| Binary16 |
Functions to convert values to/from the binary16 format
specified in IEEE 754 2008.
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| Binary32 |
Functions for interrogating binary32 (float) values.
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| Binary64 |
Functions for interrogating binary64 (double) values.
|
| FixedPoint |
|
| FloatUtil |
Basic Float math utility functions.
|
| FovHVHalves |
Horizontal and vertical field of view (FOV) halves,
allowing a non-centered projection.
|
| Matrix4f |
Basic 4x4 float matrix implementation using fields for intensive use-cases (host operations).
|
| Quaternion |
Quaternion implementation supporting
Gimbal-Lock free rotations.
|
| Ray |
Simple compound denoting a ray.
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| Recti |
Rectangle with x, y, width and height integer components.
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| Vec2f |
2D Vector based upon two float components.
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| Vec2i |
2D Vector based upon two integer components.
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| Vec3f |
3D Vector based upon three float components.
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| Vec4f |
4D Vector based upon four float components.
|
| VectorUtil |
|