Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test03ShaderState_PerformanceSingleToggleEnable

Took 0.23 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1427453534720 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1427453538216 ms +++ localhost/127.0.0.1:59999 - Locked within 3501 ms, 6 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.2 (Core p
...[truncated 17273 chars]...
default true, custom 0 [], KeyListeners num 0 [], windowLock <634c3626, 20772bb8>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.132s: 600f, 4545.4 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1427453541221 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms