Regression

com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8

Failing for the past 1 build (Since Unstable#1472 )
Took 1 sec.

Error Message

com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format

Stacktrace

java.lang.RuntimeException: com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format
	at jogamp.newt.DefaultEDTUtil.invokeImpl(DefaultEDTUtil.java:252)
	at jogamp.newt.DefaultEDTUtil.invoke(DefaultEDTUtil.java:165)
	at jogamp.newt.DisplayImpl.runOnEDTIfAvail(DisplayImpl.java:442)
	at jogamp.newt.WindowImpl.runOnEDTIfAvail(WindowImpl.java:2782)
	at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1330)
	at jogamp.newt.WindowImpl.setVisible(WindowImpl.java:1335)
	at com.jogamp.newt.opengl.GLWindow.setVisible(GLWindow.java:578)
	at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testMultiSampleAAImpl(TestMultisampleES2NEWT.java:133)
	at com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT.testOffsreenPBufferMultiSampleAA8(TestMultisampleES2NEWT.java:92)
Caused by: com.jogamp.opengl.GLException: pbuffer creation error: Couldn't find a suitable pixel format
	at jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable.createPbuffer(WindowsPbufferWGLDrawable.java:159)
	at jogamp.opengl.windows.wgl.WindowsPbufferWGLDrawable.setRealizedImpl(WindowsPbufferWGLDrawable.java:75)
	at jogamp.opengl.GLDrawableImpl.setRealized(GLDrawableImpl.java:193)
	at com.jogamp.newt.opengl.GLWindow$GLLifecycleHook.setVisibleActionPost(GLWindow.java:676)
	at jogamp.newt.WindowImpl.setVisibleActionImpl(WindowImpl.java:1280)
	at jogamp.newt.WindowImpl$VisibleAction.run(WindowImpl.java:1318)
	at com.jogamp.common.util.RunnableTask.run(RunnableTask.java:143)
	at jogamp.newt.DefaultEDTUtil$NEDT.run(DefaultEDTUtil.java:375)

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1447711384730 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1447711384732 ms +++ localhost/127.0.0.1:59999 - Locked within 1035 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 1 (enable: true)
	null
	ShaderProgram[id=1, linked=false, inUse=false, program: 1,
   ShaderCode[id=1, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=2, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-4-Display-.windows_nil-1-EDT-1: ** screenshot: TestMultisampleES2NEWT.testOffscreenFBOMultiSampleAA0____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenFBOMultiSampleAA0
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[pbuffer]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 2 (enable: true)
	null
	ShaderProgram[id=2, linked=false, inUse=false, program: 1,
   ShaderCode[id=3, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=4, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-4-Display-.windows_nil-1-EDT-2: ** screenshot: TestMultisampleES2NEWT.testOffscreenPBufferMultiSampleAA0-n0000-GL4___-hw-pbuffer_-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffscreenPBufferMultiSampleAA0
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/4, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], offscr[fbo]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 3 (enable: true)
	null
	ShaderProgram[id=3, linked=false, inUse=false, program: 1,
   ShaderCode[id=5, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=6, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-4-Display-.windows_nil-1-EDT-3: ** screenshot: TestMultisampleES2NEWT.testOffsreenFBOMultiSampleAA8_____-n0000-GL4___-hw-fbobject-Bdbl-Frgba_Irgba8888-D16-St00-Sa04_default-0512x0512.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenFBOMultiSampleAA8
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOffsreenPBufferMultiSampleAA8
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
WARNING: antialiasing will be disabled because the DefaultGLCapabilitiesChooser didn't supply it

req. msaa: false
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 8 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
has  msaa: false

ShaderState: attachShaderProgram: -1 -> 4 (enable: true)
	null
	ShaderProgram[id=4, linked=false, inUse=false, program: 1,
   ShaderCode[id=7, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=8, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-4-Display-.windows_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA0________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa00_default-0512x0512.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA0
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8

req. msaa: true
Requested: GLCaps[rgba 8/8/8/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/8, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
Chosen   : GLCaps[wgl vid 44 arb: rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/1, sample-ext default, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]
has  msaa: true

ShaderState: attachShaderProgram: -1 -> 5 (enable: true)
	null
	ShaderProgram[id=5, linked=false, inUse=false, program: 1,
   ShaderCode[id=9, type=VERTEX_SHADER, valid=true, shader:  2, source]
   ShaderCode[id=10, type=FRAGMENT_SHADER, valid=true, shader:  3, source]]
reshape ..
Thread-4-Display-.windows_nil-1-EDT-4: ** screenshot: TestMultisampleES2NEWT.testOnscreenMultiSampleAA8________-n0000-GL4___-hw-onscreen-Bdbl-Frgba_Irgba8888-D16-St00-Sa01_default-0512x0512.png
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.caps.TestMultisampleES2NEWT - testOnscreenMultiSampleAA8
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1447711394500 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1447711394500 ms --- localhost/127.0.0.1:59999 - Unlock ok within 11 ms