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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation

Took 0.31 sec.

Standard Error

++++ Test Singleton.ctor()
++++ Test Singleton.lock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364691403 ms III - Start
SLOCK [T main @ 1692364691404 ms +++ localhost/127.0.0.1:59999 - Locked within 12 ms, 1 attempts
++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
Dropping GLCaps[wgl vid 19 arb: rgba 8/8/8/0, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/2, sample-ext default, dbl, mono  , hw, GLProfile
...[truncated 76989 chars]...
ead-5>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.173s: 600f, 3468.2 fps, 0 ms/f
++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
++++ Test Singleton.unlock()
SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1692364694740 ms III - Stopping: alive true, shallQuit true, hasSocket true
SLOCK [T main @ 1692364694740 ms --- localhost/127.0.0.1:59999 - Unlock ok within 2 ms