Passed
com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT.test01ShaderState_Validation
Standard Error
SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378436754413 ms III localhost/127.0.0.1:59999 - Wait for lock Thread-4 - SISock: localhost/127.0.0.1:59999 - started SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378436759419 ms +++ localhost/127.0.0.1:59999 - Locked within 5510 ms, 5 attempts ++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test00NoShaderState_Validation WindowsWGLContext [Version 4.3 (Core profile, arb, debug, ES2 compat, ES3 compat, FBO, har ...[truncated 15548 chars]... ogamp.newt.driver.windows.WindowDriver$1@3351dc28, ], KeyListeners num 0 [], windowLock <434ce06a, 6c2171aa>[count 1, qsz 0, owner <Thread-7>], surfaceLockCount 1]]] screen #1 screen #2 testShaderState01PerformanceDouble: 0.105s: 600f, 5714.2 fps, 0 ms/f ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.glsl.TestGLSLShaderState01NEWT - test04ShaderState_PerformanceDouble SLOCK [T Thread-2-UserApp-JUnitTestRunner @ 1378436761716 ms --- localhost/127.0.0.1:59999 - Unlock ok within 1 ms