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Passed

com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test00NoShaderState_Validation

Took 1.3 sec.

Standard Error

SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117473768 ms III localhost/127.0.0.1:59999 - Wait for lock
Thread-4 - SISock: localhost/127.0.0.1:59999 - started
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117475776 ms +++ localhost/127.0.0.1:59999 - Locked within 3011 ms, 2 attempts
++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation
WindowsWGLContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, har
...[truncated 15479 chars]...
ogamp.newt.driver.windows.WindowDriver$1@65bd831f, ], KeyListeners num 0 [], windowLock <7ceb9c67, 50696e43>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] 
screen #1
screen #2
testShaderState01PerformanceDouble: 0.108s: 600f, 5555.5 fps, 0 ms/f
++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117478096 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms