Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117473768 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117475776 ms +++ localhost/127.0.0.1:59999 - Locked within 3011 ms, 2 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, har ...[truncated 15479 chars]... ogamp.newt.driver.windows.WindowDriver$1@65bd831f, ], KeyListeners num 0 [], windowLock <7ceb9c67, 50696e43>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.108s: 600f, 5555.5 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378117478096 ms --- localhost/127.0.0.1:59999 - Unlock ok within 0 ms