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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT.test02FPSAnimator
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443792807663 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443792811165 ms III - Start SLOCK [T main @ 1443792811166 ms +++ localhost/127.0.0.1:59999 - Locked within 4008 ms, 6 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test01Animator *** createGLCanvas.0 *** createGLCanvas.X *** attachGLCanvas.0 on-cu ...[truncated 39001 chars]... earsES2.dispose 0x7494e528: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x7494e528 FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestGLCanvasAWTActionDeadlock00AWT - test02FPSAnimator_RestartOnAWTEDT ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443792815861 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443792815861 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms