Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374346469013 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374346484022 ms +++ localhost/127.0.0.1:59999 - Locked within 16016 ms, 15 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test02ShaderState_PerformanceSingleKeepEnabled WindowsWGLContext [Version 4.3 (Core profile, arb, ES2 compat, ES3 compa ...[truncated 15571 chars]... indows.WindowDriver$1@6f045aa2, ], KeyListeners num 0 [], windowLock <6da7a9f, 71a8603c>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 testShaderState00PerformanceSingle toggleEnable true: 0.091s: 600f, 6593.4 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test03ShaderState_PerformanceSingleToggleEnable SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1374346486370 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms