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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1438074774390 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1438074778891 ms +++ localhost/127.0.0.1:59999 - Locked within 5009 ms, 8 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.4 (Core p ...[truncated 17126 chars]... default true, custom 0 [], KeyListeners num 0 [], windowLock <12c1c9fb, 57c355c7>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.098s: 600f, 6122.4 fps, 0 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1438074781162 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms