Passed

com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT.test02VisibleWithCanvas

Took 2.1 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1443792983005 ms III localhost/127.0.0.1:59999 - Wait for lock
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443792989008 ms III - Start
SLOCK [T main @ 1443792989009 ms +++ localhost/127.0.0.1:59999 - Locked within 6010 ms, 11 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT - test01AllVisible
XXX SetVisible ON XXX GLCanvas on Panel1(0x27e33742)
XXXX 
...[truncated 45128 chars]...
t.jogl.awt.TestBug816GLCanvasFrameHoppingB849B889AWT - test02VisibleWithCanvas
XXX SetVisible OFF XXX
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443792995594 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1443792995594 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0xcc0e21a: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0xcc0e21a FIN