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Passed
com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT.testOffscreenWritePNG
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443538667315 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443538705328 ms III - Start SLOCK [T main @ 1443538705330 ms +++ localhost/127.0.0.1:59999 - Locked within 38020 ms, 75 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOffscreenWritePNG offscreen layer n/a ++++ TestCase.tearDown: c ...[truncated 3271 chars]... arsES2.dispose 0x3a5ed7a6: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x3a5ed7a6 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT - testOnscreenWritePNG ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443538706611 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443538706612 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms