public interface GLAnimatorControl extends FPSCounter
GLAutoDrawable animation.| Modifier and Type | Interface and Description |
|---|---|
static interface |
GLAnimatorControl.UncaughtExceptionHandler
A
registered
GLAnimatorControl.UncaughtExceptionHandler instance is invoked when an animator abruptly stops
due to an uncaught exception from one of its GLAutoDrawables. |
DEFAULT_FRAMES_PER_INTERVAL| Modifier and Type | Method and Description |
|---|---|
void |
add(GLAutoDrawable drawable)
Adds a drawable to this animator's list of rendering drawables.
|
Thread |
getThread() |
GLAnimatorControl.UncaughtExceptionHandler |
getUncaughtExceptionHandler()
Returns the
GLAnimatorControl.UncaughtExceptionHandler invoked when this animator abruptly stops
due to an uncaught exception from one of its GLAutoDrawables. |
boolean |
isAnimating()
Indicates whether this animator
is started and is not paused. |
boolean |
isPaused()
Indicates whether this animator
is started
and either manually paused or paused
automatically due to no added GLAutoDrawables. |
boolean |
isStarted()
Indicates whether this animator has been
started. |
boolean |
pause()
Pauses this animator.
|
void |
remove(GLAutoDrawable drawable)
Removes a drawable from the animator's list of rendering drawables.
|
boolean |
resume()
Resumes animation if paused.
|
void |
setUncaughtExceptionHandler(GLAnimatorControl.UncaughtExceptionHandler handler)
Set the handler invoked when this
animator abruptly stops
due to an uncaught exception from one of its GLAutoDrawables. |
boolean |
start()
Starts this animator, if not running.
|
boolean |
stop()
Stops this animator.
|
getFPSStartTime, getLastFPS, getLastFPSPeriod, getLastFPSUpdateTime, getTotalFPS, getTotalFPSDuration, getTotalFPSFrames, getUpdateFPSFrames, resetFPSCounter, setUpdateFPSFramesboolean isStarted()
started.start(),
stop(),
isPaused(),
pause(),
resume()boolean isAnimating()
is started and is not paused.boolean isPaused()
is started
and either manually paused or paused
automatically due to no added GLAutoDrawables.Thread getThread()
boolean start()
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
Note that an animator w/o added drawables
will be paused automatically.
If started, all counters (time, frames, ..) are reset to zero.
stop(),
isAnimating(),
isPaused(),
getThread()boolean stop()
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
start(),
isAnimating(),
getThread()boolean pause()
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
resume(),
isAnimating()boolean resume()
In most situations this method blocks until completion, except when called from the animation thread itself or in some cases from an implementation-internal thread like the AWT event queue thread.
If resumed, all counters (time, frames, ..) are reset to zero.
pause(),
isAnimating()void add(GLAutoDrawable drawable)
This allows the animator thread to become animating,
in case the first drawable is added and the animator is started.
drawable - the drawable to be addedIllegalArgumentException - if drawable was already added to this animatorvoid remove(GLAutoDrawable drawable)
This method should get called in case a drawable becomes invalid, and will not be recovered.
This allows the animator thread to become not animating,
in case the last drawable has been removed.
drawable - the drawable to be removedIllegalArgumentException - if drawable was not added to this animatorGLAnimatorControl.UncaughtExceptionHandler getUncaughtExceptionHandler()
GLAnimatorControl.UncaughtExceptionHandler invoked when this animator abruptly stops
due to an uncaught exception from one of its GLAutoDrawables.
Default is null.
void setUncaughtExceptionHandler(GLAnimatorControl.UncaughtExceptionHandler handler)
animator abruptly stops
due to an uncaught exception from one of its GLAutoDrawables.handler - the GLAnimatorControl.UncaughtExceptionHandler to use as this animator's uncaught exception
handler. Pass null to unset the handler.GLAnimatorControl.UncaughtExceptionHandler.uncaughtException(GLAnimatorControl, GLAutoDrawable, Throwable)Copyright 2010 JogAmp Community.