The Jenkins Controller is preparing for shutdown. No new builds can be started.
Regression
com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450.test01
Failing for the past 1 build
(Since Unstable )
Stacktrace
junit.framework.AssertionFailedError: at com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450.runTestGL(TestGLJPanelAWTBug450.java:164) at com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450.test01(TestGLJPanelAWTBug450.java:172)
Standard Error
Thread-1 - SingletonInstanceServerSocket: localhost/127.0.0.1:59999 - started SLOCK 1348178877736 +++ localhost/127.0.0.1:59999 - Locked ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 Thread[AWT-EventQueue-0,6,main] RedSquareES2.init ... RedSquareES2 init on Thread[AWT-EventQueue-0,6,main] Chosen GLCapabilities: GLCaps[rgba 0x8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms: 24/0/0, one, mono , hw, GLProfile[GL2/GL2.hw], offscr[pbuffer [r2t 0, r2tr 0, float 0]]] INIT GL IS: jogamp.opengl.gl4.GL4bcImpl GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce 320M OpenGL Engine GL_VERSION: 2.1 NVIDIA-7.18.18 GL GLSL: true, has-compiler: true, version 1.20 GL FBO: basic true, full true GL Profile: GLProfile[GL2/GL2.hw] GL:jogamp.opengl.gl4.GL4bcImpl@13b9fae, 2.1 (Compatibility profile, arb, FBO, hardware) - 2.1 NVIDIA-7.18.18 createAndCompileShader: Pre GL Error: 0x506 Thread[AWT-EventQueue-0,6,main] RedSquareES2.init FIN Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 512x234, swapInterval 1 Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape 0/0 512x234, swapInterval 1 Thread[AWT-EventQueue-0,6,main] RedSquareES2.reshape FIN BGR (320/128): 0, 0, 0 - OK false AWT-EventQueue-0: ** screenshot: TestGLJPanelAWTBug450.test01-n0000-GL2___-hw-pbuffer_-Bone-Frgba_Irgba-S00_default-0512x0256.png, maxTestNameLen 28, <TestGLJPanelAWTBug450.test01> Info: GLReadBufferUtil.readPixels: pre-exisiting GL error 0x506 GLReadBufferUtil.readPixels: readPixels error 0x506 512x256, fmt 0x1908, type 0x1401, impl-fmt 0x0, impl-type 0x0, java.nio.DirectByteBuffer[pos=0 lim=524288 cap=524288], sz 524288 Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose ... Thread[AWT-EventQueue-0,6,main] RedSquareES2.dispose FIN ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.demos.gl2.awt.TestGLJPanelAWTBug450 - test01 SLOCK 1348178880038 --- localhost/127.0.0.1:59999 - Unlock ok