| Interface | Description |
|---|---|
| AnimatorBase.AnimatorImpl | |
| CustomGLEventListener |
Extended
GLEventListener interface
supporting more fine grained control over the implementation. |
| GLArrayDataEditable |
The total number of bytes hold by the referenced buffer is:
getComponentSize()* getComponentNumber() * getElementNumber()
|
| GLPixelBuffer.GLPixelBufferProvider |
Allows user to interface with another toolkit to define
GLPixelBuffer.GLPixelAttributes and memory buffer to produce TextureData. |
| GLPixelBuffer.SingletonGLPixelBufferProvider |
Single
GLPixelBuffer provider. |
| TileRendererBase.TileRendererListener |
Listener for tile renderer events, intended to extend
GLEventListener implementations,
enabling tile rendering via TileRendererBase.attachAutoDrawable(GLAutoDrawable). |
| Class | Description |
|---|---|
| Animator |
An Animator can be attached to one or more
GLAutoDrawables to drive their display() methods in a loop. |
| AnimatorBase |
Base implementation of GLAnimatorControl
|
| FPSAnimator |
An Animator subclass which attempts to achieve a target
frames-per-second rate to avoid using all CPU time.
|
| Gamma |
Provides convenient wrapper for
GLDrawableFactory control over
individual display's gamma, brightness and contrast values
via the hardware gamma ramp tables. |
| GLArrayDataClient | |
| GLArrayDataServer | |
| GLArrayDataWrapper | |
| GLBuffers |
Utility routines for dealing with direct buffers.
|
| GLDrawableUtil | |
| GLDrawableUtil.ReshapeGLEventListener |
GLRunnable to issue GLEventListener.reshape(GLAutoDrawable, int, int, int, int),
returning true on GLRunnable.run(GLAutoDrawable). |
| GLPixelBuffer |
OpenGL pixel data buffer, allowing user to provide buffers via their
GLPixelBuffer.GLPixelBufferProvider implementation. |
| GLPixelBuffer.DefaultGLPixelBufferProvider | |
| GLPixelBuffer.GLPixelAttributes |
Pixel attributes.
|
| GLPixelStorageModes |
Utility to safely set and restore the PACK and UNPACK pixel storage mode,
regardless of the GLProfile.
|
| GLReadBufferUtil |
Utility to read out the current FB to TextureData, optionally writing the data back to a texture object.
|
| ImmModeSink |
Immediate mode sink, implementing OpenGL fixed function subset of immediate mode operations, i.e.
|
| PMVMatrix |
PMVMatrix implements a subset of the fixed function pipeline
regarding the projection (P), modelview (Mv) matrix operation
which is specified in
GLMatrixFunc. |
| PNGPixelRect | |
| RandomTileRenderer |
Variation of
TileRenderer w/o using fixed tiles but arbitrary rectangular regions. |
| TileRenderer |
A fairly direct port of Brian Paul's tile rendering library, found
at
http://www.mesa3d.org/brianp/TR.html .
|
| TileRendererBase |
A fairly direct port of Brian Paul's tile rendering library, found
at
http://www.mesa3d.org/brianp/TR.html .
|
| TimeFrameI |
Integer time frame in milliseconds, maybe specialized for texture/video, audio, ..
|
| Exception | Description |
|---|---|
| AnimatorBase.UncaughtAnimatorException |
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