public static interface EGLGraphicsDevice.EGLDisplayLifecycleCallback
FIXME: This shall be removed when relocated EGL to the nativewindow package, since then it can be utilized directly.
| Modifier and Type | Method and Description |
|---|---|
long |
eglGetAndInitDisplay(long[] nativeDisplayID)
Implementation should issue an
EGL.eglGetDisplay(nativeDisplayID)
inclusive EGL.eglInitialize(eglDisplayHandle, ..) call. |
void |
eglTerminate(long eglDisplayHandle)
Implementation should issue an
EGL.eglTerminate(eglDisplayHandle) call. |
long eglGetAndInitDisplay(long[] nativeDisplayID)
EGL.eglGetDisplay(nativeDisplayID)
inclusive EGL.eglInitialize(eglDisplayHandle, ..) call.nativeDisplayID - in/out array of size 1, passing the requested nativeVisualID, may return a different revised nativeVisualID handle0 if not successfulvoid eglTerminate(long eglDisplayHandle)
EGL.eglTerminate(eglDisplayHandle) call.eglDisplayHandle - Copyright 2010 JogAmp Community.