Passed

com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.test02WithCheckGraphicsEnvironment

Took 3.3 sec.

Standard Output

cleaning up...

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1443424944146 ms III localhost/127.0.0.1:59999 - Wait for lock
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443424949147 ms III - Start
SLOCK [T main @ 1443424949148 ms +++ localhost/127.0.0.1:59999 - Locked within 5010 ms, 9 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
number of graphics devices 1
D3DGraphicsDevice[screen=0]
graphics con
...[truncated 2204 chars]...
entQueue-0,6,main] GearsES2.dispose 0x64ba11f7: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x64ba11f7 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443424952611 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1443424952612 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms