[I@5d2a73d9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@e1bdb58/[I@46dd75a4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@75568654/[I@38d30fb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641704284 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706705 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706913 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707014 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e717d91/[I@4ceafb71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5721df2a/[I@70c26b16, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c04ab2f/[I@2682d210, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3302fc5/[I@50903025, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a48f675/[I@1c2c9103, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@31e46a68/[I@b05eb6f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31a3ca10/[I@7826f9e5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@46e06703/[I@368b1a4f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@666c5482/[I@52205756, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708753 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5867df9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b86944
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b07108e
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708983 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641712124 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@77bc1fb9/[I@5fc6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7bafb0c7/[I@4b7f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5117a20/[I@3e68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5289e2f1/[I@5a92668c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@418a9fc8/[I@74002515, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3582c132/[I@1b59d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@38d0357a/[I@6d66f9b9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39518cc/[I@318efaea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@21fb3211/[I@72940b84, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@558041e0/[I@576504fa, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722554 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2929e5e9/[I@7db5391b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4b85c17/[I@63a5ec6c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56278e83/[I@3efd66a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5dfaf1/[I@5c061cd2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@154e4e31/[I@47ef7de4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c3228a1/[I@10980e7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@16edbe39/[I@52639bf1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@9931579/[I@1766bfd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5abd09e8/[I@30d58ce2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726414 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1414627a/[I@464d41e2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 9ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7a20807c/[I@6bd38b87, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 10ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641727017 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641729835 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@370a5c21/[I@92696c2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@44739f3f/[I@2dc0435, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a98350a/[I@5ec24193, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@235f4a7f/[I@4513e9fd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1e670479/[I@7d56b386, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@472462b3/[I@25cbfa42, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@729b1670/[I@23de4dd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737653 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@57c8b24d/[I@39320a41, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@43f4ebd/[I@584a5c78, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@79fcf790/[I@4ee14d81, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740264 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@29a7789c/[I@31df5f21, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3fde891b/[I@2afb6c5f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742876 d 0ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4fe91e/[I@1451ef4e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743192 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@f35f44e/[I@1f3a34af, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2658dd2d/[I@1420c906, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@746db33c/[I@4e1263db, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1959e6e8/[I@5d469658, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@45389b3f/[I@758689a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3d3b5a3a/[I@3a0b53e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744115 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdafb4e/[I@35a8d460, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5f0f0625/[I@535c97e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641744671 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testFocus01ProgrFocus took 9.701 sec
[junit] Testcase: testFocus02RobotFocus took 35.942 sec
[junit] SLOCK 1332641744671 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 47.378 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641697375 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699450 d 0ms]]
[junit] ******** clearAWTFocus.0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@28ae4646
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4987b287
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6bd9e2c7
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641699681 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame1,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button0
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702322 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button0,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button0,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702544 d 10ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702645 d 3ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@126d2380/[I@3b35b1f3, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@4235e6e3/[I@60c9630a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4585572a/[I@351daa0e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641702860 d 7ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@51f21c50/[I@6e20f237, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703376 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@34fe315d/[I@1c5aebd9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@1532021a/[I@62803d5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703378 d 8ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c6833f2/[I@5d2a73d9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@e1bdb58/[I@46dd75a4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@75568654/[I@38d30fb, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641703781 d 9ms]]]
[junit] FOCUS AWT Button request
[junit] requestFocus: AWT Component
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641704284 d 1ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button1
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706705 d 0ms]]
[junit] requestFocus: AWT Component
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button1,0,0,529x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button1,0,0,529x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas0,57,28,418x346]
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706913 d 6ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641706914 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707014 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707015 d 0ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7e717d91/[I@4ceafb71, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@5721df2a/[I@70c26b16, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 5ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@6c04ab2f/[I@2682d210, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707230 d 6ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3302fc5/[I@50903025, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2a48f675/[I@1c2c9103, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@31e46a68/[I@b05eb6f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641707747 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@31a3ca10/[I@7826f9e5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@46e06703/[I@368b1a4f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@666c5482/[I@52205756, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708150 d 4ms]]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus01ProgrFocus
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708753 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=UNKNOWN] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] FOCUS AWT LOST TEMP [fc -1]: NewtCanvasAWT, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5867df9
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40b86944
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b07108e
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=320,y=262]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641708983 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: JFrame1, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,57,28,418x346],cause=UNKNOWN] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] Frames for initial setVisible(true): 2
[junit] FOCUS AWT Button Outer request
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: true
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [1]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS AWT LOST PERM [fc -1]: JFrame1, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=javax.swing.JFrame[frame2,0,22,640x480,layout=java.awt.BorderLayout,title=Swing Parent JFrame,resizable,normal,defaultCloseOperation=DO_NOTHING_ON_CLOSE,rootPane=javax.swing.JRootPane[,0,22,640x458,layout=javax.swing.JRootPane$RootLayout,alignmentX=0.0,alignmentY=0.0,border=,flags=16777673,maximumSize=,minimumSize=,preferredSize=],rootPaneCheckingEnabled=true],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button Outer sync
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [1]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT TYPED [2]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] KEY AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [2]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] centerMouse: robot pos: java.awt.Point[x=320,y=58], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [3]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT PRESSED [true]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_PRESSED,(325,13),absolute(320,58),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT RELEASED [false]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_RELEASED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] MOUSE AWT CLICKED [4]: ButtonNorthOuter, java.awt.event.MouseEvent[MOUSE_CLICKED,(325,13),absolute(320,58),button=1,modifiers=Button1,clickCount=1] on button2
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641712124 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@77bc1fb9/[I@5fc6e818, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@7bafb0c7/[I@4b7f1841, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5117a20/[I@3e68cd79, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641714732 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5289e2f1/[I@5a92668c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@418a9fc8/[I@74002515, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3582c132/[I@1b59d510, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641717344 d 10ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@38d0357a/[I@6d66f9b9, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@39518cc/[I@318efaea, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@21fb3211/[I@72940b84, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641719950 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@558041e0/[I@576504fa, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722554 d 8ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2929e5e9/[I@7db5391b, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@4b85c17/[I@63a5ec6c, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641722555 d 7ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthOuter[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:195)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725177 d 5ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725278 d 10ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@56278e83/[I@3efd66a5, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@6e5dfaf1/[I@5c061cd2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@154e4e31/[I@47ef7de4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641725494 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3c3228a1/[I@10980e7, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@16edbe39/[I@52639bf1, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@9931579/[I@1766bfd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726012 d 5ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@5abd09e8/[I@30d58ce2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726414 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1414627a/[I@464d41e2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 9ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@7a20807c/[I@6bd38b87, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641726415 d 10ms]]]
[junit] FOCUS AWT Button request
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: true
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641727017 d 0ms]]
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [1]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthOuter, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=java.awt.Button[button3,0,0,529x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,0,640x28,label=north]
[junit] FOCUS AWT GAINED PERM [fc 1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Button[button2,0,0,640x28,label=north],cause=NATIVE_SYSTEM] on java.awt.Button[button3,0,0,529x28,label=north]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT Button sync
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [1]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT PRESSED [true]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_PRESSED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] KEY AWT TYPED [2]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_TYPED,keyCode=0,keyText=Unknown keyCode: 0x0,keyChar='a',keyLocation=KEY_LOCATION_UNKNOWN,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] KEY AWT RELEASED [false]: ButtonNorthInner, java.awt.event.KeyEvent[KEY_RELEASED,keyCode=65,keyText=A,keyChar='a',keyLocation=KEY_LOCATION_STANDARD,rawCode=0,primaryLevelUnicode=0,scancode=0] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [2]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] centerMouse: robot pos: java.awt.Point[x=322,y=86], onTitleBarIfWindow: false
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [3]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT PRESSED [true]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_PRESSED,(270,13),absolute(322,86),button=1,modifiers=Button1,extModifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT RELEASED [false]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_RELEASED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] MOUSE AWT CLICKED [4]: ButtonNorthInner, java.awt.event.MouseEvent[MOUSE_CLICKED,(270,13),absolute(322,86),button=1,modifiers=Button1,clickCount=1] on button3
[junit] FOCUS NEWT Canvas/GLWindow request
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641729835 d 0ms]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@370a5c21/[I@92696c2, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@44739f3f/[I@2dc0435, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 3ms]]]
[junit] MOUSE NEWT CLICKED [1]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3a98350a/[I@5ec24193, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641732441 d 4ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@235f4a7f/[I@4513e9fd, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1e670479/[I@7d56b386, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] MOUSE NEWT CLICKED [2]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@472462b3/[I@25cbfa42, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641735046 d 3ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@729b1670/[I@23de4dd8, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737653 d 2ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@57c8b24d/[I@39320a41, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] MOUSE NEWT CLICKED [3]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@43f4ebd/[I@584a5c78, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641737654 d 1ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: true
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@79fcf790/[I@4ee14d81, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740264 d 10ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@29a7789c/[I@31df5f21, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] MOUSE NEWT CLICKED [4]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@3fde891b/[I@2afb6c5f, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641740265 d 9ms]]]
[junit] requestFocus: click, d: 501 ms
[junit] *** AWTRobotUtil.assertRequestFocusAndWait() minor UI failure
[junit] *** requestFocus.hasFocus() - AWT: false
[junit] *** waitForFocus.hasFocus() - NW: true
[junit] *** gain: GLWindow1[focusCount 1]
[junit] *** lost: ButtonNorthInner[focusCount 1, temp false]
[junit] java.lang.Exception: Stack trace
[junit] at java.lang.Thread.dumpStack(Thread.java:1273)
[junit] at com.jogamp.opengl.test.junit.util.AWTRobotUtil.assertRequestFocusAndWait(AWTRobotUtil.java:328)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus01ProgrFocusImpl(TestFocus02SwingAWTRobot.java:227)
[junit] at com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot.testFocus02RobotFocus(TestFocus02SwingAWTRobot.java:266)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[junit] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
[junit] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
[junit] at java.lang.reflect.Method.invoke(Method.java:597)
[junit] at org.junit.runners.model.FrameworkMethod$1.runReflectiveCall(FrameworkMethod.java:44)
[junit] at org.junit.internal.runners.model.ReflectiveCallable.run(ReflectiveCallable.java:15)
[junit] at org.junit.runners.model.FrameworkMethod.invokeExplosively(FrameworkMethod.java:41)
[junit] at org.junit.internal.runners.statements.InvokeMethod.evaluate(InvokeMethod.java:20)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.rules.TestWatchman$1.evaluate(TestWatchman.java:48)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runNotIgnored(BlockJUnit4ClassRunner.java:79)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:71)
[junit] at org.junit.runners.BlockJUnit4ClassRunner.runChild(BlockJUnit4ClassRunner.java:49)
[junit] at org.junit.runners.ParentRunner$3.run(ParentRunner.java:193)
[junit] at org.junit.runners.ParentRunner$1.schedule(ParentRunner.java:52)
[junit] at org.junit.runners.ParentRunner.runChildren(ParentRunner.java:191)
[junit] at org.junit.runners.ParentRunner.access$000(ParentRunner.java:42)
[junit] at org.junit.runners.ParentRunner$2.evaluate(ParentRunner.java:184)
[junit] at org.junit.internal.runners.statements.RunBefores.evaluate(RunBefores.java:28)
[junit] at org.junit.internal.runners.statements.RunAfters.evaluate(RunAfters.java:31)
[junit] at org.junit.runners.ParentRunner.run(ParentRunner.java:236)
[junit] at junit.framework.JUnit4TestAdapter.run(JUnit4TestAdapter.java:39)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:518)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:1052)
[junit] at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:906)
[junit] FOCUS NEWT Canvas/GLWindow sync
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742875 d 1ms]]]
[junit] KEY NEWT TYPED [1]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742876 d 0ms]]]
[junit] NEWT AWT PRESSED [true]: GLWindow1, KeyEvent[EVENT_KEY_PRESSED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] NEWT AWT RELEASED [false]: GLWindow1, KeyEvent[EVENT_KEY_RELEASED, code 65(0x41), char '?' (0xffff), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] KEY NEWT TYPED [2]: GLWindow1, KeyEvent[EVENT_KEY_TYPED, code 65(0x41), char 'a' (0x61), isActionKey false, InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641742977 d 2ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@7a4fe91e/[I@1451ef4e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743192 d 6ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@f35f44e/[I@1f3a34af, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] MOUSE NEWT CLICKED [5]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@2658dd2d/[I@1420c906, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743193 d 5ms]]]
[junit] centerMouse: robot pos: java.awt.Point[x=323,y=273], onTitleBarIfWindow: false
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@746db33c/[I@4e1263db, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@1959e6e8/[I@5d469658, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 0ms]]]
[junit] MOUSE NEWT CLICKED [6]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@45389b3f/[I@758689a, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641743714 d 1ms]]]
[junit] MOUSE NEWT PRESSED [true]: GLWindow1, MouseEvent[EVENT_MOUSE_PRESSED, [I@3d3b5a3a/[I@3a0b53e, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744115 d 7ms]]]
[junit] MOUSE NEWT RELEASED [false]: GLWindow1, MouseEvent[EVENT_MOUSE_RELEASED, [I@2bdafb4e/[I@35a8d460, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] MOUSE NEWT CLICKED [7]: GLWindow1, MouseEvent[EVENT_MOUSE_CLICKED, [I@5f0f0625/[I@535c97e4, button 1, count 1, wheel rotation 0, pointer<1>[-1: 209 / 173 0.0p], InputEvent[modifiers: 0x0, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641744116 d 6ms]]]
[junit] FOCUS AWT LOST PERM [fc -1]: ButtonNorthInner, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=null,cause=CLEAR_GLOBAL_FOCUS_OWNER] on java.awt.Button[button3,0,0,529x28,invalid,label=north]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestFocus02SwingAWTRobot - testFocus02RobotFocus
[junit] SLOCK 1332641744671 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641746114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641747974 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748071 d 0ms]]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0da90c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d58939
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d24111a
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748280 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748397 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748513 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748638 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748714 d 0ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748753 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.837 sec
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641747974 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748071 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748280 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748397 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748513 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748638 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748714 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748753 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641746114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0da90c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d58939
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d24111a
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK 1332641748869 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testListenerStringPassingAndOrder took 2.671 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.837 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] durationPerTest 500
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641747974 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748071 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748280 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748397 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748513 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748638 d 0ms]]
[junit] WindowEventCom3.windowResized: WindowEventCom1.windowResized: WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748714 d 0ms]]
[junit] WindowEventCom3.windowMoved: WindowEventCom1.windowMoved: WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641748753 d 0ms]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641746114 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6a0da90c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26d58939
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@d24111a
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 650x468, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 660x478, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 670x488, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 680x498, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 690x508, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestListenerCom01AWT - testListenerStringPassingAndOrder
[junit] SLOCK 1332641748869 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641748869 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641750184 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638bd7f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@720e4245
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26132ae7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3465b738
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.827 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641750184 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638bd7f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@720e4245
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26132ae7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3465b738
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK 1332641752928 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseFrameGLCanvas took 2.13 sec
[junit] Testcase: testCloseJFrameGLCanvas took 0.526 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 2.827 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641750184 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435bb0f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@638bd7f1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@720e4245
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] SLOCK 1332641752928 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseFrameGLCanvas
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@26132ae7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3465b738
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1dfd868
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol01AWT - testCloseJFrameGLCanvas
[junit] SLOCK 1332641752928 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641754090 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa6a1a7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64bef361
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@345c98f3
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.528 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641754090 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa6a1a7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64bef361
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@345c98f3
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK 1332641756537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testCloseJFrameNewtCanvasAWT took 2.356 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.528 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641754090 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@2fa6a1a7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64bef361
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@345c98f3
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 512x490, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.TestWindowClosingProtocol03NewtAWT - testCloseJFrameNewtCanvasAWT
[junit] SLOCK 1332641756537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641756537 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641757607 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5bab2b55
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@76d67067
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@32602b6b
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4baa2c23
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4743bf3d
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@549b6220
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 20.665 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641757607 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5bab2b55
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@76d67067
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@32602b6b
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4baa2c23
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4743bf3d
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@549b6220
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641778189 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.399 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy2Defered took 1.149 sec
[junit] Testcase: testWindowParenting02CreateVisibleDestroy3Odd took 1.166 sec
[junit] Testcase: testWindowParenting03ReparentNewtWin2Top took 5.337 sec
[junit] Testcase: testWindowParenting04ReparentNewtWin2TopLayouted took 5.433 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.609 sec
[junit] Tests run: 6, Failures: 0, Errors: 0, Time elapsed: 20.665 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641757607 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5bab2b55
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@76d67067
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy2Defered
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@32602b6b
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting02CreateVisibleDestroy3Odd
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4baa2c23
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting03ReparentNewtWin2Top
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@4743bf3d
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-5,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-5-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting04ReparentNewtWin2TopLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@549b6220
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-6,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-6-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01aAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641778189 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641778189 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641779549 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3c1fc1a6
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@58c16b18
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] SLOCK 1332641787586 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.12 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641779549 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3c1fc1a6
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@58c16b18
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] SLOCK 1332641787586 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator took 3.544 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator took 2.984 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 8.12 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641779549 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@3c1fc1a6
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[Timer-0,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameFPS25Animator
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@58c16b18
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01bAWT - testWindowParenting05ReparentAWTWinHopFrame2FrameStdAnimator
[junit] SLOCK 1332641787586 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641788920 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@609903f4
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@604bfe6b
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641794751 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.912 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641788920 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@609903f4
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@604bfe6b
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641794751 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.363 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 2.986 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.912 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641788920 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@609903f4
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 417x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@604bfe6b
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641794751 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641795714 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] $
[junit] Demos: 1 - Visible
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5d04e28b
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] $
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@259a8416
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641803095 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.462 sec
[junit] ------------- Standard Output ---------------
[junit] $
[junit] Demos: 1 - Visible
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] $
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641795714 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5d04e28b
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@259a8416
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641803095 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01CreateVisibleDestroy1 took 1.41 sec
[junit] Testcase: testWindowParenting05ReparentAWTWinHopFrame2Frame took 4.478 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 7.462 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] $
[junit] Demos: 1 - Visible
[junit] Demos: 2 - StopAnimator
[junit] Demos: 3 - !Visible
[junit] Demos: 4 - Visible
[junit] Demos: 5 - X Container
[junit] $
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641795714 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-1,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-1,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-1,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-1,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-1,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-1,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@5d04e28b
[junit] Thread[main-AWTAnimator-1,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting01CreateVisibleDestroy1
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init ...
[junit] Thread[main-AWTAnimator-2,5,main]Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] Thread[main-AWTAnimator-2,5,main]INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] Thread[main-AWTAnimator-2,5,main]GL_VENDOR: NVIDIA Corporation
[junit] Thread[main-AWTAnimator-2,5,main]GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] Thread[main-AWTAnimator-2,5,main]GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] GL Profile: GLProfile[GL2/GL2.hw]
[junit] Thread[main-AWTAnimator-2,5,main] GL:jogamp.opengl.gl4.GL4bcImpl@259a8416
[junit] Thread[main-AWTAnimator-2,5,main] GL_VERSION=2.1 NVIDIA-7.18.11
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 529x402, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape 0/0 418x346, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] RedSquareES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] RedSquareES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting01cSwingAWT - testWindowParenting05ReparentAWTWinHopFrame2Frame
[junit] SLOCK 1332641803095 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641804269 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806115 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298488ef
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c3a1834
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a0b1cd0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806119 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806218 d 6ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806225 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806258 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806312 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806324 d 3ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806344 d 14ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 11ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806999 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807000 d 2ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807002 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807020 d 39ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807076 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807103 d 10ms]], [ 255552002 / -225750576 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808246 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808366 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a943dc4
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808367 d 40ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808407 d 19ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808426 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808445 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808467 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808461 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808477 d 32ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808481 d 45ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 11ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809134 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809217 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809218 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809219 d 16ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809235 d 25ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809278 d 3ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809266 d 35ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809302 d 25ms]], [ 255552002 / -224415280 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810434 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 49ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810532 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810503 d 38ms]], [ 255552002 / -224060976 640 x 458 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 37ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810590 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811770 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811853 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664310d0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d04fc23
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12457d21
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811854 d 37ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811891 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811912 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811931 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811937 d 14ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641813105 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.022 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641804269 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806115 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298488ef
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c3a1834
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a0b1cd0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806119 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806218 d 6ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806225 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806258 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806312 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806324 d 3ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806344 d 14ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 11ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806999 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807000 d 2ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807002 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807020 d 39ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807076 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807103 d 10ms]], [ 255552002 / -225750576 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808246 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808366 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a943dc4
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808367 d 40ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808407 d 19ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808426 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808445 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808467 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808461 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808477 d 32ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808481 d 45ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 11ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809134 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809217 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809218 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809219 d 16ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809235 d 25ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809278 d 3ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809266 d 35ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809302 d 25ms]], [ 255552002 / -224415280 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810434 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 49ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810532 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810503 d 38ms]], [ 255552002 / -224060976 640 x 458 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 37ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810590 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811770 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811853 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664310d0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d04fc23
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12457d21
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811854 d 37ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811891 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811912 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811931 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811937 d 14ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641813105 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK 1332641813209 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting01NewtChildOnAWTParentLayouted took 3.995 sec
[junit] Testcase: testWindowParenting02NewtChildOnAWTParentLayoutedDef took 2.179 sec
[junit] Testcase: testWindowParenting03NewtChildOnAWTParentDirect took 1.33 sec
[junit] Testcase: testWindowParenting04NewtChildOnAWTParentDirectDef took 1.334 sec
[junit] SLOCK 1332641813209 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 4, Failures: 0, Errors: 0, Time elapsed: 9.022 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641804269 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806115 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@298488ef
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c3a1834
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a0b1cd0
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806119 d 94ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806218 d 6ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806225 d 16ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806258 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806312 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806324 d 3ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806344 d 14ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806597 d 11ms]], [ 255552002 / -214251056 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806941 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641806999 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807000 d 2ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807002 d 18ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807020 d 39ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807076 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641807103 d 10ms]], [ 255552002 / -225750576 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808246 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting01NewtChildOnAWTParentLayouted
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808366 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@65dcc2a3
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6e8f94
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a943dc4
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808367 d 40ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808407 d 19ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808426 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808445 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808467 d 2ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808461 d 22ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808477 d 32ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808481 d 45ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641808782 d 11ms]], [ 255552002 / -214230576 528 x 402 ]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809134 d 0ms]]
[junit] WindowEvent[WINDOW_MOVED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809217 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809218 d 1ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809219 d 16ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809235 d 25ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 528x402, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809278 d 3ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809266 d 35ms]], [ 0 / 0 528 x 402 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641809302 d 25ms]], [ 255552002 / -224415280 528 x 402 ]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810434 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting02NewtChildOnAWTParentLayoutedDef
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810475 d 49ms]]
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810532 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810503 d 38ms]], [ 255552002 / -224060976 640 x 458 ]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810525 d 37ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641810590 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-3-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811770 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting03NewtChildOnAWTParentDirect
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811853 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@664310d0
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3d04fc23
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@12457d21
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811854 d 37ms]]
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 640x458, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] WindowEvent[WINDOW_RESIZED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811891 d 21ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811912 d 17ms]], [ 0 / 0 640 x 458 ]]
[junit] WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811931 d 0ms]]
[junit] WindowUpdateEvent[WindowEvent[EVENT_WINDOW_REPAINT, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641811937 d 14ms]], [ 0 / 0 640 x 458 ]]
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-4-EDT-1,5,main] GearsES2.dispose FIN
[junit] WindowEvent[EVENT_WINDOW_DESTROYED, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641813105 d 0ms]]
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting02AWT - testWindowParenting04NewtChildOnAWTParentDirectDef
[junit] SLOCK 1332641813209 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641814358 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4bf53e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30d1e7c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f57b46f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67071c84
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e152f4
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@120540c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.144 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641814358 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4bf53e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30d1e7c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f57b46f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67071c84
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e152f4
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@120540c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK 1332641819420 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChilds01 took 1.673 sec
[junit] Testcase: testWindowParenting1AWTTwoNewtChilds01 took 1.881 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 5.144 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641814358 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@5a4bf53e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30d1e7c2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTOneNewtChilds01
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] ******* Cont1 setVisible
[junit] ******* Cont2 setVisible
[junit] ******* Frame setVisible
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6f57b46f
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@67071c84
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3e152f4
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@120540c
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@716de067
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape 0/0 400x266, swapInterval 1
[junit] Thread[main-AWTAnimator-3,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParenting03AWT - testWindowParenting1AWTTwoNewtChilds01
[junit] SLOCK 1332641819420 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641819420 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641820747 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822557 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822582 d 0ms]]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77cfb802
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79014e21
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823679 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823881 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824074 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824276 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824477 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824680 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824882 d 1ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825107 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:05.204 java[8566:407] invalid drawable
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825206 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b0c0f66
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c6f734
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@628f9a32
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825268 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:05.304 java[8566:407] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@293b9fae
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825414 d 1ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826222 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826427 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826628 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826833 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827032 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827136 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827338 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK 1332641827568 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.903 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641820747 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822557 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822582 d 0ms]]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77cfb802
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79014e21
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823679 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823881 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824074 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824276 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824477 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824680 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824882 d 1ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825107 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825206 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b0c0f66
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c6f734
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@628f9a32
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825268 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@293b9fae
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825414 d 1ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826222 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826427 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826628 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826833 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827032 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827136 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827338 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK 1332641827568 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParentingAWTFocusTraversal01Onscreen took 2.927 sec
[junit] Testcase: testWindowParentingAWTFocusTraversal02Offscreen took 2.42 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 6.903 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641820747 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822557 d 1ms]]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641822582 d 0ms]]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@77cfb802
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6639c8c1
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@79014e21
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.0
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame0,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823679 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641823881 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button1,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824074 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824276 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824477 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824680 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas0,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button0,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641824882 d 1ms]]
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal01Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] FTKL.fwd-keys: ctrl pressed TAB
[junit] FTKL.fwd-keys: pressed TAB
[junit] FTKL.bwd-keys: shift ctrl pressed TAB
[junit] FTKL.bwd-keys: pressed BACK_SPACE
[junit] FTKL.bwd-keys: shift pressed TAB
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825107 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] ******** clearAWTFocus.0
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825206 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST TEMP [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,temporary,opposite=null,cause=ACTIVATION] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@b0c0f66
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@44c6f734
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@628f9a32
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 200x200, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825268 d 0ms]]
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@45c1f5b2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@40e99ce5
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@293b9fae
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 178x278, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] ******** clearAWTFocus.X
[junit] toFront: robot pos: java.awt.Point[x=150,y=172]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641825414 d 1ms]]
[junit] centerMouse: robot pos: java.awt.Point[x=31,y=183], onTitleBarIfWindow: true
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=java.awt.Frame[frame1,0,22,300x300,layout=java.awt.BorderLayout,title=AWT Parent Frame,resizable,normal],cause=NATIVE_SYSTEM] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] requestFocus: click, d: 501 ms
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826222 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826427 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: EAST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_FORWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS AWT LOST PERM [fc -1]: EAST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button3,240,22,60x278,label=EAST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826628 d 0ms]]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641826833 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=TRAVERSAL_BACKWARD] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827032 d 0ms]]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT LOST [fc -1]: GLWindow1, WindowEvent[EVENT_WINDOW_LOST_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827136 d 0ms]]
[junit] FOCUS AWT GAINED PERM [fc 1]: WEST, java.awt.FocusEvent[FOCUS_GAINED,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS AWT LOST PERM [fc -1]: WEST, java.awt.FocusEvent[FOCUS_LOST,permanent,opposite=com.jogamp.newt.awt.NewtCanvasAWT[canvas1,62,22,178x278],cause=UNKNOWN] on java.awt.Button[button2,0,22,62x278,label=WEST]
[junit] FOCUS NEWT GAINED [fc 1]: GLWindow1, WindowEvent[EVENT_WINDOW_GAINED_FOCUS, NEWTEvent[sys:false, source:jogamp.newt.driver.macosx.MacWindow, when:1332641827338 d 0ms]]
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingFocusTraversal01AWT - testWindowParentingAWTFocusTraversal02Offscreen
[junit] SLOCK 1332641827568 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641828741 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@344977e2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435db13f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1fc1a6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:11.874 java[8567:407] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b926e90
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a98ce7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@361cb7a1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:12.561 java[8567:407] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a354749
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fdb484d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.486 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641833144 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] SLOCK 1332641828741 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@344977e2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435db13f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1fc1a6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b926e90
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a98ce7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@361cb7a1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a354749
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fdb484d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641833144 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testInfo00 took 0.312 sec
[junit] Testcase: testOnscreenLayerGLCanvas_Onscreen took 2.591 sec
[junit] Testcase: testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass took 1.273 sec
[junit] Tests run: 3, Failures: 0, Errors: 0, Time elapsed: 4.486 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641828741 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] Java Version: 1.6.0
[junit] OS Version: 10.7.3
[junit] JAWTUtil.isOffscreenLayerRequired(): false
[junit] JAWTUtil.isOffscreenLayerSupported(): true
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testInfo00
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@344977e2
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@435db13f
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3c1fc1a6
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOnscreenLayerGLCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3b926e90
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@a98ce7e
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@361cb7a1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pixmap]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@66b51404
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@7a354749
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@3fdb484d
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.init FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose ...
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer01GLCanvasAWT - testOffscreenLayerGLCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641833144 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641834460 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342798e7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e22f2b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6986dda3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15412e75
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] 2012-03-25 04:17:17.848 java[8568:407] invalid drawable
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:17.946 java[8568:407] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38717323
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203e1bc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d91f801
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <25e222e, 7215fb38>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] 2012-03-25 04:17:23.493 java[8568:407] invalid drawable
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@583e97df
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641843666 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.287 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641834460 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342798e7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e22f2b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6986dda3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15412e75
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38717323
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203e1bc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d91f801
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <25e222e, 7215fb38>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@583e97df
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641843666 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testOnscreenLayerNewtCanvas_Onscreen took 3.068 sec
[junit] Testcase: testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass took 5.909 sec
[junit] Tests run: 2, Failures: 0, Errors: 0, Time elapsed: 9.287 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641834460 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@342798e7
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@13a78071
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@59e184cb
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOnscreenLayerNewtCanvas_Onscreen
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@58e22f2b
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@6986dda3
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@15412e75
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[AWT-EventQueue-0,6,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@38717323
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@203e1bc8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@4d91f801
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape 0/0 267x166, swapInterval 1
[junit] Thread[main-AWTAnimator-2,5,main] GearsES2.reshape FIN
[junit] Exception in thread "main-AWTAnimator-2" java.lang.RuntimeException: Waited 5000ms for: <25e222e, 7215fb38>[count 2, qsz 0, owner <main-Display-MacOSX_nil-2-EDT-1>] - <main-AWTAnimator-2>
[junit] at jogamp.common.util.locks.RecursiveLockImpl01Unfairish.lock(RecursiveLockImpl01Unfairish.java:182)
[junit] at jogamp.newt.WindowImpl.lockSurface(WindowImpl.java:566)
[junit] at jogamp.opengl.GLDrawableImpl.lockSurface(GLDrawableImpl.java:195)
[junit] at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:397)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:415)
[junit] at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:364)
[junit] at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:560)
[junit] at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:74)
[junit] at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:142)
[junit] at com.jogamp.opengl.util.Animator$MainLoop.run(Animator.java:176)
[junit] at java.lang.Thread.run(Thread.java:680)
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[offscr, rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw], pbuffer [r2t 0, r2tr 0, float 0]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@64a7c45e
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@424d2af2
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@583e97df
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.init FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape 0/0 567x466, swapInterval 1
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-2-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestParentingOffscreenLayer02NewtCanvasAWT - testOffscreenLayerNewtCanvas_OffscreenLayerWithOnscreenClass
[junit] SLOCK 1332641843666 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] Testsuite: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641844876 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30b3f9b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f415056
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641847308 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.519 sec
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641844876 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30b3f9b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f415056
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641847308 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: testWindowParenting1AWTOneNewtChild01 took 0.927 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.519 sec
[junit]
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641844876 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] com.sun.awt.AWTUtilities.isTranslucencyCapable(config) passed: true
[junit] 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Chosen 0:0 apple.awt.CGraphicsConfig@e5d391d[dev=CGraphicsDevice[screen=0],pixfmt=0], DirectColorModel: rmask=ff0000 gmask=ff00 bmask=ff amask=ff000000, capable true/true
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init ...
[junit] Chosen GLCapabilities: GLCaps[on-scr, rgba 0x8/8/8/8, trans-rgba 0x0/0/0/0, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]
[junit] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl
[junit] GL_VENDOR: NVIDIA Corporation
[junit] GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine
[junit] GL_VERSION: 2.1 NVIDIA-7.18.11
[junit] gear1 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@76b20352
[junit] gear2 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@30b3f9b8
[junit] gear3 created: com.jogamp.opengl.test.junit.jogl.demos.es2.GearsObjectES2@1f415056
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.init FIN
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape 0/0 400x200, swapInterval 1
[junit] Thread[main-AWTAnimator-1,5,main] GearsES2.reshape FIN
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose ...
[junit] Thread[main-Display-MacOSX_nil-1-EDT-1,5,main] GearsES2.dispose FIN
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.newt.parenting.TestTranslucentParentingAWT - testWindowParenting1AWTOneNewtChild01
[junit] SLOCK 1332641847308 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.swt.headless:
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn
[apply] junit.framework.TestListener: tests to run: 1
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641848763 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] *** device: MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] *** window handle: 0x7fc230c7bf10
[apply] *** ProxySurface: WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x7fc230c7bf10, size 640x480, surfaceLock <4911b910, 2a8ceeea>[count 0, qsz 0, owner <NULL>]]
[apply] *** Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@5a02c35e,
[apply] handle 0x7fc230c7bf10,
[apply] Window WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x7fc230c7bf10, size 640x480, surfaceLock <4911b910, 2a8ceeea>[count 0, qsz 0, owner <NULL>]]]
[apply] resize: glok false
[apply] paint: glok true
[apply] junit.framework.TestListener: endTest(test)
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.1 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641848763 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] *** device: MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0]
[apply] *** window handle: 0x7fc230c7bf10
[apply] *** ProxySurface: WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x7fc230c7bf10, size 640x480, surfaceLock <4911b910, 2a8ceeea>[count 0, qsz 0, owner <NULL>]]
[apply] *** Drawable: MacOSXOnscreenCGLDrawable[Realized true,
[apply] Factory jogamp.opengl.macosx.cgl.awt.MacOSXAWTCGLDrawableFactory@5a02c35e,
[apply] handle 0x7fc230c7bf10,
[apply] Window WrappedSurface[config MacOSXCGLGraphicsConfiguration[DefaultGraphicsScreen[MacOSXGraphicsDevice[type MacOSX, connection decon, unitID 0, handle 0x0], idx 0],
[apply] chosen GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]],
[apply] requested GLCaps[on-scr, rgba 0x8/8/8/0, opaque, accum-rgba 0/0/0/0, dp/st/ms: 16/0/0, dbl, mono , hw, GLProfile[GL2/GL2.hw]]], displayHandle 0x0, surfaceHandle 0x7fc230c7bf10, size 640x480, surfaceLock <4911b910, 2a8ceeea>[count 0, qsz 0, owner <NULL>]]]
[apply] resize: glok false
[apply] paint: glok true
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn - test
[apply] SLOCK 1332641850797 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.876 sec
[apply] SLOCK 1332641850797 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] Testing com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn -- ../build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml
[apply] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641852040 +++ localhost/127.0.0.1:59999 - Locked
[apply] junit.framework.TestListener: tests to run: 1
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] junit.framework.TestListener: startTest(test)
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] junit.framework.TestListener: endTest(test)
[apply] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.165 sec
[apply] ------------- Standard Output ---------------
[apply] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[apply] ------------- ---------------- ---------------
[apply] ------------- Standard Error -----------------
[apply] Thread-2 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[apply] SLOCK 1332641852040 +++ localhost/127.0.0.1:59999 - Locked
[apply] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] resize
[apply] paint
[apply] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn - test
[apply] SLOCK 1332641854132 --- localhost/127.0.0.1:59999 - Unlock ok
[apply] ------------- ---------------- ---------------
[apply]
[apply] Testcase: test took 0.919 sec
[apply] SLOCK 1332641854132 --- localhost/127.0.0.1:59999 - Unlock ok
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test.compile.check:
[echo] jogl.test.jar /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jar/jogl.test.jar
test.compile:
junit.run.swt.awt:
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641855725 +++ localhost/127.0.0.1:59999 - Locked
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] 2012-03-25 04:17:37.536 java[8573:407] _createMenuRef called with existing principal MenuRef already associated with menu
[junit] 2012-03-25 04:17:37.538 java[8573:407] (
[junit] 0 CoreFoundation 0x00007fff854fbfc6 __exceptionPreprocess + 198
[junit] 1 libobjc.A.dylib 0x00007fff840b6d5e objc_exception_throw + 43
[junit] 2 CoreFoundation 0x00007fff854fbdfa +[NSException raise:format:arguments:] + 106
[junit] 3 CoreFoundation 0x00007fff854fbd84 +[NSException raise:format:] + 116
[junit] 4 AppKit 0x00007fff8e81d133 -[NSCarbonMenuImpl _createMenuRef] + 64
[junit] 5 AppKit 0x00007fff8e81ca1e -[NSCarbonMenuImpl _instantiateCarbonMenu] + 148
[junit] 6 AppKit 0x00007fff8e7f16b3 -[NSApplication finishLaunching] + 878
[junit] 7 libawt.jnilib 0x000000011190b35f -[NSApplicationAWT finishLaunching] + 641
[junit] 8 libswt-pi-cocoa-3738.jnilib 0x0000000114d63b78 Java_org_eclipse_swt_internal_cocoa_OS_objc_1msgSendSuper__Lorg_eclipse_swt_internal_cocoa_objc_1super_2J + 89
[junit] 9 ??? 0x000000010a2c7d6e 0x0 + 4465655150
[junit] )
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.778 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641855725 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] SLOCK 1332641858422 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 1.194 sec
[junit] Tests run: 1, Failures: 0, Errors: 0, Time elapsed: 2.778 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641855725 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn - test
[junit] SLOCK 1332641858422 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] SLOCK 1332641858422 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] 2012-03-25 04:17:38.462 java[8573:407] Persistent UI failed to open file file://localhost/Users/jogamp/Library/Saved%20Application%20State/com.apple.javajdk16.cmd.savedState/window_1.data: Operation not permitted (1)
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641859710 +++ localhost/127.0.0.1:59999 - Locked
[junit] Testsuite: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] SLOCK 1332641861400 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] Tests run: 1, Failures: 1, Errors: 1, Time elapsed: 1.77 sec
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641859710 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] SLOCK 1332641861400 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit]
[junit] Testcase: test took 0.195 sec
[junit] Caused an ERROR
[junit] Invalid thread access
[junit] org.eclipse.swt.SWTException: Invalid thread access
[junit] at org.eclipse.swt.SWT.error(SWT.java:4282)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4197)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4168)
[junit] at org.eclipse.swt.widgets.Display.error(Display.java:1065)
[junit] at org.eclipse.swt.widgets.Display.createDisplay(Display.java:822)
[junit] at org.eclipse.swt.widgets.Display.create(Display.java:805)
[junit] at org.eclipse.swt.graphics.Device.<init>(Device.java:130)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:696)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:687)
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.init(TestSWTJOGLGLCanvas01GLnAWT.java:83)
[junit]
[junit] FAILED
[junit]
[junit] junit.framework.AssertionFailedError:
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.release(TestSWTJOGLGLCanvas01GLnAWT.java:95)
[junit]
[junit] Tests run: 1, Failures: 1, Errors: 1, Time elapsed: 1.77 sec
[junit]
[junit] ------------- Standard Output ---------------
[junit] GLProfile Native[GL4bc false, GL4 false, GL3bc false, GL3 true [3.2 (Core profile, arb, hardware)], GL2 true [2.1 (Compatibility profile, arb, hardware)], GL2ES1 true, GLES1 false, GL2ES2 true, GLES2 false], Profiles[GLProfile[GL2ES2/GL2.hw], GLProfile[GL2ES1/GL2.hw], GLProfile[GL2/GL2.hw], GLProfile[GL3/GL3.hw], GLProfile[GL2/GL2.hw], GLProfile[GL2GL3/GL2.hw], , default GLProfile[GL2/GL2.hw]]
[junit] ***WARNING: Display must be created on main thread due to Cocoa restrictions.
[junit] ------------- ---------------- ---------------
[junit] ------------- Standard Error -----------------
[junit] Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started
[junit] SLOCK 1332641859710 +++ localhost/127.0.0.1:59999 - Locked
[junit] ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT - test
[junit] SLOCK 1332641861400 --- localhost/127.0.0.1:59999 - Unlock ok
[junit] ------------- ---------------- ---------------
[junit] Testcase: test(com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT): Caused an ERROR
[junit] Invalid thread access
[junit] org.eclipse.swt.SWTException: Invalid thread access
[junit] at org.eclipse.swt.SWT.error(SWT.java:4282)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4197)
[junit] at org.eclipse.swt.SWT.error(SWT.java:4168)
[junit] at org.eclipse.swt.widgets.Display.error(Display.java:1065)
[junit] at org.eclipse.swt.widgets.Display.createDisplay(Display.java:822)
[junit] at org.eclipse.swt.widgets.Display.create(Display.java:805)
[junit] at org.eclipse.swt.graphics.Device.<init>(Device.java:130)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:696)
[junit] at org.eclipse.swt.widgets.Display.<init>(Display.java:687)
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.init(TestSWTJOGLGLCanvas01GLnAWT.java:83)
[junit]
[junit]
[junit] Testcase: test(com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT): FAILED
[junit]
[junit] junit.framework.AssertionFailedError:
[junit] at com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT.release(TestSWTJOGLGLCanvas01GLnAWT.java:95)
[junit]
[junit]
[junit] Test com.jogamp.opengl.test.junit.jogl.swt.TestSWTJOGLGLCanvas01GLnAWT FAILED
junit.run.remote.ssh.newt:
junit.run.remote.adb:
junit.run.tests:
junit.run.if.disabled:
junit.run:
[move] Moving 29 files to /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/test/results
[echo] gluegen.basename: gluegen
[echo] jogl.basename: jogl
jogamp.env.validation:
[echo] ant.version Apache Ant(TM) version 1.8.2 compiled on December 20 2010
[echo] ant.java.version 1.6
[echo] java.version 1.6.0_29
[echo] java.home /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
jogamp.env.init:
[echo] junit.is.disabled ${junit.is.disabled}
[echo] target.user.set true
[echo] target.sourcelevel 1.6
[echo] target.targetlevel 1.6
[echo] target.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] host.sourcelevel 1.6
[echo] host.targetlevel 1.6
[echo] host.rt.jar /System/Library/Frameworks/JavaVM.framework/Versions/1.6/Classes/classes.jar
[echo] javacdebug true
[echo] javacdebuglevel source,lines
[echo] javac.memorymax 1024m
[echo] build.archiveon true
[echo] build.node.name macosx64-NV320M-10_6-jogamp-x64-sgothel-012
[echo] android.version 9
[echo] junit.run.arg0 -Djunit.run.arg0=dummy
[echo] junit.run.arg1 -Djunit.run.arg1=dummy
gluegen.properties.load.user:
gluegen.cpptasks.detect.os.custom:
[echo] gluegen.cpptasks.detect.os.custom: NOP done
gluegen.cpptasks.initialize:
[echo] os.name=Mac OS X
[echo] os.version=10.7.3
[echo] os.arch=x86_64
[echo] c.compiler.debug=false
[echo] c.compiler.use-debug=${c.compiler.use-debug}
[echo] c.compiler.optimise=none
gluegen.cpptasks.detect.os.1:
gluegen.cpptasks.detect.os.freebsd.amd64:
gluegen.cpptasks.detect.os.freebsd.x86:
gluegen.cpptasks.detect.os.freebsd:
gluegen.cpptasks.detect.os.hpux:
gluegen.cpptasks.detect.os.linux.amd64:
gluegen.cpptasks.detect.os.linux.ia64:
gluegen.cpptasks.detect.os.linux.x86:
gluegen.cpptasks.detect.os.linux.armv7:
gluegen.cpptasks.detect.os.android.armv7:
gluegen.cpptasks.detect.os.linux.alpha:
gluegen.cpptasks.detect.os.linux.hppa:
gluegen.cpptasks.detect.os.linux.mips:
gluegen.cpptasks.detect.os.linux.mipsel:
gluegen.cpptasks.detect.os.linux.ppc:
gluegen.cpptasks.detect.os.linux.s390:
gluegen.cpptasks.detect.os.linux.s390x:
gluegen.cpptasks.detect.os.linux.sparc:
gluegen.cpptasks.detect.os.linux:
gluegen.cpptasks.detect.os.osx:
gluegen.cpptasks.detect.os.solaris.sparc:
gluegen.cpptasks.detect.os.solaris.sparcv9:
gluegen.cpptasks.detect.os.solaris.amd64:
gluegen.cpptasks.detect.os.solaris.x86:
gluegen.cpptasks.detect.os.solaris:
gluegen.cpptasks.detect.os.unix:
gluegen.cpptasks.detect.os.windows.amd64:
gluegen.cpptasks.detect.os.windows.x86:
gluegen.cpptasks.detect.os.windows:
gluegen.cpptasks.detect.os.2:
gluegen.cpptasks.detect.os:
common.init:
declare.common:
test-zip-archive:
[exec]
[exec] 7-Zip [64] 9.13 beta Copyright (c) 1999-2010 Igor Pavlov 2010-04-15
[exec] p7zip Version 9.13 (locale=utf8,Utf16=on,HugeFiles=on,2 CPUs)
[exec] Scanning
[exec]
[exec] Creating archive /Users/jogamp/JogAmpSlavex64/workspace/jogl/label/macosx-10_6-x86_64-nvidia/build/jogl-2.0-b709-20120325-macosx-universal-test-results-macosx64-NV320M-10_6-jogamp-x64-sgothel-012.7z
[exec]
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestRegionRendererNEWT01.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.graph.TestTextRendererNEWT01.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestAWTCloseX11DisplayBug565.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLDebug00NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile01NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestGPUMemSec01NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestInitConcurrentNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLCanvasAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMainVersionGLWindowNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestMapBufferRead01NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNEWTCloseX11DisplayBug565.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestNVSwapGroupNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestPBufferDeadlockAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextListNEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextNewtAWTBug523.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES1NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestSharedContextVBOES2NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteAWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.acore.TestShutdownCompleteNEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestAWT02WindowClosing.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestAWT03GLCanvasRecreate01.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestAWTCardLayoutAnimatorStartStopBug532.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestBug460GLCanvasNPEAWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.TestSwingAWT01GLn.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.awt.text.TestAWTTextRendererUseVertexArrayBug464.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1AWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES1NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.caps.TestTranslucencyNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestGearsES1NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es1.newt.TestRedSquareES1NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.awt.TestGearsES2AWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestElektronenMultipliziererNEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.es2.newt.TestGearsES2NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsAWTAnalyzeBug455.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGearsGLJPanelAWTBug450.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.demos.gl2.newt.TestGearsNewtAWTWrapper.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.drawable.TestDrawable01NEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestFBOMRTNEWT01.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLSimple01NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestRulerNEWT01.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestShaderCompilationBug459AWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glsl.TestTransformFeedbackVaryingsBug407NEWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glu.TestBug463ScaleImageMemoryAWT.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectDoubleNOUI.xml
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[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.glu.TestGluUnprojectFloatNOUI.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.newt.TestSwingAWTRobotUsageBeforeJOGLInitBug411.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen01GLPBufferNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.offscreen.TestOffscreen02BitmapNEWT.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAccessor02GLn.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn.xml
[exec] Compressing build/test/results/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTAWT01GLn.xml
[exec] Compressing build/test/results-x32/TEST-com.jogamp.opengl.test.junit.jogl.swt.TestSWTEclipseGLCanvas01GLn.xml
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[exec] Everything is Ok
BUILD SUCCESSFUL
Total time: 26 minutes 3 seconds
[WARNINGS] Parsing warnings in console log with parsers [GNU compiler (gcc), Java Compiler, JavaDoc]
[WARNINGS] GNU compiler (gcc) : Found 78 warnings.
[WARNINGS] Java Compiler : Found 0 warnings.
[WARNINGS] Java Compiler : Found 0 warnings.
[WARNINGS] JavaDoc : Found 0 warnings.
[WARNINGS] Computing warning deltas based on reference build #708
Archiving artifacts
Recording test results
Build step 'Publish JUnit test result report' changed build result to UNSTABLE
[CopyArchiverPublisher] Copying archived artifacts in the shared directory '/srv/www/jogamp.org/deployment/autobuilds/master/jogl-b709-2012-03-25_03-51-39'.
[CopyArchiverPublisher] '3' artifacts have been copied.
[CopyArchiverPublisher] Stop copying archived artifacts in the shared directory.
No emails were triggered.
Notifying upstream projects of job completion
Finished: UNSTABLE