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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT.testShaderState01ValidationSP1Linked

Took 0.23 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1578172999718 ms III - Start
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1578172999721 ms +++ localhost/127.0.0.1:59999 - Locked within 2012 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01PerformanceDouble
WindowsWGLContext [Version 4.6 (Core profile, arb, compat[ES2, ES3, ES31, ES32], FBO, hardware) - 4.6.0 NVI
...[truncated 12080 chars]...
true]
screen #1
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++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState02NEWT - testShaderState01ValidationSP1Unlinked
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1578173001637 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1578173001638 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms