| Interface | Description |
|---|---|
| TextureData.Flusher |
Defines a callback mechanism to allow the user to explicitly
deallocate native resources (memory-mapped files, etc.)
associated with a particular TextureData.
|
| TextureSequence |
Protocol for texture sequences, like animations, movies, etc.
|
| TextureSequence.TexSeqEventListener<T extends TextureSequence> |
Event listener to notify users of updates regarding the
TextureSequence. |
| Class | Description |
|---|---|
| ImageSequence |
Simple
TextureSequence implementation
allowing existing textures
or image streams
to be used and replayed as frames. |
| Texture |
Represents an OpenGL texture object.
|
| TextureCoords |
Specifies texture coordinates for a rectangular area of a
texture.
|
| TextureData |
Represents the data for an OpenGL texture.
|
| TextureIO |
Provides input and output facilities for both loading OpenGL
textures from disk and streams as well as writing textures already
in memory back to disk.
|
| TextureSequence.TextureFrame |
Texture holder interface, maybe specialized by implementation
to associated related data.
|
| TextureState |
Preserves a [ texture-unit, texture-target ] state.
|
| Enum | Description |
|---|---|
| TextureData.ColorSpace |
ColorSpace of pixel data.
|
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