Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test04ShaderState_PerformanceDouble
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1442298915066 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442298923062 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1442298923063 ms +++ localhost/127.0.0.1:59999 - Locked within 8002 ms, 15 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation Win ...[truncated 16969 chars]... ]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.127s: 600f, 4724.4 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1442298926295 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1442298926296 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms