Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.test02WithCheckGraphicsEnvironment
Standard Output
cleaning up...
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1444368636399 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368640900 ms III - Start SLOCK [T main @ 1444368640901 ms +++ localhost/127.0.0.1:59999 - Locked within 4508 ms, 8 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment number of graphics devices 1 D3DGraphicsDevice[screen=0] graphics con ...[truncated 2203 chars]... entQueue-0,6,main] GearsES2.dispose 0x6cc57fe2: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x6cc57fe2 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444368644446 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1444368644447 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms