Passed

com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.test02WithCheckGraphicsEnvironment

Took 3.4 sec.

Standard Output

cleaning up...

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T main @ 1444368636399 ms III localhost/127.0.0.1:59999 - Wait for lock
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368640900 ms III - Start
SLOCK [T main @ 1444368640901 ms +++ localhost/127.0.0.1:59999 - Locked within 4508 ms, 8 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
number of graphics devices 1
D3DGraphicsDevice[screen=0]
graphics con
...[truncated 2203 chars]...
entQueue-0,6,main] GearsES2.dispose 0x6cc57fe2: tileRendererInUse null
Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6cc57fe2 FIN
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368644446 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1444368644447 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms