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Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
++++ Test Singleton.ctor() ++++ Test Singleton.lock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444254019401 ms III - Start SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1444254019403 ms +++ localhost/127.0.0.1:59999 - Locked within 10 ms, 1 attempts ++++ TestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation X11GLXContext [Version 3.3 (Core profile, arb, debug, compat[ES2, ES3], FBO, hardware) - 3.3 (Core Profile) Mesa ...[truncated 18005 chars]... rue] screen #1 screen #2 testShaderState01PerformanceDouble: 10.0s: 600f, 60.0 fps, 16 ms/f ++++ TestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble ++++ Test Singleton.unlock() SLOCK [T SingletonServerSocket1-localhost/127.0.0.1:59999 @ 1444254056274 ms III - Stopping: alive true, shallQuit true, hasSocket true SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1444254056274 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms