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Passed
com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT.test02WithCheckGraphicsEnvironment
Standard Output
cleaning up...
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T main @ 1443871001150 ms III localhost/127.0.0.1:59999 - Wait for lock SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443871002652 ms III - Start SLOCK [T main @ 1443871002654 ms +++ localhost/127.0.0.1:59999 - Locked within 2012 ms, 2 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment number of graphics devices 1 D3DGraphicsDevice[screen=0] graphics con ...[truncated 2150 chars]... entQueue-0,6,main] GearsES2.dispose 0x3f762faa: tileRendererInUse null Thread[AWT-EventQueue-0,6,main] GearsES2.dispose 0x3f762faa FIN ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.awt.TestBug551AWT - test02WithCheckGraphicsEnvironment ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1443871004873 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T main @ 1443871004873 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms